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  1. ★★Testing iAds with 30,000 downloads , Loonimals HD is now FREE★★

    POM
    by POM · January 2012
    Loonimals HD just broke into the top 100 in GAMES category in USA and JAPAN
  2. Super Mario Bros 1985 1-1 re-created pixel perfect in GameSalad for iPad.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2012
    I really like the clever way you used the unscrollable layer to be the device!
  3. Free Character! Our Early Birds Promo..... First Come First Serve!

    David_GryphonsRealm
    by David_GryphonsRealm · January 2012
    I would LOVE the one on the TOP RIGHT or the one with 3 eyes !! How do I go about it ? thx ?
  4. Free Character! Our Early Birds Promo..... First Come First Serve!

    BazookaTime
    by BazookaTime · January 2012
    Really nice work. I checked out your site and I was impressed, sent you an email. If available...the character in the top left. Or top row, last picture.
  5. shooting moving target

    wildj0ker
    by wildj0ker · January 2012
    I have the target spawning properly on top of the actor and following the enemy when he moves.
  6. Tricks to getting a large animation sequence to play smoothly on an iPad 1

    Clouds
    by Clouds · January 2012
    "I also wish there was a resolved button at the top, This is a lot of reading!"
  7. Tricks to getting a large animation sequence to play smoothly on an iPad 1

    ozboybrian
    by ozboybrian · January 2012
    I also wish there was a resolved button at the top. This is a lot of reading! lol (Image)
  8. Super Mario Bros 1985 1-1 re-created pixel perfect in GameSalad for iPad.

    beefy_clyro
    by beefy_clyro · January 2012
    Ha top project as always (Image)
  9. Linear velocity choppiness

    Clouds
    by Clouds · January 2012
    (with a transparent pixel at the top or bottom)
  10. Linear velocity choppiness

    Clouds
    by Clouds · January 2012
    I've made a simple explanation video, watch it and hopefully you can see the process in action (+ why layer 1 needn't be delayed)
  11. Respawning destroyed actors

    kaomaster
    by kaomaster · January 2012
    The top photo is what my Scene 10 is suppose to look like. It is basically a background with 10 spawned actors. When Scene 10 is run on its own, there are no problems. However, when I run Scene 9 (
  12. Linear velocity choppiness

    Graybay
    by Graybay · January 2012
    @Tynan: Thanks mate, it worked. At least I know which values to play with now to get whatever speed I desire. So the first layer's 'after' value is always left as-is?
  13. Linear velocity choppiness

    Clouds
    by Clouds · January 2012
    In the 'after' part of layers 2 and 3 change the time to 0.0333 (for layer 2) and 0.0666 (for layer 3).
  14. TANK GAME UPDATEFRYINGBACON

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2012
    Interesting thought, I just looked at some parallax technics. Have to see how best to incorporate that on a top down view.
  15. Destroy actor if not colliding/overlaping with another actor

    POM
    by POM · January 2012
    You tell your actor to destroy if he collides with actor Y , and to destroy if "alive" is 0 (not colliding) so either way its gonna be destroyed .
  16. Destroy actor if not colliding/overlaping with another actor

    Piman
    by Piman · January 2012
    Can anybody tell me how to do this sensibly? I can't get it to work. I am trying to have player controlled Actor X be destroyed as soon he doesn't overlap with Actor Y anymore.
  17. Actor constrain to touch position lags/drifts off

    Piman
    by Piman · January 2012
    Have an invisible actor Y move the camera to the right as soon as X was touched (and stop if X was released)
  18. Actor constrain to touch position lags/drifts off

    gyroscope
    by gyroscope · January 2012
    Hi, by putting your actor into its own layer shouldn't affect interaction with the other layers at all; perhaps there's something else going on there...
  19. Actor constrain to touch position lags/drifts off

    Piman
    by Piman · January 2012
    Anybody? I need my actor to be floating as if on another layer, while the layer below is scrolling - but he also needs to interact with things on the other layer.
  20. Need Some Pro help with Actors

    blister
    by blister · January 2012
    actor is sapwning with a random top object. And when the "Control Spawn" Game index attribute turned the spawn on or off it would cause a pause in the flow. I tried to fix this by s
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