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  1. am I doing unlock levels correctly? it works but...?

    rebump
    by rebump · February 2010
    If that doesn't cure it (since GS may still lag a bit when removing the padlock image), you may want to have the level images spawn a padlock image over itself it it is locked (although this may produ
  2. Changing gravity at runtime ?

    rebump
    by rebump · February 2010
    then either manually place the actor or have it spawn at some point (the two usual ways to instantiate an actor).
  3. Problem with Timer

    scitunes
    by scitunes · February 2010
    I know there are a bunch of GS games that have spawned enemies (z is for zombie, kfright has one I think, as well as other shooter games by a number of different people). How did you guys manage to ge
  4. Problem with Timer

    scitunes
    by scitunes · February 2010
    I made a test project with alexulle's exact code and the spawned actors just keep appearing at the same rate. Not sure what I did wrong. alexulle, are you sure this works? The actors spawn rate is rea
  5. Problem with Timer

    alexulle
    by alexulle · February 2010
    Spawn Actor
  6. loading symbol

    JamesZeppelin
    by JamesZeppelin · February 2010
    I'm sure if someone wanted to get creative you could even spawn a little graphic near it on every scene
  7. Button Question

    ashriot
    by ashriot · February 2010
    I'm working on a game that has a button that you can click to spawn an event. The event could be a monster or some treasure.
  8. Escape From Zombie City v1.6

    Koda89
    by Koda89 · February 2010
    And I wasn't intentionally making it this way, but the game is REALLY hard, unless you find the "blind spot" between where I placed the zombie spawn points.
  9. Problem with Timer

    scitunes
    by scitunes · February 2010
    scoreless, you understand this wiki topic? I'm clueless as to how it works, or how to use it to increase spawn rate.
  10. Problem with Timer

    scitunes
    by scitunes · February 2010
    I'm very excited that this is possible, but I really can't figure out how to use this to spawn things at an increasing rate. Anyone feel like trying to explain how this could be done using this method
  11. Problem with game logic

    michelericcio
    by michelericcio · February 2010
    is that i don't know where to put the rules to spawn two couple of actors and to spawn a fifth actor.
  12. Problem with game logic

    synthesis
    by synthesis · February 2010
    Not sure what you are asking...but sounds like you need to give each unique image an ID number attribute in the game. The give your screen image slot a slot ID attribute in the game.
  13. Looking for a better way to limit bad guys on screen

    rebump
    by rebump · February 2010
    @mul: Gamexcb is showing you the logic that is in the spawned actors (aka enemies). Each time one spawns or dies, it keeps track of the count and its own place in the count. You would then only spa
  14. Looking for a better way to limit bad guys on screen

    synthesis
    by synthesis · February 2010
    If I read correctly, you need to use a <= logic comparison instead of = when checking whether to respawn or not.
  15. Problem with Timer

    scitunes
    by scitunes · February 2010
    I am having the same problem and it is really hurting my game. Here is what I think is happening. When the spawner actor is loaded into the scene the game engine checks to see what the value of the at
  16. Problem with Timer

    alexulle
    by alexulle · February 2010
    spawn actor
  17. Can U Play Random Sounds ?

    JamesZeppelin
    by JamesZeppelin · February 2010
    The same can be used to spawn random actors
  18. Spawning Actors

    austinlee
    by austinlee · February 2010
    I'm having a problem where I am able to spawn actors but they stop after creating just a few.
  19. Timer Bug? Can't use self attribute that changes?

    quantumsheep
    by quantumsheep · February 2010
    Within the spawner rule I have the following:
  20. what is the easiest game to make

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · February 2010
    I chose a Space Shooter as my first game. It could be considered difficult, but I'm having a lot of fun with it. With each addition, my game feels more alive... radar, thrust, explosions, scoring... y
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