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★★Testing iAds with 30,000 downloads , Loonimals HD is now FREE★★
by POM ·Loonimals HD just broke into the top 100 in GAMES category in USA and JAPAN -
Super Mario Bros 1985 1-1 re-created pixel perfect in GameSalad for iPad.
by The_Gamesalad_Guru ·I really like the clever way you used the unscrollable layer to be the device! -
Free Character! Our Early Birds Promo..... First Come First Serve!
by David_GryphonsRealm ·I would LOVE the one on the TOP RIGHT or the one with 3 eyes !! How do I go about it ? thx ? -
Free Character! Our Early Birds Promo..... First Come First Serve!
by BazookaTime ·Really nice work. I checked out your site and I was impressed, sent you an email. If available...the character in the top left. Or top row, last picture. -
shooting moving target
by wildj0ker ·I have the target spawning properly on top of the actor and following the enemy when he moves. -
Tricks to getting a large animation sequence to play smoothly on an iPad 1
by Clouds ·"I also wish there was a resolved button at the top, This is a lot of reading!" -
Tricks to getting a large animation sequence to play smoothly on an iPad 1
by ozboybrian ·I also wish there was a resolved button at the top. This is a lot of reading! lol (Image) -
Super Mario Bros 1985 1-1 re-created pixel perfect in GameSalad for iPad.
by beefy_clyro ·Ha top project as always (Image) -
Linear velocity choppiness
by Clouds ·(with a transparent pixel at the top or bottom) -
Linear velocity choppiness
by Clouds ·I've made a simple explanation video, watch it and hopefully you can see the process in action (+ why layer 1 needn't be delayed) -
Respawning destroyed actors
by kaomaster ·The top photo is what my Scene 10 is suppose to look like. It is basically a background with 10 spawned actors. When Scene 10 is run on its own, there are no problems. However, when I run Scene 9 ( -
Linear velocity choppiness
by Graybay ·@Tynan: Thanks mate, it worked. At least I know which values to play with now to get whatever speed I desire. So the first layer's 'after' value is always left as-is? -
Linear velocity choppiness
by Clouds ·In the 'after' part of layers 2 and 3 change the time to 0.0333 (for layer 2) and 0.0666 (for layer 3). -
TANK GAME UPDATEFRYINGBACON
by The_Gamesalad_Guru ·Interesting thought, I just looked at some parallax technics. Have to see how best to incorporate that on a top down view. -
Destroy actor if not colliding/overlaping with another actor
by POM ·You tell your actor to destroy if he collides with actor Y , and to destroy if "alive" is 0 (not colliding) so either way its gonna be destroyed . -
Destroy actor if not colliding/overlaping with another actor
by Piman ·Can anybody tell me how to do this sensibly? I can't get it to work. I am trying to have player controlled Actor X be destroyed as soon he doesn't overlap with Actor Y anymore. -
Actor constrain to touch position lags/drifts off
by Piman ·Have an invisible actor Y move the camera to the right as soon as X was touched (and stop if X was released) -
Actor constrain to touch position lags/drifts off
by gyroscope ·Hi, by putting your actor into its own layer shouldn't affect interaction with the other layers at all; perhaps there's something else going on there... -
Actor constrain to touch position lags/drifts off
by Piman ·Anybody? I need my actor to be floating as if on another layer, while the layer below is scrolling - but he also needs to interact with things on the other layer. -
Need Some Pro help with Actors
by blister ·actor is sapwning with a random top object. And when the "Control Spawn" Game index attribute turned the spawn on or off it would cause a pause in the flow. I tried to fix this by s