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The reality of game artwork!
by David_GryphonsRealm ·your portfolio and it seems that you work with top notch clients, as in money making clients, So thats what u are used to. Not saying i wouldn't spend a pretty penny on art because as i write this I' -
The reality of game artwork!
by clintdeveloper ·I am not saying that everyone should be paying top dollar for artwork, just that they should consider how much it makes and impression on buyers out there. Yes, you can build a great game without w -
Wrap restrictions
by GLGAMES ·Ooops and i forgot for things you don't want to return after it touches edge of screen , set an invisible wall for it to collide with and use rule when collide with wall destroy actor or something. -
Random Spawning
by calvin9403 ·Then make an attribute destroy number int 0 -
Pinball Flippers? Is this possible? and how?
by Rob2 ·Best performance ive seen for GS pinball http://forums.gamesalad.com/discussion/30374/stadium-pinball-coming-on-top -
Testing IAP with 30,000 downloads , Loonimals is going FREE
by HoneyTribeStudios ·e.g the top ten action games will all be at the higher end at the overall top 100. Whereas the top 10 education games won't all appear in the overall top 100. Maybe just 3 of them will. -
Actor collides with another actor then passes through it
by gyroscope ·Perhaps try using velocity to x or y limits, and a rule that when the wall collides with the player, set velocity to 0. This is off the top of my head and might not work, but it's in the right ballpar -
Change camera origin error
by UtopianGames ·Not on the mac ATM but is the scene layer movable checked? -
XCode tells me I need to update to latest ios - but I have!
by Rob2 ·edit: make sure devices is selected at top of organizer window. -
Possible to adjust Display Text's position INSIDE another actor?
by gyroscope ·Hi @Danneman101 , something else to try: select Wrap inside actor in the Display Text Behaviour. This will be the type at the top of the actor, left, right or centred depending on choice. -
The reality of game artwork!
by clintdeveloper ·When you look at games like "angry birds" or "trenches" or "panda warrior" or a whole load I cant think of now, they have a very high standard of -
Double-Click Error. Need Help!
by MaestroKaizers ·the remove button is in the scene), i want to destroy the remove button, and keep my original actor, and make all attributes go back to it´s original state, to the game is able to reset when i want t -
Kiip Monetization Revenue Share
by Pjhcy ·@frybaconstudios kiip isn't offered to free members as they only have 20-25 advertisers and three of them went bankrupt including kodak, a group buying startup and cant remember the third so there isn -
Problem jumping through platforms
by bagofeyes ·character can jump through platforms and land on top. This then creates a problem where the character can jump again as soon as he overlaps a platform slightly. I want him to only be able to jump whe -
BUG caused by Constraining the x,y of one actor to another.....
by tallguy1000 ·Yep, it's a bug. I was hoping it would be fixed in the newest update but unfortunately not. I think the viewer is too slow to search through all "Actors of type" and it misses them. -
Bounce The Block!
by DimensionGames ·. I admit this is not a unique app but it was a huge learning curve for me, the music is amazing in this game ( great synth music! really top notch!) and many features and loads of levels that are not -
Bouncing off the sides of platforms
by bagofeyes ·Hi guys. I'm trying to make a platforming game where the main character keeps moving. I set the restitution of the rectangular platforms to 0 so that the character doesn't bounce when on top of them. -
Physic problem
by battleduck ·Hey off the top of my head, you could try this: -
What Features do you want? (Attention Gamesalad Upper Management!)
by jobonoobdude ·3. Layer switching for actors. -
Unusual colour problem?
by Clouds ·The answer is - in Photoshop - to make sure your image is a layer (rather than a flattened image) drag a square selection around a single pixel - select the erase brush, set it on 1% (hit 0 then 1 on