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Problem with Timer
by scitunes ·I know there are a bunch of GS games that have spawned enemies (z is for zombie, kfright has one I think, as well as other shooter games by a number of different people). How did you guys manage to ge -
Problem with Timer
by scitunes ·I made a test project with alexulle's exact code and the spawned actors just keep appearing at the same rate. Not sure what I did wrong. alexulle, are you sure this works? The actors spawn rate is rea -
Problem with Timer
by alexulle ·Spawn Actor -
loading symbol
by JamesZeppelin ·I'm sure if someone wanted to get creative you could even spawn a little graphic near it on every scene -
Button Question
by ashriot ·I'm working on a game that has a button that you can click to spawn an event. The event could be a monster or some treasure. -
Escape From Zombie City v1.6
by Koda89 ·And I wasn't intentionally making it this way, but the game is REALLY hard, unless you find the "blind spot" between where I placed the zombie spawn points. -
Problem with Timer
by scitunes ·scoreless, you understand this wiki topic? I'm clueless as to how it works, or how to use it to increase spawn rate. -
Problem with Timer
by scitunes ·I'm very excited that this is possible, but I really can't figure out how to use this to spawn things at an increasing rate. Anyone feel like trying to explain how this could be done using this method -
Problem with game logic
by michelericcio ·is that i don't know where to put the rules to spawn two couple of actors and to spawn a fifth actor. -
Problem with game logic
by synthesis ·Not sure what you are asking...but sounds like you need to give each unique image an ID number attribute in the game. The give your screen image slot a slot ID attribute in the game. -
Looking for a better way to limit bad guys on screen
by rebump ·@mul: Gamexcb is showing you the logic that is in the spawned actors (aka enemies). Each time one spawns or dies, it keeps track of the count and its own place in the count. You would then only spa -
Looking for a better way to limit bad guys on screen
by synthesis ·If I read correctly, you need to use a <= logic comparison instead of = when checking whether to respawn or not. -
Problem with Timer
by scitunes ·I am having the same problem and it is really hurting my game. Here is what I think is happening. When the spawner actor is loaded into the scene the game engine checks to see what the value of the at -
Problem with Timer
by alexulle ·spawn actor -
Can U Play Random Sounds ?
by JamesZeppelin ·The same can be used to spawn random actors -
Spawning Actors
by austinlee ·I'm having a problem where I am able to spawn actors but they stop after creating just a few. -
Timer Bug? Can't use self attribute that changes?
by quantumsheep ·Within the spawner rule I have the following: -
what is the easiest game to make
by Photics ·I chose a Space Shooter as my first game. It could be considered difficult, but I'm having a lot of fun with it. With each addition, my game feels more alive... radar, thrust, explosions, scoring... y -
Games with Bombs, How did you make the Bomb spread other actors apart?
by scitunes ·you would need to use magnitude and vectorToAngle. Use magnitude to determine the distance between the blown-up actors and the bomb (have global attributes for the bomb's X & Y). Then use thi -
Hmm, Would Really Love Online Leader boards Right Now
by JamesZeppelin ·Like i said each score would just have trigger a unique "open url" as a workaround to the inability to write data.