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  1. iPad Screen

    Clouds
    by Clouds · February 2012
    When working on the game you can scroll around - when playing your game in preview you can zoom out to 50% (top left of application when in preview).
  2. Recurring behaviour without using Timer

    Clouds
    by Clouds · February 2012
    2) Place both actors in the scene on top of each other.
  3. Button Click

    SAZ_1
    by SAZ_1 · February 2012
    do you have photoshop?? ... just make a round circle fill color it and then give its a layer effect bevel and emboss... basic button right there!... in GS just add a rule to change its alpha to like0.
  4. Need Help - First time at GS

    ozboybrian
    by ozboybrian · February 2012
    List Your Top iPhone Game! 700+ likes!
  5. Spawning objects from center of screen and scaling up. Please Help!

    KillerPenguinStudios
    by KillerPenguinStudios · February 2012
    I guess it would be a type of 3D effect, I am going to school for video game design and development and my instructor taught us game maker. The game I made in game maker I want to make in Gamesalad. I
  6. How do I make fade out?

    Clouds
    by Clouds · February 2012
    So I tried interpolate to move a 1x1 pixel actor left to right across 500 pixels - as it moved it spawned another 1x1 pixel - and moved up by 1 pixel (but using move and not interpolate) . . . . if th
  7. Sneek Peek @ Gleeson Group's New Game in Development

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2012
    We're working on two things for our Little Beasties Brand, A game and another Top Secret app...lol Here is a video of the game I'm developing. Any feedback is always appreciated.
  8. "Other" Memory usage (iOS)

    drentek
    by drentek · February 2012
    Sigh, So just finished my game after 5 months of work...or so I thought. Now I know that GS does not destroy actors properly I have had to scrap particles and remake the game with recycling actors in
  9. Attention Gamesalad Management: What Features Do You Want? Round 2

    KillerPenguinStudios
    by KillerPenguinStudios · February 2012
    Here are a few I can think of off the top of my head since I have been using GS!
  10. Help needed with Change Image and Actor position?

    MotherHoose
    by MotherHoose · February 2012
    otherwise add 1 transparent pixel to the top or bottom row in your graphics program
  11. Checkpoint HELP! **FIXED**

    rassy9516
    by rassy9516 · February 2012
    --In actor "checkpoint", make it say: When overlaps/collide with Ball Player (or of course your player*) change game.Checkpoint = 1.
  12. Help needed with Change Image and Actor position?

    MotherHoose
    by MotherHoose · February 2012
    does the top have the change image behavior?
  13. "Apps from the GameSalad Community" - A new initiative idea to help us all

    LeonardDeveloper
    by LeonardDeveloper · February 2012
    here... http://www.facebook.com/pages/List-Your-Top-iPhone-App/104811366313122
  14. Checkpoint HELP! **FIXED**

    UnicornInvasion
    by UnicornInvasion · February 2012
    then Destroy.
  15. How to make a specific actor wrap? Not whole scene.

    KillerPenguinStudios
    by KillerPenguinStudios · February 2012
    I am curious if there is a video already done or a template of this or if someone knows how and can help me. I am creating a distance game where I need the background actor to wrap so it is continuous
  16. I'm not afraid to say it!

    butterbean
    by butterbean · February 2012
    This sort of stuff is definitely not limited to GS, and is seen all over the app store. Some games making hundreds a day using horrible tactics to claw their way to the top. It saddens me even more wh
  17. Platformer Question

    bogsmcfunk
    by bogsmcfunk · February 2012
    So i'm making a super mario bro's style platformer. Where I'm running into problems is that I want the player to be able to land on top of a platform but die if he hits the side. My first thought was
  18. Layer Problem

    LiquidGameworks
    by LiquidGameworks · February 2012
    Make a rule that either 1) keeps enemy 2 offscreen until it is triggered or 2) keeps enemy 2 alpha=0 until triggered. Since I'm guessing your enemy isn't there for aesthetic purposes, having it offscr
  19. Layer Problem

    Justsomedesigner
    by Justsomedesigner · February 2012
    Now my problem is that actor "enemy 2" is supposed to spawn later on in the game and it has to be a layer behind "enemy 1". And i only know how to make a layer by d
  20. Problems Building a Sorting Mechanic

    skotleach
    by skotleach · February 2012
    I have 7 unique actors which I'm calling my Zones. These Zones are spread out in a horizontal line. On the top of each Zone is an additional unique actor which I'm calling a Character. So, I have a to
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