GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Instant multiple spawn

    tekkendp
    by tekkendp · January 2010
    This is interesting stuff guys. I'm working on a top/down shooter, and I'm a proper spawn junkie. Ran the app on macbook - great. Ran it on my iphone 3GS - slow down to the point that it crashed.
  2. How to build RPG battle systems

    rebump
    by rebump · January 2010
    Oddly enough, I think action combat would be easier. You could use the timers quite a bit to allow attacks based on attack speeds of the actor and/or their weapons/spells. You would probably tie the
  3. swipe pages?

    rebump
    by rebump · January 2010
    could be present from the get go or you could spawn them while the "congrats, you found the key" stuff was going on (i.e. right before they scrolled into view). Hope that clarifies
  4. Random Function No Way Random

    ORBZ
    by ORBZ · January 2010
    a better seed of randomness instead of just the time time is x/y position of the mouse plus the time. that is a more guaranteed unique value.
  5. How to stop actors from spawning

    JamesZeppelin
    by JamesZeppelin · January 2010
    Have the game over message also spawn an invisable Full screen actor called something like destroyer. Your balls can just have a destro actor when the collide with destroyer rule. The full screen acto
  6. What do you look for in a game ?

    quantumsheep
    by quantumsheep · January 2010
    I think 'uniqueness' is something I look for in a game. Whether that be in graphics, control, concept, gameplay etc.
  7. How to stop actors from spawning

    ktfright
    by ktfright · January 2010
    one thing you can do is make a global boolean (true/false) attribute that checks if the falling actors can spawn. if your character dies, change the attribute so that it becomes false.
  8. How to stop actors from spawning

    ckurt25
    by ckurt25 · January 2010
    So part of my game is similar to Falling Balls. You have an actor spawn and bounce / fall or whatever and leave the screen. From what I can tell in Falling Balls, score is kept once one of the balls
  9. Achievements: what's the best way?

    debugdesign
    by debugdesign · January 2010
    For example, I have a top down shooter and if I wanted a 'tank killer' achievement I guess I would create an attribute called tank-killer and make it an integer. If the player destroys a tank it's +1
  10. Problem: need solving. Camera control.

    giacomopoppi
    by giacomopoppi · January 2010
    its a bit hard to do that because every click you do you spawn a block so even if one fell off the camera would fall even though the tower is still up.
  11. Random Function No Way Random

    rebump
    by rebump · January 2010
    I say this because I have a Player actor and an Enemy actor, each with a firing delay attribute unique to them. In the Enemy, who continually fires, I use an "Every X Seconds" rule
  12. Random Function No Way Random

    JGary321
    by JGary321 · January 2010
    I have an actor that spawns on the scene & pulls the random number & uses it in a math equation.
  13. SKU

    jonmulcahy
    by jonmulcahy · January 2010
    Make it up, it can be anything. It's fir your personal use, just has to be unique among your apps
  14. Change your pricing

    Hunnenkoenig
    by Hunnenkoenig · January 2010
    Sure, you don't want to be cheap and want to keep a standard, but then your service also must be worth for that standard and the competition is very big and similar, so you probably are not better tha
  15. Change your pricing

    StormyStudio
    by StormyStudio · January 2010
    anyway...download it, use it and be rich....(make a nice horizontal unique well designed game and life will be sweet)...
  16. How will be the "Loading Screen" on "Express" package?

    JGary321
    by JGary321 · January 2010
    On touch - Spawn Actor - MY SUPER DUPER UBER SPLASH SCREEN. (front of LAYER)
  17. Need help with new game(prototype)

    giacomopoppi
    by giacomopoppi · January 2010
    -my problem is that when you spawn more blocks on top of each other the blocks start sliding without stopping(slowly).
  18. Macworld 2010 GameSalad Challenge: the entries are in!

    Cobra
    by Cobra · January 2010
    Altogether we received 36 unique game entries, and all of them are playable online. Just visit our Web Games page (http://gamesalad.com/game/browse) and look for the purple "Macworld Challen
  19. spawning an actor with a timer

    JGary321
    by JGary321 · January 2010
    Spawning unfortunately takes A LOT of resources. I am finishing up a TD game which has waves of 10 monsters. I had to spawn all 10 at once in particular places while a countdown was going on, in order
  20. Bluetooth/Online Multiplayer?

    maniraptor
    by maniraptor · January 2010
    Or: a multi-level puzzle game with collaborative progression toward common goals. Consider one in which each player helps to restore a shared planet by playing levels as individuals. Then, after playe
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla