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  1. Spawning without a spawner

    Village Idiot
    by Village Idiot · April 2016
    the he wasn't necessarily saying that you can spawn without a spawner, but that he was wanting me to clarify my description. So, I'm now guessing that I'll be using a spawner after all?
  2. Spawning issue with increasing speed

    tatiang
    by tatiang · April 2016
    If you're just wanting to know how to increase the spawning rate of tiles without creating gaps, there's a demo of that somewhere around here... I'll see if I can find it for you.
  3. Spawning without a spawner

    Village Idiot
    by Village Idiot · April 2016
    I've successfully made my spider do the above using interpolate – thanks to the Yoda, but unfortunately I'm left unable to spawn the thread and spider actor randomly. The Yoda told me (just before the
  4. Spawning issue with increasing speed

    kahhkashannn
    by kahhkashannn · April 2016
    Please take a look in my project,During tile spawning at speed 200 it is working perfectly but when i increase the speed from 200 to 400 then it doesn't spawn as the previous condition of speed 200 b
  5. Tables & Spawning a limited amount of actors (reusing on a big map)

    RocketBrain
    by RocketBrain · March 2016
    I'd like to not have to spawn thousands and thousands of actors at the same time but rather spawn about 30 in a pattern in a certain area and when the player is moving continuously to one direction si
  6. Issue with change scene and display text

    Armelline
    by Armelline · March 2016
    (Quote)
  7. Issue with change scene and display text

    Hopscotch
    by Hopscotch · March 2016
    * rules not triggering on state change (when state was valid on scene entry or actor spawn)
  8. Who stands in front of who..

    Armelline
    by Armelline · March 2016
    If you want to change the layer order, you have to do it via spawning. It can be done very effectively in GameSalad. The effect can be seen in this game:
  9. Spawn The Player By the Spawner on the tile

    kahhkashannn
    by kahhkashannn · March 2016
    using this rule in the attached file my tile is spawning next tile when the runner is the last position of the tile rather than the center position of the tile.what should i do, that my tile spawn the
  10. Who stands in front of who..

    pHghost
    by pHghost · March 2016
    Depending on an attribute (which defines the actor on top), you will need to spawn a constrained actor at the top of the layer group.
  11. Spawn The Player By the Spawner on the tile

    tatiang
    by tatiang · March 2016
    I'm not quite sure what you mean but the Spawn Actor behavior takes x and y position values that can be relative to the Actor or to the Scene. So if you want to spawn an actor at the same location as
  12. Spawn The Player By the Spawner on the tile

    kahhkashannn
    by kahhkashannn · March 2016
    How can i spawn my player by the spawner actor or controller actor on the tile actor?
  13. Wall Collisions

    Toby
    by Toby · March 2016
    Perhaps use a little maths and plot the positioning... especially if you will be designing lots of levels (using tables)? Use a single off screen actor and spawn all the actors at the correct locatio
  14. Battery Licker coming soon!

    Socks
    by Socks · March 2016
    you've not added in the first shot as a separate spawn ?
  15. Platformer game progress

    Franto
    by Franto · March 2016
    The gameplay looks very smooth, and the game mechanic of transmuting enemies is an awesome and unique mechanic that can lead to some scenarios requiring thinking skills.
  16. spawn platforms

    Elijarah
    by Elijarah · March 2016
    I’m making an endless runner and want to spawn platforms into the scene at random, I want to have a set of platforms that are each different as in enemy or obstacles on them. I’ve been trying to think
  17. 30 Days - W.I.P

    Braydon_SFX
    by Braydon_SFX · March 2016
    From the video its looking like a fun and unique game! Love it!
  18. 30 Days - W.I.P

    Two.E
    by Two.E · March 2016
    (Quote)
  19. Changing Background colour due to collision

    fmakawa
    by fmakawa · March 2016
    It would cover things for instance after first collision the backgrounds and changes to red. Then there is a second collision, this time blue. Blue would go under red which means you wont see the cha…
  20. Changing Background colour due to collision

    MentalDonkeyGames
    by MentalDonkeyGames · March 2016
    If the actor is spawned in the back of the bottom layer, it would not cover anything up.
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