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  1. Actor moving from left to right and right to left

    design219
    by design219 · March 2010
    Make a duplicate actor with no behaviors, then destroy your first actor and spawn the new actor when your first actor is hurt. There are probably other ways.
  2. constraining many pairs

    rebump
    by rebump · March 2010
    Without some sort of array/indexing and proper actor-to-actor communication (or at least obtaining a reference or handle to a spawned actor), there is no real easy way.
  3. Issue with movement and collision with a new spawned actor

    DankStew
    by DankStew · March 2010
    Hey there, I'm trying to figure out something in relation to a game I'm working on. Basically I want the main actor to be able to move (with touch controls for iPad) and have a "trail&quo
  4. POSSIBLE BUG: Physics engine appears to NOT allow 0 velocity - creates "quiver"

    synthesis
    by synthesis · March 2010
    the text field is incorrect). Its like if you spawn yourself more than once...you break any and all default values preset in the actor.
  5. POSSIBLE BUG: Physics engine appears to NOT allow 0 velocity - creates "quiver"

    synthesis
    by synthesis · March 2010
    I stuck with the project...and am looking to spawn to workaround.
  6. My app was rejected because of crashing

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    In my game, when it starts up there are about 25 actors with "move to" rules which move the actors into and out of the screen. They spawn normally outside of the screen.
  7. Steady Stream of Projectiles?

    Eastbound
    by Eastbound · March 2010
    You could always use a combination of both. Spawn an actor every .2 seconds or so, and continuously spawn particles. Shouldn't hit your fps too hard.
  8. Steady Stream of Projectiles?

    firemaplegames
    by firemaplegames · March 2010
    Your mileage may vary, but I would definitely test on a device if you are trying to spawn lots of actors - especially the older devices.
  9. Steady Stream of Projectiles?

    Hurricane09
    by Hurricane09 · March 2010
    It's for projectile purposes, so maybe i'm best to stick with 1 of's and spawn them? Can the particles be used in collisions?
  10. Steady Stream of Projectiles?

    firemaplegames
    by firemaplegames · March 2010
    I would not Spawn Actors. That will definitely crash the device. Spawning is one of the most processor-intensive things you can do.
  11. Steady Stream of Projectiles?

    Hurricane09
    by Hurricane09 · March 2010
    I've been trying to create a steady stream of actors to mimic water coming out of a hose... I've tried to spawn the actors, but it seems like there might be a limit to GS for this - All I get is a co
  12. POSSIBLE BUG: Physics engine appears to NOT allow 0 velocity - creates "quiver"

    synthesis
    by synthesis · March 2010
    I knew about the spawn replacement workaround...
  13. POSSIBLE BUG: Physics engine appears to NOT allow 0 velocity - creates "quiver"

    firemaplegames
    by firemaplegames · March 2010
    One solution, and it is not ideal of course, is to destroy/spawn a new copy of the Actor when its velocity gets <= 0.
  14. Touch, move, drop?

    JackBQuick
    by JackBQuick · March 2010
    to create unique cloned actors.
  15. Health Bar

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    If you want to spawn a new soldier for the next round, you add to the life bar (or any other actor which spawns your soldier):
  16. Stop actor....

    design219
    by design219 · March 2010
    A simple way would be to make a duplicate actor without the acceleration and animation. Then put a rule on your first actor that when what ever determines he dies happens, spawn actor 2 and destroy th
  17. Need help again "Changing animation"

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    If collides with actorX spawn actor2
  18. GameSalad Games and iPad Keyboards

    Photics
    by Photics · March 2010
    I left a developer-only feature in my game. When I pressed a certain key, another fireball would spawn. If someone hooks up a keyboard to the iPad, is this cheat going to work for them?
  19. Hold to increase distance

    ToadHouseCreations
    by ToadHouseCreations · March 2010
    Im trying to make a game similar to Cannon physics where the longer you hold down the mouse click the higher the power bar goes up and the further the spawned actor goes. I have tried for days and can
  20. Which way saved more ram?

    JGary321
    by JGary321 · March 2010
    There's a lot of variables to this one. Some questions I ask myself when deciding to spawn or move:
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