GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Changing actor's image based on other actors location

    0belisk
    by 0belisk · April 2012
    game.current scene.layer.awards.award2.sizewidth is = to 148.
  2. gamepad for my game iphone

    tenrdrmer
    by tenrdrmer · April 2012
    Select the scene tab the layers and create a new layer uncheck scrollable
  3. gamepad for my game iphone

    tenrdrmer
    by tenrdrmer · April 2012
    Place those actors in a non scrollable layer.
  4. Destroy happening next frame?

    tatiang
    by tatiang · April 2012
    In my experience, it's best to assume a destroy statement will remove the actor AND stop its scripts immediately but best to also assume that that may not be the case. I've seen actors' rules where t
  5. My game is in Top Ten Word Games Free in Italy!

    haplo67
    by haplo67 · April 2012
    "Word Spin Italiano" is number 9 in word games free Top Ten in Italy.
  6. Finished my logo - rate it please!

    StormyStudio
    by StormyStudio · April 2012
    The text is nice and legible but could do with a bit more going on... For started perhaps have a larger first letter for each word, also if you want a reflection try flipping the gradient so the refle
  7. Destroy happening next frame?

    GreenHavenGames
    by GreenHavenGames · April 2012
    Put a debug behavior after the destroy behavior and see if it fires off.
  8. Destroy happening next frame?

    fmarkus
    by fmarkus · April 2012
    I was wondering... When you use 'destroy' to remove an object, is that object removed from the scene immediately and any further script is stopped or... does the destroy happen next frame and the scri
  9. Drag the actor on different position make different pitches of sound

    tatiang
    by tatiang · April 2012
    (2) Unlock your sound actor instance in the scene where you placed it and then in the pitch expression editor, click on Current Scene-->layers-->(layer name, e.g. Background)-->(a
  10. Need a vector artist asap..

    Braydon_SFX
    by Braydon_SFX · April 2012
    I'd recommend Basil. (http://www.basilmurad.com) He's a very fast worker, and his art is top notch.
  11. health bar problem..

    johnydee
    by johnydee · April 2012
    so i followed one of TSB videos on making a health bar.Everything works fine but when i place it where i want it ,than i preview, it goes to the top left position.No matter where i place it when i pre
  12. display text with tables

    gotyours
    by gotyours · April 2012
    in the tshirtbooth video for tables it show how to make random, but he resets it from the reset in the top- I have made it that way in my app as a reset seven and it gives me a different selection ea
  13. My 2 new games Monster Shot and Fairy Bubbles got approved, let me know what you think

    macewan
    by macewan · April 2012
    2. Advertisement at top of game covered the Time & Score.
  14. A self attribute effecting another actor?

    richcoy
    by richcoy · April 2012
    @tatiang Thanks, this is so close. It works except that other "goodie" actors in the scene are sitting on top of baddies so they are all disappearing when the test returns true, not
  15. A self attribute effecting another actor?

    tatiang
    by tatiang · April 2012
    You're not missing anything. I'd go with Option 2. Also have a game.IsHurt (boolean) that gets changed to true whenever the "canhurt" baddie collides with the goodie. Then on the
  16. A self attribute effecting another actor?

    richcoy
    by richcoy · April 2012
    Lets say you have 10 "baddie" actors on the screen and one "goodie". You only want 3 of the "baddie" actors to have a destroy effect on the &q
  17. Impact Speed on Actor...

    iTopGames
    by iTopGames · April 2012
    Then in the rule put the Destroy behavior or change image behavior if you want it destroy in steps.
  18. Impact Speed on Actor...

    richcoy
    by richcoy · April 2012
    Shoot, just realized another issue. If the glass block is sitting on top of another collidable block then that triggers the test. I need the test to only occur if a new block touches the glass after t
  19. Do I have to make scene for every in-App-purchases?

    gawakamy
    by gawakamy · April 2012
    said "In App Purchase Item" on top of the screen. And it also said that "In App is not supported in the Creator, but this is when the item (Product_unlockedGame) would be p
  20. elasticity DEMO configuration

    odesign
    by odesign · April 2012
    1. Using portrait screen size, I can drag the ball down for around 1 inches and release it to the top (y), problem is it doesn't release the ball up to the screen, (distance is the same all around the
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla