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  1. Changing the platform

    RocketBrain
    by RocketBrain · February 2016
    So back when i was making games Platform wasn't really much of an issue. GS could only do iOS. Hardly anybody had ipads so really games were all designed for iphones. I made three solid games (in my
  2. 30 paces left is hard to find when you don't know where to start..

    Socks
    by Socks · February 2016
    When you touch the screen of - for example - an iPad it registers the position of your finger on the physical screen. So something like 'display mouse position X' will display the position of a touch
  3. Introducing Angels of Deception: Part I

    HW_PRODUCTIONS
    by HW_PRODUCTIONS · February 2016
    Lose yourself in the flames of conspiracy on iPhone, iPad and iPod touch.
  4. First Guru Live Broadcast this Sunday!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    (Quote)
  5. First Guru Live Broadcast this Sunday!

    PhilipCC
    by PhilipCC · February 2016
    @Lost_Oasis_Games I tied to watch the broadcast yesterday on my iPad, but had no audio. I had just upgraded to iOS 9.2.1 so I thought that was the problem. So then I updated the YouTube app. Still no
  6. Centreing an actor with an equal amount of space around it for all devices

    KevinCross
    by KevinCross · February 2016
    centre the grid. On the original scene device (iPad) it works fine. But as soon as you switch to another device like iPhone 6 the border around the grid is different on all sides. I should mention th
  7. Game of the Month: February Submissions Thread

    OrvilFox
    by OrvilFox · February 2016
    Thanks for keep GOTM open! @Braydon_SFX We were looking forward to participate but the waiting on review for the AppStore really took a long time. Now it's up there!
  8. Endless screen

    KevinCross
    by KevinCross · February 2016
    * Spawn your actor above the screen/scene. If you've picked an ipad scene it would be above 768.
  9. Which screen size to use?

    Socks
    by Socks · February 2016
    An iPad screen is 2048 x 1536 pixels.
  10. Which screen size to use?

    Game Chef
    by Game Chef · February 2016
    i plan on one day publishing games but I'm still getting the hang of it for now, what size should i make the backgrounds though? that wouldn't distort the image too much if i have to stretch it a tiny
  11. Which screen size to use?

    Gnarly
    by Gnarly · February 2016
    A lot of people will say iPad size for that.
  12. Which screen size to use?

    Game Chef
    by Game Chef · February 2016
    is best to make the backgrounds the size for an iPad because it is easier to scale the image down when converting game to different devices. How do i know what size to make them?
  13. iOS viewer sometimes not loading images

    Sparkyidr
    by Sparkyidr · February 2016
    Using the latest Mac creator, and latest iOS on an ipad air.
  14. Loading wheel on iOS viewer - position

    Sparkyidr
    by Sparkyidr · February 2016
    Cheers guys. I figured it was a viewer thing rather than anything else. Seems like it placing it relative to the ipad being portrait even when in landscape.
  15. Loading wheel on iOS viewer - position

    jamie_c
    by jamie_c · February 2016
    (Quote)
  16. Loading wheel on iOS viewer - position

    Sparkyidr
    by Sparkyidr · February 2016
    On the iOS viewer on my ipad (in landscape mode) the loading wheel (which I remember from back in the day being in the corner) is on the top about 3/4 way across the screen.
  17. Tutorial for using xcode to load adhoc build?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    (Quote)
  18. Tutorial for using xcode to load adhoc build?

    johnnymagne
    by johnnymagne · February 2016
    I tried Playheaven as well. Not working at all. Added a rule to disable Chartboost ads for all devices but iPad, and uploaded a new build to the app store. Too bad, hope this issue will be addressed..
  19. Tutorial for using xcode to load adhoc build?

    jamie_c
    by jamie_c · February 2016
    @johnnymagne, I tried it on both my iPhone 6 and iPad. It works fine on my iPad but does freeze every time when leaving the gate on my iPhone 6.
  20. Tutorial for using xcode to load adhoc build?

    johnnymagne
    by johnnymagne · February 2016
    Hi @Lost_Oasis_Games, I did just that on both iPad and iPhone6 - Charboost works fine on iPad ad hoc, but it freezes on iPhone6 ad hoc....or did I miss your point here? Just now I´m not sure if my new
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