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One Animation spawning another? Can it be done?
by jonmulcahy ·I do stuff like this all the time. I'll drop a bomb, when it hits something I destroy the actor and spawn an explosion. -
One Animation spawning another? Can it be done?
by JoeMeister ·I would like to spawn the second animation randomly. -
How to decrease RAM usage
by IsabelleK ·2. Change Rules from "Destroy actor and spawn another" to "Change image" -
Corona goes Public!
by BarkBarkCo ·We have a very unique collection of minds that have interests that reach beyond just GameSalad. I WANT to hear about everyone's game development related interests! -
Spawning an actor
by victorkin11 ·actor only spawn on same layer, unless you control another actor to spawn. -
Spawning an actor
by IsabelleK ·I have two layers in my scene, one of them is scrollable and second is not scrollable. On the scrollable layer I have an actor A. He should spawn an actor B after clicking, and he is doing that, but i -
Video Tutorial
by ORBZ ·I suspect this works because of the zorder of the actors. In your spawn of EvilCollider I see you spawn it "in front of actor" I suspect that if you change that to any other value -
Anodyne, Work in progress video
by BarkBarkCo ·Coming from someone who's played Asplosion quite a bit, I don't see any specific actors that are the same. The game is similar looking, but it sounds like the gameplay has/will have a unique twist. -
Video Tutorial
by BarkBarkCo ·I'm thinking it has to do with the order in which the constrain and spawn operations happen within each frame. -
Draw the path??
by JackBQuick ·1) Every 0.01 seconds, I spawn an actor, path, at the position of the user's touch. This actor captures the game time in an attribute called born. The beginning time and end time of the drawing is als -
Anodyne, Work in progress video
by Taidaken ·, and he video is a bit hectic at the mo, since its still early, but u basically have to lead the bad guys (the purply particle things) into the right position before setting them off to destroy the b -
I am ready for more Video Review Requests :) By Weswog
by FranzKeller ·I'm also an app reviewer - my specialty is music apps and synths, but Im starting to do games as well. My specialty is the unusual and unique! -
Rule and Display Text
by tenrdrmer ·Have you thought about just making image files with the text you want in each file then use destroy and spawn to cycle through them. If you were worried about memory usage from alot of images you coul -
Memory Usage for game of 80 levels game
by synthesis ·iPodTouch 2G is the slowest device right now (still being supported by Apple). It generally has about 40-45 MB of available RAm. But its best to test on a device. GS has a tendency to grow in RAM u -
Save Attribute???
by tenrdrmer ·Ah. so load attribute using the unique key? -
Saving system
by synthesis ·There is no magic way to save a scene state. Anything that you want to restore you would have to create a unique memory slot to store the value and then load it and apply the values at the scene star -
Saving system
by synthesis ·2) The create a future memory slot...make an attribute (such as an integer) that has a default value of whatever...perhaps 1. Then save that attribute value to a unique memory key via the save attrib -
How many of you would Love to see Apple buy GS?
by Photics ·...and that's why I think Apple acquiring GameSalad makes sense. Apple has to review thousands of apps. What would make that process easier?! I think more GameSalad games would! I think that's why Gam -
Actor send to front programmatically
by winst ·I wanted to do drag-and-drop multiple actors. If I do spawn, how do I drag the spawned actor? -
Actor send to front programmatically
by winst ·I wanted to do drag-and-drop multiple actors. If spawn works, then I will need to spawn a new one and destroy the existing actor.