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  1. behaviors of a copy-paste scene don't work

    keekee312
    by keekee312 · August 2010
    You have to be really careful when you copy and paste. Some, or actually many, behavior settings disappear. You should open up and examine all the settings in your Spawner2 actor. I'll bet you will fi
  2. Problems with lives

    reddotinc
    by reddotinc · August 2010
    For the can't spawn a ball actor until one has been destoryed.
  3. Problems with lives

    EddyAllen
    by EddyAllen · August 2010
    see i have that already going but for my game i need it to be that you cant spawn a ball(actor) until the first one has been destroyed (what i meant to say before) also how hard is it to make a highsc
  4. Problems with lives

    reddotinc
    by reddotinc · August 2010
    Sounds like you need to set up a rule to have a "High Score Screen" spawn when lives = 0 or something like that.
  5. For loop DEMO

    firemaplegames
    by firemaplegames · August 2010
    This demo dynamically generates a checkerboard, sets each square's color, and gives each square a unique name based on its grid position.
  6. Release the Kraken!!! Attack of the Kraken now available on the App Store!!! :D

    quantumsheep
    by quantumsheep · August 2010
    Battle across the earth and into outer space and beyond in this unique and epic retro style 2D shooter from Quantum Sheep!
  7. Do you know the best way to simulate flying??

    AfterBurnett
    by AfterBurnett · August 2010
    Yes, it is similar to Basic ShootEm Up template. I'm concerned about how Spawning Actors uses memory. If they never get destroyed do they eventually fill up memory? Is it better to have the actors des
  8. Not using spawn - Help!

    hrsmedia
    by hrsmedia · August 2010
    So I am trying to make actors move down the screen at random positions. Initially I did this by spawning actors at random times. But I have found that because I am using a scrolling background the scr
  9. Which App Company name you like better?

    NexusGameStudio
    by NexusGameStudio · August 2010
    If AppWizard is taken then don't use iAppWizard then, create something very unique and not similar to others.
  10. Attack of the Kraken submitted to Apple - launch trailer inside :D

    StusApps
    by StusApps · August 2010
    tigerfish, etc.. in seconds because they have a unique name, yours I can not. So I got the link from the GS thread. Once up in itunes to me it doesn't look like a $1.99 title. The screenshots make it
  11. Hey Gendai, GameSalad is lacking essential GAMING functionality!!!!

    Koda89
    by Koda89 · August 2010
    own text, so instead of randomizing text, the spawning actor randomizes which zombie actor shows up. For example, it randomly picks between 1 through 26 and say it picks 1, the zombie it'll spawn wil
  12. spawning on a random timer

    firemaplegames
    by firemaplegames · August 2010
    ----------[spawn Actor]
  13. spawning on a random timer

    Sparkyidr
    by Sparkyidr · August 2010
    I want to spawn some actors offscreen, and then move onto the screen at a set speed. But I want the gap between actors to be slightly different each time.
  14. Deceleration

    keekee312
    by keekee312 · August 2010
    @synthesis : Great !! It works BUT it slows down actors which are already falling down but actors which are just spawn are stuck to the top of the screen, how can I fix that please ?
  15. Who is the most prolific gamesald developer

    Koda89
    by Koda89 · August 2010
    But 3 of those iPad ones are just HD ports of iPhone games, so in reality, only 9 unique games.
  16. recommended fps for sprite animations

    andy_the_baker
    by andy_the_baker · August 2010
    doing 4 sets of (hopefully) 1 second animations (spawn, walk, attack, death). each (punyfied/compressed) 128x128 pixel image is 13.3K.
  17. randomly spawing yet destroyed actor

    aa233
    by aa233 · August 2010
    I have one more minor speed-bump in the way of my first completed game on here. I was wondering how it would be possible to make a collectible item that randomly spawns somewhere else after it is dest
  18. Game Help!

    quantumsheep
    by quantumsheep · August 2010
    One solution would be to have eight variants of your enemy. So, say you have 'RocketShip1' as an enemy - you'd then need rocketship2, rocketship3, rocketship4 etc (especially if you're spawning them).
  19. Counting touches for multi-touch

    Rob2
    by Rob2 · August 2010
    no... they ARE unique entities... you can track individual touches.. idevices app demonstrates it well
  20. Scrollable actor spawning non scrollable actor

    GameCre8tor
    by GameCre8tor · August 2010
    My game requires an enemy (spawned by a spawn point actor on a 10 second timer) to spawn a non scrollable dot actor on a minimap actor. There needs to be a different dot for each instance that is spaw
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