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  1. Help with some logic issues (it seems to be out of my league!)

    scitunes
    by scitunes · April 2010
    I have rules in the projectile that say when game.modulusthingy=0 spawn dot0, when game.modulusthingy=1 spawn dot1 when game.modulusthingy=2 spawn dot2
  2. Best way to do random spawn?

    JGary321
    by JGary321 · April 2010
    If 1 Spawn Unit 1
  3. Best way to do random spawn?

    mercypark
    by mercypark · April 2010
    YES I HAVE BEEN LOOKING FOR THE ANSWER TO THIS FOREVER!!!! What is the other attribute and more rules... I am trying to spawn randomly 16 actors but everytime it spawns the same actor twice it doesn't
  4. Help with some logic issues (it seems to be out of my league!)

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2010
    I haven't played it, but I'm imagining what you could do... you want to spawn a trail of dots... so why not associate the dots with an attribute. When the bird gets hit, it could trigger the old dots
  5. Help with some logic issues (it seems to be out of my league!)

    scitunes
    by scitunes · April 2010
    Thanks. I was thinking that I could use modulus to cycle between two values. Then have the cycle triggered when the projectile lands. then in the trajectory markers have a rule that destroys them on e
  6. How to collide actors (and change their direction) without losing speed?

    RH
    by RH · April 2010
    Spawn actor 'Wall'
  7. Help with some logic issues (it seems to be out of my league!)

    scitunes
    by scitunes · April 2010
    I've got the sling shot down perfectly (well as good as it needs to be), but I want to have the little smoke puffs that spawn as you fly through the air. That is easy to do of course, but what I can't
  8. Best way to NOT use Spawn Actor?

    fmarkus
    by fmarkus · April 2010
    Interesting last bit! Do you have an example of how to use unique actor ID and a counter to keep track of attributes?
  9. Best way to NOT use Spawn Actor?

    adado
    by adado · April 2010
    Having each with a unique actor ID can aid in selecting from a bunch with game counter to keep track or a set of attributes to keep track of their state.
  10. Best way to NOT use Spawn Actor?

    fmarkus
    by fmarkus · April 2010
    So it seems that Spawn Actor takes a lot of CPU time. If I am to create my actors by hand and hide them on the scene, what would be the best way to pick one that is currently not used?
  11. GameSalad's Johnny Constellation for iPad Available Now!

    Yodapollo
    by Yodapollo · April 2010
    Unique Game PlayDraw lasers with your finger to bounce Johnny around the solar system. Plan your moves to collect the stars using the least amount of lasers. This unique puzzle / platformer will have
  12. After 3 Months XMB - Xtreme Mountain Busing Full Version is Out!

    design219
    by design219 · April 2010
    Haha, that's a good one scitunes! Unique.
  13. How do u make the enemy shoot to the player's position?

    JohnGreenArt
    by JohnGreenArt · April 2010
    In the enemy actor add a "spawn actor" behavior (you'll probably want to put this in a timer or other sort of condition to determine how frequent the enemy fires.)
  14. Obliteration HD Promocodes

    iPhoneDevForMe
    by iPhoneDevForMe · April 2010
    I have to say, I love the "doodle" sketches for these games! It makes it very unique! Keep up the good work and lets keep the GS apps in the top 100!
  15. Post on Move vs Spawn

    SingleSparq
    by SingleSparq · April 2010
    I searched but can't seem to find a post I saw on having actors off screen and call them into position (like a spawn) instead of using spawn - this is supposed to be better for rule heavy actors corre
  16. Android PLEASE!!!

    carlos.varela.com
    by carlos.varela.com · March 2010
    IT'S A UNIQUE OPPORTUNITY, BUT NOW!!!
  17. POSSIBLE BUG: Physics engine appears to NOT allow 0 velocity - creates "quiver"

    synthesis
    by synthesis · March 2010
    You would think the otherwise behavior in the first rule (separate from the spawn/destroy rule) would force to false. I can't see anything in the entire script window that would cause an override. A
  18. POSSIBLE BUG: Physics engine appears to NOT allow 0 velocity - creates "quiver"

    firemaplegames
    by firemaplegames · March 2010
    Yeah, I took a brief look at it the other day. In the one Rule set, you have a Change Attribute, a Spawn Actor, and a Destroy Actor behavior "loose" inside that Rule.
  19. Any help would be much appreciated.

    CatOnAKeyboard
    by CatOnAKeyboard · March 2010
    -- spawn R
  20. Any help would be much appreciated.

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    you have to use attributes and random numbers and based on the random number you must spawn your "patterns".
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