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Changing the platform
by RocketBrain ·So back when i was making games Platform wasn't really much of an issue. GS could only do iOS. Hardly anybody had ipads so really games were all designed for iphones. I made three solid games (in my -
30 paces left is hard to find when you don't know where to start..
by Socks ·When you touch the screen of - for example - an iPad it registers the position of your finger on the physical screen. So something like 'display mouse position X' will display the position of a touch -
Introducing Angels of Deception: Part I
by HW_PRODUCTIONS ·Lose yourself in the flames of conspiracy on iPhone, iPad and iPod touch. -
First Guru Live Broadcast this Sunday!
by The_Gamesalad_Guru ·(Quote) -
First Guru Live Broadcast this Sunday!
by PhilipCC ·@Lost_Oasis_Games I tied to watch the broadcast yesterday on my iPad, but had no audio. I had just upgraded to iOS 9.2.1 so I thought that was the problem. So then I updated the YouTube app. Still no -
Centreing an actor with an equal amount of space around it for all devices
by KevinCross ·centre the grid. On the original scene device (iPad) it works fine. But as soon as you switch to another device like iPhone 6 the border around the grid is different on all sides. I should mention th -
Game of the Month: February Submissions Thread
by OrvilFox ·Thanks for keep GOTM open! @Braydon_SFX We were looking forward to participate but the waiting on review for the AppStore really took a long time. Now it's up there! -
Endless screen
by KevinCross ·* Spawn your actor above the screen/scene. If you've picked an ipad scene it would be above 768. -
Which screen size to use?
by Socks ·An iPad screen is 2048 x 1536 pixels. -
Which screen size to use?
by Game Chef ·i plan on one day publishing games but I'm still getting the hang of it for now, what size should i make the backgrounds though? that wouldn't distort the image too much if i have to stretch it a tiny -
Which screen size to use?
by Gnarly ·A lot of people will say iPad size for that. -
Which screen size to use?
by Game Chef ·is best to make the backgrounds the size for an iPad because it is easier to scale the image down when converting game to different devices. How do i know what size to make them? -
iOS viewer sometimes not loading images
by Sparkyidr ·Using the latest Mac creator, and latest iOS on an ipad air. -
Loading wheel on iOS viewer - position
by Sparkyidr ·Cheers guys. I figured it was a viewer thing rather than anything else. Seems like it placing it relative to the ipad being portrait even when in landscape. -
Loading wheel on iOS viewer - position
by jamie_c ·(Quote) -
Loading wheel on iOS viewer - position
by Sparkyidr ·On the iOS viewer on my ipad (in landscape mode) the loading wheel (which I remember from back in the day being in the corner) is on the top about 3/4 way across the screen. -
Tutorial for using xcode to load adhoc build?
by The_Gamesalad_Guru ·(Quote) -
Tutorial for using xcode to load adhoc build?
by johnnymagne ·I tried Playheaven as well. Not working at all. Added a rule to disable Chartboost ads for all devices but iPad, and uploaded a new build to the app store. Too bad, hope this issue will be addressed.. -
Tutorial for using xcode to load adhoc build?
by jamie_c ·@johnnymagne, I tried it on both my iPhone 6 and iPad. It works fine on my iPad but does freeze every time when leaving the gate on my iPhone 6. -
Tutorial for using xcode to load adhoc build?
by johnnymagne ·Hi @Lost_Oasis_Games, I did just that on both iPad and iPhone6 - Charboost works fine on iPad ad hoc, but it freezes on iPhone6 ad hoc....or did I miss your point here? Just now I´m not sure if my new