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  1. Platformer Question

    bogsmcfunk
    by bogsmcfunk · February 2012
    So i'm making a super mario bro's style platformer. Where I'm running into problems is that I want the player to be able to land on top of a platform but die if he hits the side. My first thought was
  2. Layer Problem

    LiquidGameworks
    by LiquidGameworks · February 2012
    Make a rule that either 1) keeps enemy 2 offscreen until it is triggered or 2) keeps enemy 2 alpha=0 until triggered. Since I'm guessing your enemy isn't there for aesthetic purposes, having it offscr
  3. Layer Problem

    Justsomedesigner
    by Justsomedesigner · February 2012
    Now my problem is that actor "enemy 2" is supposed to spawn later on in the game and it has to be a layer behind "enemy 1". And i only know how to make a layer by d
  4. Problems Building a Sorting Mechanic

    skotleach
    by skotleach · February 2012
    I have 7 unique actors which I'm calling my Zones. These Zones are spread out in a horizontal line. On the top of each Zone is an additional unique actor which I'm calling a Character. So, I have a to
  5. ♜Reckless Pizza!♜ (W.I.P)

    Clouds
    by Clouds · February 2012
    Maybe a pizza order can be generated randomly from a menu at the start of each run, let's say the order comes through for a vegetarian . . . then you have to collect the vegetarian toppings on the way
  6. I'm not afraid to say it!

    EthanZarov
    by EthanZarov · February 2012
    I agree with that, but it isnt much compared to gamesalad. Plus, I dont reallly know what it SCratch is at its best because the top 5 games, well, suck.
  7. Best Practice: Destroying / hiding a lot of actors at once...

    Braydon_SFX
    by Braydon_SFX · February 2012
    If I understand the question correctly, you would put a change attribute at the beginning of the actor (at the top) so when it spawns, it increases the number by one.
  8. Best Practice: Destroying / hiding a lot of actors at once...

    tatiang
    by tatiang · February 2012
    it more complex than that? And your example to destroy the actors when game.flowIndex=5... is the idea that when you reach a certain limit of behaviors to then affect the game in some way (in this c
  9. Tiny Diggers Submitted for Review - New Trailer

    StormyStudio
    by StormyStudio · February 2012
    one thing I notice is that the parallax scrolling maybe seems slightly off. the layer behind that of the main vehicle (tarmac or trees) seems to move faster than the layer with the vehicle on... as if
  10. ★★★ Play to Win a Template or Tool of your choice ★★★

    UtopianGames
    by UtopianGames · February 2012
    Ends on Sunday top score wins,
  11. Is there a way to remove individual art from one big piece of art sheet?

    MotherHoose
    by MotherHoose · February 2012
    add a transparent layer and move that down in the list
  12. I'm not afraid to say it!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2012
    @motherhoose I wish the way Apple sorted apps was better. They need to give people more choices than by date and top and I say that as a user because I hate trying to find say a good word processing a
  13. Camera actor limits, how to set?

    simo103
    by simo103 · February 2012
    in the GS creator in your scene you will see a blue arrow pointer and what looks like a video camera (near top left). If you click the camera it shows you the tracking area of the the camera and you c
  14. how to "save as" photoshop files with transparent bg

    MotherHoose
    by MotherHoose · February 2012
    a png is a flat image (1 layer) … but, usually one creates in multiple layers … hence the export
  15. 2D Asset Artist/Animator/Consultant Looking For Work

    RenaissanceBoy
    by RenaissanceBoy · February 2012
    Got some new stuff regarding a recent game I worked on that broke the iPad top 150, as well as a personal project of mine, Patchwork Battles.
  16. how to "save as" photoshop files with transparent bg

    old_kipper
    by old_kipper · February 2012
    Do a 'save as' and save a copy of your working file as a png. This will put all visible layers on a single layer in the png. The save for web and device does this as well and avoids problems with any
  17. Music Copyright

    Clouds
    by Clouds · February 2012
    It's an over the top example, but those 10 years of learning the guitar and doing band practice while everyone else went on holiday and spending your money on rehearsal studios and a compressor and ye
  18. !!!!Problem with Layers!!!!!

    Justsomedesigner
    by Justsomedesigner · February 2012
    My problem is that i have an actor(enemy2) that spawns later in the game and i want it to be a layer behind actor enemy1 which begins spawning in the beginning. I only know to create actor layers by d
  19. Destroy actor problem within RULE

    Zombiebrains
    by Zombiebrains · February 2012
    I have a series of actors that come on screen from the left. When you press them, they need to be destroyed as they keep on moving across screen and you can still tap them.
  20. Star Serum - Sci Fi Game Dev Log (Beefy_Clyro)

    beefy_clyro
    by beefy_clyro · February 2012
    On top of that i have also done the Game Complete screen as well.
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