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  1. ORDiNaRiUM - Only Surviving Is Not Enough

    JustMe74
    by JustMe74 · May 2012
    This game has AAA production quality -- graphics & sound are top notch, and the idea is unique and fun. However, on my iPad 2 the controls are REALLY choppy; it kills the experience. If you
  2. How to slow down fire rate

    tgunn
    by tgunn · May 2012
    player:
  3. Timed respawn is spawning more than one actor

    PoisonCoyote
    by PoisonCoyote · May 2012
    destroy
  4. Endless Jumping Game Help!

    caolanh6
    by caolanh6 · May 2012
    Hey, i have my actor jumping on a platform, a scoreboard counter, menu's ect, but for the life of me can't find away for it to loop once the actor reaches the top? any ideas? Cheers
  5. @ Vortex - The Escape @ (Cinematic Trailer + Promo Codes)

    CreeperWare
    by CreeperWare · May 2012
    an eye, use gravity to your advantage, and yes, destroy toasters!
  6. Constrain Attribute is not updating, thoughts?

    Cluv
    by Cluv · May 2012
    I am working on a function in my game where an actor move towards another actor on screen, then stops. I am using "Magnitude" to check distance between the two actors (one actor is
  7. Spinja - Game Dev Log by sciTunes - Showing Off Some NEW Art!

    scitunes
    by scitunes · May 2012
    Just wanted to show off some of Basil's amazing art work. There will be a fire breathing animation for the dragon as well as the ability to destroy the dragon thus knocking the ninja off of the dragon
  8. player actor to jump on a circle and struggle help please.

    FirstDan
    by FirstDan · May 2012
    Think of an hamster inside a rotating wheel running. What I want is for my actor to jump on top of the wheel and press left or right to stay on on top!
  9. Scaling particles on both the x and y axis

    Goodnight Games
    by Goodnight Games · May 2012
    I have a plan b which involves multiple systems laid out across the top but I'd like to avoid the memory drain.
  10. ★Vortex - The Escape (Trailer + Promo Codes)!!!★

    CreeperWare
    by CreeperWare · May 2012
    an eye, use gravity to your advantage, and yes, destroy toasters!
  11. • Endless Runner game in the making by Stormy • sharing a video of tonights progress. With 3d blocks

    StormyStudio
    by StormyStudio · April 2012
    The only real new half-clever bit is that if you land on top of the blocks you can jump, if you hit the side you fall.
  12. player actor to jump on a circle and struggle help please.

    FirstDan
    by FirstDan · April 2012
    I have an player actor and a circle that rotates, what i want is my player to jump on the circle and struggle to stay on top.
  13. Any ideas to improve sales?

    EatingMyHat
    by EatingMyHat · April 2012
    Not sure why you start your description with "Game Description" and "Help us to destroy old satellite around the earth.By dish and laser gun." is not good enough to
  14. How much play time should a puzzle app have?

    MotherHoose
    by MotherHoose · April 2012
    …as long as it takes; so long as player is not bored
  15. how to actor destroy other actor when touches.

    Reigiv4s
    by Reigiv4s · April 2012
    ok this work when use Destroy.. but when i use change image like o Door open, X cant trough.still collide with D actor.
  16. how to actor destroy other actor when touches.

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    -destroy or do whatever
  17. how to actor destroy other actor when touches.

    Reigiv4s
    by Reigiv4s · April 2012
    X=player B=Button D=Door
  18. How much play time should a puzzle app have?

    JagonApps
    by JagonApps · April 2012
    Would I be able to make it a payed app if graphics, ease of use etc. were top notch???
  19. How to easily despawn an actor constrained to your touch position when you lift that touch

    frankwashburn
    by frankwashburn · April 2012
    Is there an actor-less layer of behaviors that I'm somehow missing here?
  20. How to easily despawn an actor constrained to your touch position when you lift that touch

    jonmulcahy
    by jonmulcahy · April 2012
    on the destroy, couldn't you have something simple like
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