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how do you handle people who choose NOT to sign in with game center?
by MotherHoose ·--Destroy this actor -
TOTB4 - Solvalou
by solvalou ·So in the game the year is 2012 and the Mayan gods have come to earth to fulfill their Apocalyptic prophesy! You take control of the Gods to bring about the end of the world, but the earth will not st -
Pray to the binary gods... My developers story...
by StormyStudio ·• Keep playing the game whilst on the loo, or walking home from the train, or when about to goto bed. Make notes each time I see something that could be improved. e.g. stop 'menu' button appearing so -
★★Testing iAds with 30,000 downloads , Loonimals HD is now FREE★★
by Benjamin_m5 ·Wow, #35 in Top-Free is really good!! -
★★Testing iAds with 30,000 downloads , Loonimals HD is now FREE★★
by POM ·Loonimals HD just broke into the top 100 in GAMES category in USA and JAPAN -
Super Mario Bros 1985 1-1 re-created pixel perfect in GameSalad for iPad.
by The_Gamesalad_Guru ·I really like the clever way you used the unscrollable layer to be the device! -
Free Character! Our Early Birds Promo..... First Come First Serve!
by David_GryphonsRealm ·I would LOVE the one on the TOP RIGHT or the one with 3 eyes !! How do I go about it ? thx ? -
Free Character! Our Early Birds Promo..... First Come First Serve!
by BazookaTime ·Really nice work. I checked out your site and I was impressed, sent you an email. If available...the character in the top left. Or top row, last picture. -
shooting moving target
by wildj0ker ·I have the target spawning properly on top of the actor and following the enemy when he moves. -
Tricks to getting a large animation sequence to play smoothly on an iPad 1
by Clouds ·"I also wish there was a resolved button at the top, This is a lot of reading!" -
Tricks to getting a large animation sequence to play smoothly on an iPad 1
by ozboybrian ·I also wish there was a resolved button at the top. This is a lot of reading! lol (Image) -
Super Mario Bros 1985 1-1 re-created pixel perfect in GameSalad for iPad.
by beefy_clyro ·Ha top project as always (Image) -
Linear velocity choppiness
by Clouds ·(with a transparent pixel at the top or bottom) -
Linear velocity choppiness
by Clouds ·I've made a simple explanation video, watch it and hopefully you can see the process in action (+ why layer 1 needn't be delayed) -
Respawning destroyed actors
by kaomaster ·The top photo is what my Scene 10 is suppose to look like. It is basically a background with 10 spawned actors. When Scene 10 is run on its own, there are no problems. However, when I run Scene 9 ( -
Linear velocity choppiness
by Graybay ·@Tynan: Thanks mate, it worked. At least I know which values to play with now to get whatever speed I desire. So the first layer's 'after' value is always left as-is? -
Linear velocity choppiness
by Clouds ·In the 'after' part of layers 2 and 3 change the time to 0.0333 (for layer 2) and 0.0666 (for layer 3). -
TANK GAME UPDATEFRYINGBACON
by The_Gamesalad_Guru ·Interesting thought, I just looked at some parallax technics. Have to see how best to incorporate that on a top down view. -
Destroy actor if not colliding/overlaping with another actor
by POM ·You tell your actor to destroy if he collides with actor Y , and to destroy if "alive" is 0 (not colliding) so either way its gonna be destroyed . -
Destroy actor if not colliding/overlaping with another actor
by Piman ·Can anybody tell me how to do this sensibly? I can't get it to work. I am trying to have player controlled Actor X be destroyed as soon he doesn't overlap with Actor Y anymore.