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  1. It's offical. I'm in love with tables!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2012
    Plus when I work on a prototype actor that I have sorted by tags and I go to an actor on scene to edit when I back out I want the interface to not reset back to all actors and back to the top. I want
  2. Actor collision only works in first moments of scene

    MotherHoose
    by MotherHoose · January 2012
    On destroy actor:
  3. Should I destroy an actor?

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    if your not going to use it again destroy it. If your gonna use it again later, move it off the scene or change the alpha to 0 so you dont have to spawn it again.
  4. Should I destroy an actor?

    ozboybrian
    by ozboybrian · January 2012
    Would it be better to destroy an actor or just move him off the scene if he's not being used at all for the rest of the scene?
  5. Actor collision only works in first moments of scene

    calvin9403
    by calvin9403 · January 2012
    well make a timer 0,5 seconds and destroy
  6. Audio plays on when I hit the Android home key..

    ericdg123
    by ericdg123 · January 2012
    Yeah, I mentioned that above and that is what I did on some of my apps. I have 5 of my top selling apps that use a looped audio file and changes the pitch on the fly so I've been unable to find a wor
  7. Pick up an item and 'throw' it.

    ZeroCredibility
    by ZeroCredibility · January 2012
    I want my player character actor to pickup an item upon collision, then throw it when i tap the screen/button.. I tried creating a boolean game attribute called PickupBomb set to false. I put some log
  8. Optimising Respawning assets.

    MotherHoose
    by MotherHoose · January 2012
    should have the Spawn behavior before the Destroy …
  9. Optimising Respawning assets.

    UtopianGames
    by UtopianGames · January 2012
    You could do after 5 seconds change color alpha to 0 or have it interpolate down to 0 that way you wont have to spawn or destroy.
  10. Optimising Respawning assets.

    rexus11
    by rexus11 · January 2012
    When collides with player, after 5 seconds: destroy actor + spawn invisible brick (Alien) at current location.
  11. Consumable power up Rule problem

    ShadowRave
    by ShadowRave · January 2012
    The power up itself all it has is, on release change attribute game.powerup icon1 = 1, then destroy actor.
  12. Attention Gamesalad Management: What Features Do You Want? Round 2

    CasualEvolution
    by CasualEvolution · January 2012
    1- better editor with zoom, grid, snap, multiselect, on off layer (like PShop), coord info, etc
  13. Back layer = actor priority?

    GLGAMES
    by GLGAMES · January 2012
    from what i have heard, GS runs the rule from bottom layer up.
  14. Back layer = actor priority?

    Graybay
    by Graybay · January 2012
    Thanks @GLGames, I downloaded, pretty neat. I saw a video about this from tshirtbooth, but it doesn't explain what is going on here with the layer selection priority.
  15. Back layer = actor priority?

    GLGAMES
    by GLGAMES · January 2012
    have you downloaded the layer template from DBA ? They have the layer template for free now :P
  16. Back layer = actor priority?

    Graybay
    by Graybay · January 2012
    Does GameSalad always prefer to select the actors on layers further back when pressing on them? I would have thought it would be the other way around and give precedent to actors in the front.
  17. Lighting effect in Photoshop 5.5...er, can't find it...

    gyroscope
    by gyroscope · January 2012
    Good thinking TTG; although I didn't think the Lighting effect too shabby at all personally! But for certain you couldn't apply the effect on it's own layer; your way you can, thanks.
  18. Lighting effect in Photoshop 5.5...er, can't find it...

    TouchTiltGames
    by TouchTiltGames · January 2012
    You don't need those cheesy filters for that, just use a gradient over top using a lighter or brighter colour of the colour underneath..the play with the blend settings like Screen or Overlay...
  19. Template icon images missing

    bigdbz
    by bigdbz · January 2012
    They were on a different layer.I didnt know about layers till I found this problem.
  20. e.g 500 levels posible?

    Moebius
    by Moebius · January 2012
    i.e in my case iam making a game similar to doodke destroy, zombie drop an such how many levels do you think it can stand?
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