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duplicating or copying an actor
by liefkees ·First I tried to do exactly that: I placed a huge number of actors on top of each other. This didn't work as they then all behaved as one actor. -
This Weekend- Moly Jam 2012
by HoneyTribeStudios ·A couple of peeps will have read the game logic I used for the audio in Honey Tribe, which basically meant telling the audio to trigger only at specific intervals of the game.time so that all layers o -
Attention Gamesalad Management: What Features Do You Want? Round 2
by ericzingeler ·1. Better back button, example: If I'm in the Scene > Layers view with a layer expanded and double-click an actor to make changes to it and then go back, I want to be sent back to the layers v -
★★★ Making a MAME arcade machine ★★★
by UtopianGames ·Here's the cabinet and as you can see it's missing the all important art at the top
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Changing restitution problem
by simo103 ·spawn a duplicate actor with restitution =0 and destroy the original actor. -
New engine?
by simo103 ·introduces 3 bosses who require extra hits to destroy and don't forget to keep you health up before picking a fight with them ... etc". Then set this actor over all the actors in teh scene w -
Destroying All Actors Before Advancing to Next Level
by tatiang ·Basically, you need a counter game attribute. So create an integer attribute called game.CoinCounter and start it at 0. In your coin actor, have a rule at the top that says change attribute game.Coi -
Destroying All Actors Before Advancing to Next Level
by jblb2424 ·Im currently working on a game simply where a ball must reach a finish line on the scene. However, to accomplish this the ball has to destroy all coins in the scene by rolling over them before the fin -
How to make an retry button that follow the actor?
by pinata14 ·jk yea make a non scrollable layer -
How to make an retry button that follow the actor?
by tenrdrmer ·put your reset button on a non scrollable layer. It will stay in that spot no matter where the camera moved to. -
Issue with Countdown Timer
by JustMe74 ·I tried creating a variable "IsPaused" that can be true/false. When Pause is run, I set it to true. I added a Rule to only run the timer if the function is set to False... unfortun -
Problem getting a replicated actor to destroy on collision with the player
by Goodnight Games ·Ok so let me describe what I'm trying to do. I have blocks falling from the sky, if the player is in a certain state the blocks will kill him, if the player switches states he can kill the blocks. -
Change Attributes after Time
by Bolt2 ·Basically, it's a game where blocks fall from the top of the iPhone. You click on a particular type of block which is indicated. -
Success stories
by Softboy ·Are there any new Gamesalad super success stories about games that we haven't heard about yet besides E-Pig Games, The Secret of Grisly Manor, HOBO WITH A SHOTGUN, Bumps and Doodle Destroy? -
Spawning Actors
by pinata14 ·im confused, actor 1 is the player? and he tries to jump on top of actor2? and when he does what happens to both of them (what do you want to happen). -
Spawning Actors
by disparition ·hello, i have an actor that every .01 s spawns another actor(2) above it and every .01 s actor 2 destroys itself so it looks like actor1 and actor2 are just only one actor, the problem is that if i pu -
Good game character?
by pxlpfct ·Copy and paste into new layer -
actor goes through wall!!
by stackpoole ·I have a wall, acting as a ground for my actor, as my actor as accelerate down, it will hit the ground many times. However if it falls from the top of the scene, it will go through the ground!! -
Hey need help
by theCodeMonsters ·Well, you'd still need to have the loading wheel up at the top but you'd just create a object with 0 alpha and when your player actor collides with it, have the scene switch and do the same for the ot -
How to make a mountains and canyons