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  1. Which platform is best for Android phones?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    The issue with android is there are tons of different size devices and it is impossible to account for them all. Most all of us start with iPad size this is important if you want your game to be avail
  2. Heads up for 1.25 release

    Braydon_SFX
    by Braydon_SFX · April 2016
    Essentially the panelists each go through all of the games submitted. Afterwards they write up their thoughts on their favorite games and suggest a GOTM winner based on certain criteria. That sounds e
  3. Which platform is best for Android phones?

    hamzawesome
    by hamzawesome · April 2016
    (Quote)
  4. Which platform is best for Android phones?

    PhilipCC
    by PhilipCC · April 2016
    @hamzawesome Start with an iPad project and check out this entire thread first "
  5. Which platform is best for Android phones?

    hamzawesome
    by hamzawesome · April 2016
    I selected iPhone 6 portrait as the "Platform" for when I created the game project that received all these complaints. However, which platform should I select that would be best for
  6. Android Studio and publishing

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    (Quote)
  7. Android Studio and publishing

    natclarke
    by natclarke · April 2016
    There is no library in that location. But have in gamesalad linked to "/Users/YOURUSER/Android/sdk/build-tools/23.0.2/zipalign"
  8. Android Studio and publishing

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    This should be the file path "/Users/YOURUSER/Library/Android/sdk/build-tools/23.0.2/zipalign"
  9. Android Studio and publishing

    natclarke
    by natclarke · April 2016
    My file is pointing to /users/***/Android/sdk/platform-tools/zipalign in Gamesalad when signing the app ( Is this the correct folder to point to for the zipalign file?)
  10. We need Rewarded Videos

    app_sauce
    by app_sauce · April 2016
    ads. To me this is the ultimate forced participation that the author talks about. Reward ads are not forced at all, the user has a choice. I don't know what this article is talking about and it is
  11. Publishing stage, but first, testing.

    allc1865
    by allc1865 · March 2016
    Do I buy the iPhone 5, iPhone 6, iPhone 6+ and an iPad and make sure they all work on each device or is there a different way that you're supposed to test..?
  12. What's the best way to make a game in other resolutions?

    Socks
    by Socks · March 2016
    The custom resolution function is pretty damn great, on a standard 27" iMac you can view pretty much all of a Retina iPad project, by that I mean you can set a custom resolution to 2048 x 153
  13. What's the best way to make a game in other resolutions?

    Gnarly
    by Gnarly · March 2016
    (Quote)
  14. What's the best way to make a game in other resolutions?

    Socks
    by Socks · March 2016
    (Quote)
  15. What's the best way to make a game in other resolutions?

    Gnarly
    by Gnarly · March 2016
    I thought options were limited to pull down menu? iPhone 6,iPad etc etc When viewing running project in creator.
  16. What's the best way to make a game in other resolutions?

    Socks
    by Socks · March 2016
    (Quote)
  17. What's the best way to make a game in other resolutions?

    Gnarly
    by Gnarly · March 2016
    The most common way is making app in iPad setting.
  18. What's the best way to make a game in other resolutions?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    The best way is to always start with an iPad project and work down to smaller devices. Every project I do is done as iPad and then all I have to do is adjust for the aspect ratio of the targeted devic
  19. What's the best way to make a game in other resolutions?

    Wonder Maru
    by Wonder Maru · March 2016
    what's the best way to remake the game for ipad, if there are tricks or tips at least, to save time/work.
  20. Heads up for 1.25 release

    pHghost
    by pHghost · March 2016
    In the past, that's why you could get really ugly blurry text if you designed your app iPhone size and wanted to do a universal build -- scaled up it would look horrible on an iPad, even if all your o
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