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spawning an actor with a timer
by rebump ·Well, it should. If you have one actor that is the spawner and another actor that is being spawned every five seconds by the spawner actor, then all the spawned actors should behave the same as what -
spawning an actor with a timer
by rebump ·Well, whatever actor has that spawn rule in it, for each instance of that actor in the scene, a spawn will occur every 5 seconds (in your rule case). -
spawning an actor with a timer
by chrsmys ·no thats not the problem because it does it every five seconds... is it a problem that i have more than one of those actors on the screen anyway... Does it spawn an actor for every one of those actors -
spawning an actor with a timer
by chrsmys ·it is supposed to spawn one every five seconds but every five seconds it spawns a lot of them. -
spawning an actor with a timer
by chrsmys ·I have a timer that runs every 5 seconds and when that timer goes off it is supposed to spawn an actor the only problem is it spawns a lot of actors i only want it to spawn one.. am i using this wrong -
Game Analytics
by Vmlweb ·It showed a load of numbers for different things like "Unique Users" and "Sessions". -
Detonate! lite - ready to take up the Challenge!
by jkornoff ·The goal is to blow the highlighted wall through the green target area with as little amount of explosives as possible. Challenge yourself and try to implode the buildings in new and unique ways. -
the cat rides the astrobus uploaded to gamesalad and the Macworld Challenge!
by shaihalud ·Control cat with the left, right and up buttons. Shoot blocks with changer orbs (space button) to pass through them. Flip all blocks with F, and spawn a handy block to stand on with N. -
Physics question
by beaudoin_n ·Also when setup actors to not be seen (ie set them up first then move them into the scene, or move them out and back in instead of spawn and destroy) how can you make them fit, how do you get them bac -
what's everyone getting for their fps in games?
by quantumsheep ·4. Try not to spawn too many actors at once. One solution is to have actors already in the scene but out of sight. Then when needed they can be moved into view. Not ideal for some games, I know. -
Learn from my HUGE mistake
by JamesZeppelin ·instead of the moving the monster through a big level i made a small level and brought everything to him. This way i could spawn and destroy everything within about 5-10 seconds. -
Hmmm little help for my friends to setup new game.. possible?
by beaudoin_n ·Just wanted to know if this concept is possible... unfortunately so far i got stuck on all my ideas with either bugs (random, spawn) or not possible yet. -
bug or bad code?
by UtopianGames ·I have a ball in my scene 64x64 and when you tap/press it increases in size (touch is pressed: change size: growth rate =2) until it reaches a certain size then it pops (i destroy it) after every 5 se -
Danger Cats! listed under Hot New Games!
by rebump ·@FMG: Really? Your's and Eastbound's games are both awesome...I would have thought you had sales like East's or even better since it is a bit more unique. I think having keywords similar to another -
Random Function No Way Random
by beaudoin_n ·this doesn't work for me either.. not even to spawn just create a random value in an attribute and then displaying in an object (Image) -
What device do you have?
by firemaplegames ·Also, to a certain point, I am not in control of how GameSalad performs on the older devices. I don't spawn many actors, I watch my texture sizes, not many Timers, etc... but after that I don't know w -
Character customization
by scitunes ·If all of the actors are very different you could have an actor for each and an integer game attribute called playerID or something. Then in the spawner have 40 rules. When game.playerID = 1 spawn pla -
Character customization
by YouKnowMe ·I want to create a character customization menu with about 40 characters to choose from. is there a way to create just one scene where 1 of the 40 characters can spawn instead of 40 scenes each for on -
Feedback Requested - New Game
by rebump ·setup, HUD/score/message updating, certain respawn situations such as player spawn after death, etc.). It contains a lot of prototype based attributes that are, upon scene/level entry, copied into t -
enemy fire
by ovechkin8 ·I was wondering without sitting at my mac all day and guessing ... is there a way to have an enemy that is moving spawn a bullet or in my case a cannon ball from a certain point all the time so it loo