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Making a direction controller
by IntelligentDesigner ·Thanks, CowTechMan, but this would only work if I am moving via a Move or MoveTo action. As I mentioned at the beginning I am trying to move via spawn, so as to leave a trail. The process of moving -
Apple's Cool Scrolling Style Like - Help Firemapplegames!!!
by BarkBarkCo ·Could you have the touch spawn an actor that controls the camera? Set the spawned actor to exist until the next touch occurs. Constrain it to the touch position until the touch is lifted, then give it -
Explosion effect
by Kamazar ·Erm, maybe spawn a small invisible sphere and have it change size really fast, then delete it after a certain amount of time? -
Help with creating Rules
by rebump ·Also, learn to use "Otherwise" clause of a rule that way something will always be evaluated in binary situations like making things (alpha) appear/disappear, spawn/re-spawn, etc. Th -
Random Spawn Question
by BaDDApple ·Not knowing your game exactly you could use a timer to get the random # and then spawn the block. Have all the physics you need in the block that is spawned. Then not have it fall until the first bloc -
Random Spawn Question
by TouchTiltGames ·I have this working: A random (1-5) block spawned when I click on a container. -
Pop Up Menus
by Chaser ·that game attribute is 0 destroy then when 1 spawn at some certain position. But it will also be on top of your current gameplay which is still in action so you would have to create a pause attribut -
Drag and Drop spawning...
by TouchTiltGames ·I've got a little thing I'm experimenting with - A container that spawns an actor when you click down on the container, only I want the actor it spawns to drop/release on the mouse up and not spawn an -
How to avoid bad performance (processor heavy stuff)?
by Chaser ·Try not to spawn more than maybe 6 actors at exactly the same time and try not to animate the background as it can take it's toll as well. If you are going to animate numerous actors at the same time -
Putting actors where you want question!! please help!!!!
by nulo ·the spawn actor rule has 4 options for "where" to spawn. its the "layer order" -
Spawning actor behind another actor (shadow)
by UP ·Now I have a ball (actor) which is being spawn when I click a certain area. -
A website dedicated to GS games.
by synthesis ·Once the GSProFOrum site is built...we could create a separate URL for the general public to find the same info and mirror the site over to it with a separate unique presentation skin. -
Constrain an integer attribute to a tagged group of actors?
by scitunes ·and paste to make each new actor and add the unique rules. That'll save a bunch of time.) -
Add a shadow effect to an actor
by UP ·What I got to work: Shadow follows a ball which is spawn when mouse is clicked in a certain area. -
illustrator not a game programer
by eboy ·Hello, It sure is great to make games via GS but I am coming to a roadblock. A lot of GS games are cool but I was wondering how to use my unique style of illustration in a game. I have been making -
Drag for power
by Dooki ·BTW, I like how you can choose different types of bullets to use. I figured out how to set up buttons that would spawn actors in different set formations. -
Accessing custom *scene* attributes?
by Ignis ·The reason I want to do this: I have a camera window (currently IPhone size) that moves about a larger scene, let's call it "medium city" for sake of discussion, 720w by 680h. In fut -
Moving actors off-scene
by Ignis ·I want to use the tactic which was recently discussed (if I recall) to temporarily move actors off the screen, so they don't have any effect on the game... but I want to keep them around, because they -
Killing an Actor after 5 on screen?
by nulo ·then on the spawner of the bullets make a rule, if "bullet_num" is < than 5 spawn bullet -
Killing an Actor after 5 on screen?
by nulo ·but if you know, that you spawn 1 bullet every second. why not put a timer inside the bullet, that says "after 6 seconds - destroy"