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Text Alignment - Top/Middle/Bottom - how to???
by fmakawa ·I was wondering if there is a way to align text so that it starts at the top of an actor or bottom much like left, center and right alignment options? I current have actor of some size and the conten -
HTML5 Black Screen
by neoman ·logic. It only had moving objects that you could destroy when you click them with the mouse. -
"Tetris"-like tiled puzzle help
by Wonder Maru ·Once the tile is positioned I destroy the sensor actors and reset the attributes. -
"Tetris"-like tiled puzzle help
by Wonder Maru ·I've been able to spawn the tiles on top of the screen and make them move down and then stop if they collide with the baseline of the grid or with another tile. -
*FREE* 170 Full Games and Templates *FREE*
by Braydon_SFX ·Thank you very much for the kindness, Darren. You've helped quite a lot around the community and your templates were always top notch. There's enough in this free package to teach newcomers the ins-an -
PlanePong Gameproject help!
by Kaygreenhaw ·@Braydon_SFX You have been such a big help. I've gone through the project again and I am having a problem with my plane "sticking" to the top cloud on the third trip. Happened the -
Color question
by Socks ·away from the bottom of the door than the top hinge is from the top of the door . . . this actually makes the door structure a little weaker than it could be, but it looks right to our visual system. -
New Riffel's Pinball Game - With new GameSalad features
by Riffel ·Pinball Racing is Top 2 in Chile! Gracias! -
How Do I Recenter My Editor?
by erekerendo0000 ·* In the top left of the screen select FILE -
How Do I Recenter My Editor?
by erekerendo0000 ·The little camera button next to the arrow button up top only gives me two alternate positions, both of which are off-center, and it only moves the scene frame, not it's contents, requiring me to fix -
Rainbow Infinity for Android and iOS (free)
by RowdyPants ·This is top notch. Smooth flowing animations. Clean UI and relaxing UX. Transitions between every state. The music and button sounds fit so well together. Art is consistent and the added animatio -
creating a combo system (simple question)
by tatiang ·I assume you already have a rule that increases the first number (1... 2... 3... 4... 5...). In that rule, spawn an actor to display the 1 or whatever you need shown on the screen. In the actor that -
creating a combo system (simple question)
by Socks ·Not so, I don't seem to remember Tony the Spider ever having the top half of Debbie Gibson's hair style before ? This is an entirely new look for Tony. -
The GameSalad App Awards
by Japster ·(Obviously I understand that the community / @pHghost etc are now kindly running this, but at the end of the day it DEFINITELY helps GS to have developers go into overdrive to create top-notch entries -
Graphics and Recurring Blurriness
by Socks ·(Quote) -
Graphics and Recurring Blurriness
by tholder ·The koopa (turtle), in my example above, is 16x27 PNG(24 bit)- both the actor and the graphic are that size. There's been no resizing. You can clearly see the top example is the preview and is blurry -
Loading from scene to scene/Actors popping up slowly after load
by RainingNails ·I've completed my first "game" (more of a useful tool/calculator than a game) and have also been exploring the arcade. I've noticed that on pretty much all other games when you load -
Who stands in front of who..
by AlchimiaStudios ·(Quote) -
Who stands in front of who..
by Hopscotch ·* we need a special function which can be called at the beginning of the draw cycle, sorting actors for a specific layer, according to their y-position. -
Who stands in front of who..
by Socks ·You can simply make 6 or 7 (or however many you want) spawners that spawn the soldiers in the appropriate layer order.