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Display text behaviors don't show when ad hoc testing
by ryanb4257 ·Hello, were you ever able to resolve this problem? I'm having the same problem right now and don't know what I should do to fix it. Thanks. -
I can't use collide function in gamesalad
by chrisstoyanovworks ·Thank you so much @Hopscotch and also thanks for the info @tatiang, I appreciate it. -
Befuddled
by Hopscotch ·I would use a game state attribute to control the switching of the actors. It will give you more control in the long run. -
Display text not working in Ad-Hoc testing, images are much lower quality
by ryanb4257 ·@tatiang Thanks for the reply, however my images already meet all the requirements mentioned in that thread. All of my images are made at 72 PPI density, they all are twice the size that I want them t -
Mac high sierra
by Braydon_SFX ·It does not (you can see the thread about this at the top). However, we're working on a build that should fix the issues. Keep an eye on the thread mentioned above for updates. -
I can't use collide function in gamesalad
by Hopscotch ·is this what you are going for? -
I can't use collide function in gamesalad
by tatiang ·If you want the ball to bounce off of the ring, you're going to need a custom collision shape for the ring and a circle collision shape for the ball. Otherwise, with both default collision shapes (re -
I can't use collide function in gamesalad
by chrisstoyanovworks ·Hi,I know this question is a stupid one but I am new to gamesalad so I don't know how to figure it out.My question is how can I make a ball go trough a ring(for example) and can someone tell me how yo -
Anyone else having issues with sounds randomly stopping?
by ingamez ·As many games have, there's a sound when you lose, when you hit the play/quit button, move button etc. On mine the sounds will randomly stop after you lose and hit play after about 10 times then all m -
Display text not working in Ad-Hoc testing, images are much lower quality
by ryanb4257 ·Hello. I'm having a few issues with Ad-Hoc testing my app. First of all, none of the text displays. I use the fonts Cambay, Voces, and Alegrya Sans. I read something about these not being default appl -
Revmob - issues with reward ads?
by Japster ·Thanks again @pHghost , and I hear you on revenues... :frowning: I'm not expecting miracles, so not sure really, just that RevMob almost seems to work on iOS, and the reward videos seemed simple to -
decrease moves based on score
by Two.E ·You are welcome to continue to the email message you started in August. (I imagine its the same project) -
decrease moves based on score
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Revmob - issues with reward ads?
by pHghost ·@Japster iOS 10 and lower for sure. Haven't upgraded to iOS 11 yet, so cannot claim that 100%, but my hunch is it's working -- my revenues didn't drop with the iOS 11 release (though there's not much -
Revmob - issues with reward ads?
by Japster ·Thanks @pHghost - appreciate the input, and I take it this is across v9,10,11 iOS without any problems? - I'll look further into Chartboost too then, but you've not tried RevMob either then mate?... -
Selection overlap
by Akhwa ·Appericate your time -
I need a drawer for free. I need very simple drawings.
by tatiang ·It is against forum rules to request that others create resources without being paid for their work. If you decide to open a new thread with a specified budget, please do so. -
Revmob - issues with reward ads?
by pHghost ·I am using them on ChartBoost, no problems there. You should also be able to test them before your game is live, never had an issue with it. -
Building a Library of Images for Everyone
by pHghost ·You DO realise this is a thread about images. Do not beg for free resources. It's against the Forum rules. Be respectful and don't hijack other people's threads for your own projects. -
I need a drawer for free. I need very simple drawings.
by pHghost ·Here is a tutorial to make a drawer with origami. It's not 100% free, but I don't think you'll find a cheaper drawer than the cost of a sheet of paper or two: (Image)