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  1. The right settings for spawning actor. It's falters at 176 spawning actors

    KevinCross
    by KevinCross · April 2016
    Where I'm changing the colour you can add in your timer to spawn obstacles. You don't need any code in the else block as it will only spawn when the player is near it. I wanted to change the colour ba
  2. The right settings for spawning actor. It's falters at 176 spawning actors

    murat.sogukcesme
    by murat.sogukcesme · April 2016
    (Quote)
  3. The right settings for spawning actor. It's falters at 176 spawning actors

    murat.sogukcesme
    by murat.sogukcesme · April 2016
    (Quote)
  4. The right settings for spawning actor. It's falters at 176 spawning actors

    KevinCross
    by KevinCross · April 2016
    Hi, give me a moment and I'll see if I can throw together a basic project for you. I won't have the actors spawning obstacles but will instead have them change colour when the player is near. From tha
  5. The right settings for spawning actor. It's falters at 176 spawning actors

    murat.sogukcesme
    by murat.sogukcesme · April 2016
    (Quote)
  6. The right settings for spawning actor. It's falters at 176 spawning actors

    KevinCross
    by KevinCross · April 2016
    On your spawning actors have a rule like this:
  7. The right settings for spawning actor. It's falters at 176 spawning actors

    murat.sogukcesme
    by murat.sogukcesme · April 2016
    I want an attribute or setting, if the player controller comes near by a spawn actor, between +700 and -700 of the player, then it have to spawn an obstacle. But if the spawn actors are place under -7
  8. Changing actor problem

    KevinCross
    by KevinCross · April 2016
    Either spawn a blue actor and destroy the red actor then the blue actor will have the blue behaviours or do what you're doing by changing the image on the one actor but have an attribute on the actor
  9. Newbie needs help with spawning.

    tatiang
    by tatiang · April 2016
              Spawn Actor [actor 1]
  10. Newbie needs help with spawning.

    LukeTheRabbitThief
    by LukeTheRabbitThief · April 2016
    So I'm currently trying to make a tiny little game and been able to figure things out on a trial and error basis. Anyways the trouble is getting one of two actors to randomly spawn after death.
  11. Dynamic Level Select as coordinates/links to determine level content using tables

    fmakawa
    by fmakawa · April 2016
    @tatiang Nah! Not that many! The prototype is just a shade over 50 000 unique GHF values. Remember some choices might only give you two options, others 15 and other 72 but mostly on the lower end henc
  12. The right settings for spawning actor. It's falters at 176 spawning actors

    murat.sogukcesme
    by murat.sogukcesme · April 2016
    I need some help with 176 spawning actors in one scene. It will be maybe more than that, I think like 300. I want to move upside, but then there must be spawned actors that's spawns any "obst
  13. Rayburst: High Speed Action Side Scroller - coming soon! {w/trailer}

    Franto
    by Franto · April 2016
    Rayburst is a high-speed, action oriented side scroller where the levels are usually battlefields you maneuver around, fighting against incredibly challenging enemies. Pick from 4 unique characters, e
  14. Dynamic Level Select as coordinates/links to determine level content using tables

    fmakawa
    by fmakawa · April 2016
    Here I am using at as referral tool for decision process leading to unique attributes.
  15. [Solved] Spawning 2 actors at same random interval

    Village Idiot
    by Village Idiot · April 2016
    Does anyone know if it's possible to make 2 actors spawn at the same random times? I've been trying to make this happen but no luck. Also, can't find anything online to help – so far.
  16. Dynamic Level Select as coordinates/links to determine level content using tables

    fmakawa
    by fmakawa · April 2016
    The last series of values the final choice ie. first option (2), chose and now have 43 choices, chose 1 and not have 3 choices and you chose 2. The last number is the last choice you make.
  17. Dynamic Level Select as coordinates/links to determine level content using tables

    tatiang
    by tatiang · April 2016
    That helps me understand it better. It's going to be easier to do since you have unique results. Each combination of three attribute values corresponds to a unique GHF value.
  18. Tables & Spawning a limited amount of actors (reusing on a big map)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    (Quote)
  19. Tables & Spawning a limited amount of actors (reusing on a big map)

    RocketBrain
    by RocketBrain · April 2016
    Only way i can think of doing this is to have the game spawn and fill a table with thousands of coordinates. then have the hero constantly comparing its own coordinates with those in the table. Then
  20. Spawning without a spawner

    RossmanBrothersGames
    by RossmanBrothersGames · April 2016
    Have a spawning actor with this rule:
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