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Instant multiple spawn
by tekkendp ·This is interesting stuff guys. I'm working on a top/down shooter, and I'm a proper spawn junkie. Ran the app on macbook - great. Ran it on my iphone 3GS - slow down to the point that it crashed. -
How to build RPG battle systems
by rebump ·Oddly enough, I think action combat would be easier. You could use the timers quite a bit to allow attacks based on attack speeds of the actor and/or their weapons/spells. You would probably tie the -
swipe pages?
by rebump ·could be present from the get go or you could spawn them while the "congrats, you found the key" stuff was going on (i.e. right before they scrolled into view). Hope that clarifies -
Random Function No Way Random
by ORBZ ·a better seed of randomness instead of just the time time is x/y position of the mouse plus the time. that is a more guaranteed unique value. -
How to stop actors from spawning
by JamesZeppelin ·Have the game over message also spawn an invisable Full screen actor called something like destroyer. Your balls can just have a destro actor when the collide with destroyer rule. The full screen acto -
What do you look for in a game ?
by quantumsheep ·I think 'uniqueness' is something I look for in a game. Whether that be in graphics, control, concept, gameplay etc. -
How to stop actors from spawning
by ktfright ·one thing you can do is make a global boolean (true/false) attribute that checks if the falling actors can spawn. if your character dies, change the attribute so that it becomes false. -
How to stop actors from spawning
by ckurt25 ·So part of my game is similar to Falling Balls. You have an actor spawn and bounce / fall or whatever and leave the screen. From what I can tell in Falling Balls, score is kept once one of the balls -
Achievements: what's the best way?
by debugdesign ·For example, I have a top down shooter and if I wanted a 'tank killer' achievement I guess I would create an attribute called tank-killer and make it an integer. If the player destroys a tank it's +1 -
Problem: need solving. Camera control.
by giacomopoppi ·its a bit hard to do that because every click you do you spawn a block so even if one fell off the camera would fall even though the tower is still up. -
Random Function No Way Random
by rebump ·I say this because I have a Player actor and an Enemy actor, each with a firing delay attribute unique to them. In the Enemy, who continually fires, I use an "Every X Seconds" rule -
Random Function No Way Random
by JGary321 ·I have an actor that spawns on the scene & pulls the random number & uses it in a math equation. -
SKU
by jonmulcahy ·Make it up, it can be anything. It's fir your personal use, just has to be unique among your apps -
Change your pricing
by Hunnenkoenig ·Sure, you don't want to be cheap and want to keep a standard, but then your service also must be worth for that standard and the competition is very big and similar, so you probably are not better tha -
Change your pricing
by StormyStudio ·anyway...download it, use it and be rich....(make a nice horizontal unique well designed game and life will be sweet)... -
How will be the "Loading Screen" on "Express" package?
by JGary321 ·On touch - Spawn Actor - MY SUPER DUPER UBER SPLASH SCREEN. (front of LAYER) -
Need help with new game(prototype)
by giacomopoppi ·-my problem is that when you spawn more blocks on top of each other the blocks start sliding without stopping(slowly). -
Macworld 2010 GameSalad Challenge: the entries are in!
by Cobra ·Altogether we received 36 unique game entries, and all of them are playable online. Just visit our Web Games page (http://gamesalad.com/game/browse) and look for the purple "Macworld Challen -
spawning an actor with a timer
by JGary321 ·Spawning unfortunately takes A LOT of resources. I am finishing up a TD game which has waves of 10 monsters. I had to spawn all 10 at once in particular places while a countdown was going on, in order -
Bluetooth/Online Multiplayer?
by maniraptor ·Or: a multi-level puzzle game with collaborative progression toward common goals. Consider one in which each player helps to restore a shared planet by playing levels as individuals. Then, after playe