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State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by pHghost ·If you open up the .dmg of 1.25.80, the Created date of the application is February 13, 2017. So that is the official date of birth. (Image) -
WIP - Super RoShamBo Fighter 2
by Zwire ·Your game looks very cool. Nice Tupac. -
Using Go To Scene (At Index)
by pHghost ·Yes, there are some shortcomings when it comes to scene index. It's just a number and you cannot read the current scene's index when in it. -
How to make slice effect for both vertical and horizontal directions?
by tatiang ·Right, if you're constraining an actor's movement then it won't have any velocity in the physics engine. Have you checked out tutorials for detecting swipes? It sounds like you're using an actor's m -
How to make slice effect for both vertical and horizontal directions?
by teklrncog ·Thank you so much Tatiang! When I display the two linear velocities they are both 0.... -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by Japster ·@AlchimiaStudios - you mention providing a tool? - it's more of a FULL solution that we pay for, than a tool - everything counts, not just creating a game, but also being able to rely on functionality -
NOTICE: DO NOT UPGRADE TO HIGH SIERRA
by Gladonia ·Are you all right? Not make me worry about you -
.EVADE - Available Now for Free!
by rainwaterstudios ·You can quote a post by clicking 'Quote' directly underneath their post; you'll notice that each paragraph is preceded by an '>' symbol. To insert a comment within a quote, make a new line wher -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by BBEnk ·(Quote) -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by Icebox ·Yes , publish your project from the desktop version, then you can find it on the web version >> Published projects >> import -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by Bowhill Games ·2) will you be able to open existing projects in it? -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by The_Gamesalad_Guru ·Built two really basic one lever games with it. It takes a while to learn all the calls but it is very powerful. I would still recommend using a game engine unless you have lots of time to learn and b -
Using Go To Scene (At Index)
by Bowhill Games ·I am trying to consolidate some of the behaviours in my game into one Actor that i do not need to edit the rules of in each scene. i am trying to use Go To Scene and use a table cell value to drive th -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by pHghost ·How's that? Would you recommend that as something worth dipping into? -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by The_Gamesalad_Guru ·I’ve spent quite a bit of time learning swift. Haven’t been doing much game development lately. Mostly focused on my job and paying those college bills for my youngest son, who is a programming major, -
Any tips for this game design?
by JCHERE ·Thank you for all your inputs, much appreciated! -
Any tips for this game design?
by tatiang ·If you edit the actor in the scene then it unlocks and becomes a separate instance. That can be beneficial but sometimes people do it without intending to or without understanding what it means to do -
Any tips for this game design?
by Two.E ·You can edit attribute values without unlocking the actor. As shown in the attached demo. -
Any tips for this game design?
by JCHERE ·Thank you! -
Any tips for this game design?
by tatiang ·deep end based on your description. If that's how you like to roll, more power to you but it is something to consider. (Image)