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♜Reckless Pizza!♜ (W.I.P)
by Clouds ·Maybe a pizza order can be generated randomly from a menu at the start of each run, let's say the order comes through for a vegetarian . . . then you have to collect the vegetarian toppings on the way -
I'm not afraid to say it!
by EthanZarov ·I agree with that, but it isnt much compared to gamesalad. Plus, I dont reallly know what it SCratch is at its best because the top 5 games, well, suck. -
Best Practice: Destroying / hiding a lot of actors at once...
by Braydon_SFX ·If I understand the question correctly, you would put a change attribute at the beginning of the actor (at the top) so when it spawns, it increases the number by one. -
Best Practice: Destroying / hiding a lot of actors at once...
by tatiang ·it more complex than that? And your example to destroy the actors when game.flowIndex=5... is the idea that when you reach a certain limit of behaviors to then affect the game in some way (in this c -
Tiny Diggers Submitted for Review - New Trailer
by StormyStudio ·one thing I notice is that the parallax scrolling maybe seems slightly off. the layer behind that of the main vehicle (tarmac or trees) seems to move faster than the layer with the vehicle on... as if -
★★★ Play to Win a Template or Tool of your choice ★★★
by UtopianGames ·Ends on Sunday top score wins, -
Is there a way to remove individual art from one big piece of art sheet?
by MotherHoose ·add a transparent layer and move that down in the list -
I'm not afraid to say it!
by The_Gamesalad_Guru ·@motherhoose I wish the way Apple sorted apps was better. They need to give people more choices than by date and top and I say that as a user because I hate trying to find say a good word processing a -
Camera actor limits, how to set?
by simo103 ·in the GS creator in your scene you will see a blue arrow pointer and what looks like a video camera (near top left). If you click the camera it shows you the tracking area of the the camera and you c -
how to "save as" photoshop files with transparent bg
by MotherHoose ·a png is a flat image (1 layer) … but, usually one creates in multiple layers … hence the export -
2D Asset Artist/Animator/Consultant Looking For Work
by RenaissanceBoy ·Got some new stuff regarding a recent game I worked on that broke the iPad top 150, as well as a personal project of mine, Patchwork Battles. -
how to "save as" photoshop files with transparent bg
by old_kipper ·Do a 'save as' and save a copy of your working file as a png. This will put all visible layers on a single layer in the png. The save for web and device does this as well and avoids problems with any -
Music Copyright
by Clouds ·It's an over the top example, but those 10 years of learning the guitar and doing band practice while everyone else went on holiday and spending your money on rehearsal studios and a compressor and ye -
!!!!Problem with Layers!!!!!
by Justsomedesigner ·My problem is that i have an actor(enemy2) that spawns later in the game and i want it to be a layer behind actor enemy1 which begins spawning in the beginning. I only know to create actor layers by d -
Destroy actor problem within RULE
by Zombiebrains ·I have a series of actors that come on screen from the left. When you press them, they need to be destroyed as they keep on moving across screen and you can still tap them. -
Star Serum - Sci Fi Game Dev Log (Beefy_Clyro)
by beefy_clyro ·On top of that i have also done the Game Complete screen as well. -
how to create a custom collision box. Please Help!
by KillerPenguinStudios ·I tried it on one of the main actors and it destroyed the bomb, the player and played the explosion animation and sound. So now I am on to see if it will work with the other 5 actors which I don't se -
Lost city #1 in UK
by old_kipper ·@glgames I don't think that it's just one game that has generated this success. More a question of solid apps over a few years so people can trust what FMG makes, then a solid app on top of the buildi -
Best Practice: Destroying / hiding a lot of actors at once...
by MotherHoose ·EX: on the actors you want to destroy at the same time -
Switching scenes causes spawned actors to disappear
by tatiang ·So I'm finally getting around to creating a game that uses a scene more than once. In my initial scene, I spawn an actor multiple times that then checks for certain conditions and displays text as ne