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  1. duplicating or copying an actor

    liefkees
    by liefkees · April 2012
    First I tried to do exactly that: I placed a huge number of actors on top of each other. This didn't work as they then all behaved as one actor.
  2. This Weekend- Moly Jam 2012

    HoneyTribeStudios
    by HoneyTribeStudios · April 2012
    A couple of peeps will have read the game logic I used for the audio in Honey Tribe, which basically meant telling the audio to trigger only at specific intervals of the game.time so that all layers o
  3. Attention Gamesalad Management: What Features Do You Want? Round 2

    ericzingeler
    by ericzingeler · April 2012
    1. Better back button, example: If I'm in the Scene > Layers view with a layer expanded and double-click an actor to make changes to it and then go back, I want to be sent back to the layers v
  4. ★★★ Making a MAME arcade machine ★★★

    UtopianGames
    by UtopianGames · April 2012
    Here's the cabinet and as you can see it's missing the all important art at the top:)
  5. Changing restitution problem

    simo103
    by simo103 · April 2012
    spawn a duplicate actor with restitution =0 and destroy the original actor.
  6. New engine?

    simo103
    by simo103 · April 2012
    introduces 3 bosses who require extra hits to destroy and don't forget to keep you health up before picking a fight with them ... etc". Then set this actor over all the actors in teh scene w
  7. Destroying All Actors Before Advancing to Next Level

    tatiang
    by tatiang · April 2012
    Basically, you need a counter game attribute. So create an integer attribute called game.CoinCounter and start it at 0. In your coin actor, have a rule at the top that says change attribute game.Coi
  8. Destroying All Actors Before Advancing to Next Level

    jblb2424
    by jblb2424 · April 2012
    Im currently working on a game simply where a ball must reach a finish line on the scene. However, to accomplish this the ball has to destroy all coins in the scene by rolling over them before the fin
  9. How to make an retry button that follow the actor?

    pinata14
    by pinata14 · April 2012
    jk yea make a non scrollable layer
  10. How to make an retry button that follow the actor?

    tenrdrmer
    by tenrdrmer · April 2012
    put your reset button on a non scrollable layer. It will stay in that spot no matter where the camera moved to.
  11. Issue with Countdown Timer

    JustMe74
    by JustMe74 · April 2012
    I tried creating a variable "IsPaused" that can be true/false. When Pause is run, I set it to true. I added a Rule to only run the timer if the function is set to False... unfortun
  12. Problem getting a replicated actor to destroy on collision with the player

    Goodnight Games
    by Goodnight Games · April 2012
    Ok so let me describe what I'm trying to do. I have blocks falling from the sky, if the player is in a certain state the blocks will kill him, if the player switches states he can kill the blocks.
  13. Change Attributes after Time

    Bolt2
    by Bolt2 · April 2012
    Basically, it's a game where blocks fall from the top of the iPhone. You click on a particular type of block which is indicated.
  14. Success stories

    Softboy
    by Softboy · April 2012
    Are there any new Gamesalad super success stories about games that we haven't heard about yet besides E-Pig Games, The Secret of Grisly Manor, HOBO WITH A SHOTGUN, Bumps and Doodle Destroy?
  15. Spawning Actors

    pinata14
    by pinata14 · April 2012
    im confused, actor 1 is the player? and he tries to jump on top of actor2? and when he does what happens to both of them (what do you want to happen).
  16. Spawning Actors

    disparition
    by disparition · April 2012
    hello, i have an actor that every .01 s spawns another actor(2) above it and every .01 s actor 2 destroys itself so it looks like actor1 and actor2 are just only one actor, the problem is that if i pu
  17. Good game character?

    pxlpfct
    by pxlpfct · April 2012
    Copy and paste into new layer
  18. actor goes through wall!!

    stackpoole
    by stackpoole · April 2012
    I have a wall, acting as a ground for my actor, as my actor as accelerate down, it will hit the ground many times. However if it falls from the top of the scene, it will go through the ground!!
  19. Hey need help

    theCodeMonsters
    by theCodeMonsters · April 2012
    Well, you'd still need to have the loading wheel up at the top but you'd just create a object with 0 alpha and when your player actor collides with it, have the scene switch and do the same for the ot
  20. How to make a mountains and canyons

    retired_4d9579ade2c0b19011b4e3180318ec16
    by retired_4d9579ade2c0b19011b4e3180318ec16 · April 2012
    The easiest way is by tweaking the top down a little and show hills a little side on. Adding a simple hill shape and duplicating it in lighter and darker colours with some highlights (transparent grad
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