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  1. tap location and shoot towards location

    jonmulcahy
    by jonmulcahy · December 2009
    spawn bullet
  2. tap location and shoot towards location

    scitunes
    by scitunes · December 2009
    spawn bullet.
  3. Button problem

    MarkOnTheIron
    by MarkOnTheIron · December 2009
    I made a button that spawn other buttons, when one of the new button is pressed they disappear.
  4. Help needed - max number of enemies on screen

    jonmulcahy
    by jonmulcahy · December 2009
    then when you spawn a enemy, just increase enemies by 1
  5. Mini Map Tracking issue

    scitunes
    by scitunes · December 2009
    You can still make their positions random. You could place each actor offscreen from the start. And give them a rule that changes their x and y using a change attribute - just set it to random. You wo
  6. Mini Map Tracking issue

    SingleSparq
    by SingleSparq · December 2009
    Hi, thanks for the reply - don't think I'm willing to give up the usage of random (single instance) enemies just yet. Anyone from Gamesalad team - will the ability to spawn and actor to a layer other
  7. Mini Map Tracking issue

    SingleSparq
    by SingleSparq · December 2009
    As the orange actors are randomly displayed the actor also spawns the mini dot actor and tracks the main object as the position moves.
  8. Slow down/ stutters

    tollhousestudio
    by tollhousestudio · December 2009
    i'm trying to reduce a lot of things instead of changing my image sizes, like constraining the house colliders instead of spawn at position and move with the house. I got constrain working but becaus
  9. Spawning and destroying actors

    thecompany
    by thecompany · December 2009
    ...so when an enemy is within range it can spawn, but when it is outside of the character's position + or - 480,320 in any direction then it is destroyed. This seems to work well as you can run a litt
  10. Increasing Spawn Rate Over Time?

    JoshKahane
    by JoshKahane · December 2009
    I was wondering if and how it would be possible to have my actor spawn at an increasing rate so that my games difficulty increases over time? So at the beginning for example they spawn only every few
  11. One Actor Have Random Image?

    JoshKahane
    by JoshKahane · December 2009
    I was wondering in my game I will have an actor spawn multiple times throughout the game I want variation and the actors to look different and so is it possible to have a random image assigned to it?
  12. Actor cant go out of the shot

    beefy_clyro
    by beefy_clyro · December 2009
    is 320 tall for the right but i want enemies to spawn off screen from the right and come into play. If i put one to the right im guessing they wont be able to get into the action as the right actor w
  13. Destroy just one actor out of a group of 10

    Player_E
    by Player_E · December 2009
    I have an area where copies of actor A randomly spawn every second.
  14. Index Attribute

    SkyLennard
    by SkyLennard · December 2009
    I've got this exact issue right now... I have created a game that spawns characters on a grid - the problem is that I want to basically have my grid spaces numbered and use the random() function to sp
  15. Spawning and destroying actors

    firemaplegames
    by firemaplegames · December 2009
    Then, in whatever actor is spawning the enemies, do something like this:
  16. Spawning and destroying actors

    thecompany
    by thecompany · December 2009
    I have a large play area in a scrolling maze-type game. I am spawning actors at various given positions, but I DON'T want them to live if they are, say, 1.5+ screens away: I only want actors to start
  17. Bundle Identifier error under 0.6.2!!!!

    superNES
    by superNES · December 2009
    Yeah, just use the same Provisioning Profile (which contains the App ID info) and you should be fine. Remember, a unique app will need a unique App ID. Have fun!
  18. Bundle Identifier error under 0.6.2!!!!

    superNES
    by superNES · December 2009
    Each App should have it's own unique App ID. Each App ID should have a unique Bundle Identifier. Each Bundle Identifier should have a unique Seed ID (unless you are making a suite of applications, whi
  19. Determining size of collision, and grouping objects?

    Foley
    by Foley · December 2009
    It can be done for a single actor by creating some global variables, but that method breaks down if you spawn multiples of that actor (i.e. duplicate multi-sprite enemies).
  20. With new verison 0.6.2 uploading games to app store

    superNES
    by superNES · December 2009
    You need only one development provisioning profile to test your games, but you will need a unique distribution provisioning profile and App ID for each game you submit.
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