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  1. Making a direction controller

    IntelligentDesigner
    by IntelligentDesigner · May 2010
    Thanks, CowTechMan, but this would only work if I am moving via a Move or MoveTo action. As I mentioned at the beginning I am trying to move via spawn, so as to leave a trail. The process of moving
  2. Apple's Cool Scrolling Style Like - Help Firemapplegames!!!

    BarkBarkCo
    by BarkBarkCo · May 2010
    Could you have the touch spawn an actor that controls the camera? Set the spawned actor to exist until the next touch occurs. Constrain it to the touch position until the touch is lifted, then give it
  3. Explosion effect

    Kamazar
    by Kamazar · May 2010
    Erm, maybe spawn a small invisible sphere and have it change size really fast, then delete it after a certain amount of time?
  4. Help with creating Rules

    rebump
    by rebump · May 2010
    Also, learn to use "Otherwise" clause of a rule that way something will always be evaluated in binary situations like making things (alpha) appear/disappear, spawn/re-spawn, etc. Th
  5. Random Spawn Question

    BaDDApple
    by BaDDApple · May 2010
    Not knowing your game exactly you could use a timer to get the random # and then spawn the block. Have all the physics you need in the block that is spawned. Then not have it fall until the first bloc
  6. Random Spawn Question

    TouchTiltGames
    by TouchTiltGames · May 2010
    I have this working: A random (1-5) block spawned when I click on a container.
  7. Pop Up Menus

    Chaser
    by Chaser · May 2010
    that game attribute is 0 destroy then when 1 spawn at some certain position. But it will also be on top of your current gameplay which is still in action so you would have to create a pause attribut
  8. Drag and Drop spawning...

    TouchTiltGames
    by TouchTiltGames · May 2010
    I've got a little thing I'm experimenting with - A container that spawns an actor when you click down on the container, only I want the actor it spawns to drop/release on the mouse up and not spawn an
  9. How to avoid bad performance (processor heavy stuff)?

    Chaser
    by Chaser · May 2010
    Try not to spawn more than maybe 6 actors at exactly the same time and try not to animate the background as it can take it's toll as well. If you are going to animate numerous actors at the same time
  10. Putting actors where you want question!! please help!!!!

    nulo
    by nulo · May 2010
    the spawn actor rule has 4 options for "where" to spawn. its the "layer order"
  11. Spawning actor behind another actor (shadow)

    UP
    by UP · May 2010
    Now I have a ball (actor) which is being spawn when I click a certain area.
  12. A website dedicated to GS games.

    synthesis
    by synthesis · May 2010
    Once the GSProFOrum site is built...we could create a separate URL for the general public to find the same info and mirror the site over to it with a separate unique presentation skin.
  13. Constrain an integer attribute to a tagged group of actors?

    scitunes
    by scitunes · April 2010
    and paste to make each new actor and add the unique rules. That'll save a bunch of time.)
  14. Add a shadow effect to an actor

    UP
    by UP · April 2010
    What I got to work: Shadow follows a ball which is spawn when mouse is clicked in a certain area.
  15. illustrator not a game programer

    eboy
    by eboy · April 2010
    Hello, It sure is great to make games via GS but I am coming to a roadblock. A lot of GS games are cool but I was wondering how to use my unique style of illustration in a game. I have been making
  16. Drag for power

    Dooki
    by Dooki · April 2010
    BTW, I like how you can choose different types of bullets to use. I figured out how to set up buttons that would spawn actors in different set formations.
  17. Accessing custom *scene* attributes?

    Ignis
    by Ignis · April 2010
    The reason I want to do this: I have a camera window (currently IPhone size) that moves about a larger scene, let's call it "medium city" for sake of discussion, 720w by 680h. In fut
  18. Moving actors off-scene

    Ignis
    by Ignis · April 2010
    I want to use the tactic which was recently discussed (if I recall) to temporarily move actors off the screen, so they don't have any effect on the game... but I want to keep them around, because they
  19. Killing an Actor after 5 on screen?

    nulo
    by nulo · April 2010
    then on the spawner of the bullets make a rule, if "bullet_num" is < than 5 spawn bullet
  20. Killing an Actor after 5 on screen?

    nulo
    by nulo · April 2010
    but if you know, that you spawn 1 bullet every second. why not put a timer inside the bullet, that says "after 6 seconds - destroy"
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