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Actor collision only works in first moments of scene
by calvin9403 ·well make a timer 0,5 seconds and destroy -
Audio plays on when I hit the Android home key..
by ericdg123 ·Yeah, I mentioned that above and that is what I did on some of my apps. I have 5 of my top selling apps that use a looped audio file and changes the pitch on the fly so I've been unable to find a wor -
Pick up an item and 'throw' it.
by ZeroCredibility ·I want my player character actor to pickup an item upon collision, then throw it when i tap the screen/button.. I tried creating a boolean game attribute called PickupBomb set to false. I put some log -
Optimising Respawning assets.
by MotherHoose ·should have the Spawn behavior before the Destroy … -
Optimising Respawning assets.
by UtopianGames ·You could do after 5 seconds change color alpha to 0 or have it interpolate down to 0 that way you wont have to spawn or destroy. -
Optimising Respawning assets.
by rexus11 ·When collides with player, after 5 seconds: destroy actor + spawn invisible brick (Alien) at current location. -
Consumable power up Rule problem
by ShadowRave ·The power up itself all it has is, on release change attribute game.powerup icon1 = 1, then destroy actor. -
Attention Gamesalad Management: What Features Do You Want? Round 2
by CasualEvolution ·1- better editor with zoom, grid, snap, multiselect, on off layer (like PShop), coord info, etc -
Back layer = actor priority?
by GLGAMES ·from what i have heard, GS runs the rule from bottom layer up. -
Back layer = actor priority?
by Graybay ·Thanks @GLGames, I downloaded, pretty neat. I saw a video about this from tshirtbooth, but it doesn't explain what is going on here with the layer selection priority. -
Back layer = actor priority?
by GLGAMES ·have you downloaded the layer template from DBA ? They have the layer template for free now :P -
Back layer = actor priority?
by Graybay ·Does GameSalad always prefer to select the actors on layers further back when pressing on them? I would have thought it would be the other way around and give precedent to actors in the front. -
Lighting effect in Photoshop 5.5...er, can't find it...
by gyroscope ·Good thinking TTG; although I didn't think the Lighting effect too shabby at all personally! But for certain you couldn't apply the effect on it's own layer; your way you can, thanks. -
Lighting effect in Photoshop 5.5...er, can't find it...
by TouchTiltGames ·You don't need those cheesy filters for that, just use a gradient over top using a lighter or brighter colour of the colour underneath..the play with the blend settings like Screen or Overlay... -
Template icon images missing
by bigdbz ·They were on a different layer.I didnt know about layers till I found this problem. -
e.g 500 levels posible?
by Moebius ·i.e in my case iam making a game similar to doodke destroy, zombie drop an such how many levels do you think it can stand? -
my actor don't trigger the rule when collide?
by JohnPapiomitis ·the box is probably destroying to quick to fire the rules -
my actor don't trigger the rule when collide?
by guilleface ·when self.position=1 change to certain position and so on from 1 to 4. the problem is that sometimes when the ball collides with the box, the box gets destroyed but my ball stays there spinning, why i -
Is now a good time to release?
by LeonardDeveloper ·As always a pleasure to hear from your sheepy wisdomness! :P Ya... That's why I was worrying about big devs... But recently I've seen some indie games coming back up to the top again.... -
Any body seen anything like Pocket Soccer already made here that I can scavenge from?
by d8uglas ·I am beginning my first attempt here on GS and many of the mechanics I am interested in exist in a game called Pocket Soccer available for android. I was hoping to find something with even the slighte