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  1. One Animation spawning another? Can it be done?

    jonmulcahy
    by jonmulcahy · September 2010
    I do stuff like this all the time. I'll drop a bomb, when it hits something I destroy the actor and spawn an explosion.
  2. One Animation spawning another? Can it be done?

    JoeMeister
    by JoeMeister · September 2010
    I would like to spawn the second animation randomly.
  3. How to decrease RAM usage

    IsabelleK
    by IsabelleK · September 2010
    2. Change Rules from "Destroy actor and spawn another" to "Change image"
  4. Corona goes Public!

    BarkBarkCo
    by BarkBarkCo · September 2010
    We have a very unique collection of minds that have interests that reach beyond just GameSalad. I WANT to hear about everyone's game development related interests!
  5. Spawning an actor

    victorkin11
    by victorkin11 · September 2010
    actor only spawn on same layer, unless you control another actor to spawn.
  6. Spawning an actor

    IsabelleK
    by IsabelleK · September 2010
    I have two layers in my scene, one of them is scrollable and second is not scrollable. On the scrollable layer I have an actor A. He should spawn an actor B after clicking, and he is doing that, but i
  7. Video Tutorial

    ORBZ
    by ORBZ · September 2010
    I suspect this works because of the zorder of the actors. In your spawn of EvilCollider I see you spawn it "in front of actor" I suspect that if you change that to any other value
  8. Anodyne, Work in progress video

    BarkBarkCo
    by BarkBarkCo · September 2010
    Coming from someone who's played Asplosion quite a bit, I don't see any specific actors that are the same. The game is similar looking, but it sounds like the gameplay has/will have a unique twist.
  9. Video Tutorial

    BarkBarkCo
    by BarkBarkCo · September 2010
    I'm thinking it has to do with the order in which the constrain and spawn operations happen within each frame.
  10. Draw the path??

    JackBQuick
    by JackBQuick · September 2010
    1) Every 0.01 seconds, I spawn an actor, path, at the position of the user's touch. This actor captures the game time in an attribute called born. The beginning time and end time of the drawing is als
  11. Anodyne, Work in progress video

    Taidaken
    by Taidaken · September 2010
    , and he video is a bit hectic at the mo, since its still early, but u basically have to lead the bad guys (the purply particle things) into the right position before setting them off to destroy the b
  12. I am ready for more Video Review Requests :) By Weswog

    FranzKeller
    by FranzKeller · September 2010
    I'm also an app reviewer - my specialty is music apps and synths, but Im starting to do games as well. My specialty is the unusual and unique!
  13. Rule and Display Text

    tenrdrmer
    by tenrdrmer · September 2010
    Have you thought about just making image files with the text you want in each file then use destroy and spawn to cycle through them. If you were worried about memory usage from alot of images you coul
  14. Memory Usage for game of 80 levels game

    synthesis
    by synthesis · September 2010
    iPodTouch 2G is the slowest device right now (still being supported by Apple). It generally has about 40-45 MB of available RAm. But its best to test on a device. GS has a tendency to grow in RAM u
  15. Save Attribute???

    tenrdrmer
    by tenrdrmer · September 2010
    Ah. so load attribute using the unique key?
  16. Saving system

    synthesis
    by synthesis · September 2010
    There is no magic way to save a scene state. Anything that you want to restore you would have to create a unique memory slot to store the value and then load it and apply the values at the scene star
  17. Saving system

    synthesis
    by synthesis · September 2010
    2) The create a future memory slot...make an attribute (such as an integer) that has a default value of whatever...perhaps 1. Then save that attribute value to a unique memory key via the save attrib
  18. How many of you would Love to see Apple buy GS?

    Photics
    by Photics · September 2010
    ...and that's why I think Apple acquiring GameSalad makes sense. Apple has to review thousands of apps. What would make that process easier?! I think more GameSalad games would! I think that's why Gam
  19. Actor send to front programmatically

    winst
    by winst · September 2010
    I wanted to do drag-and-drop multiple actors. If I do spawn, how do I drag the spawned actor?
  20. Actor send to front programmatically

    winst
    by winst · September 2010
    I wanted to do drag-and-drop multiple actors. If spawn works, then I will need to spawn a new one and destroy the existing actor.
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