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State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by PhilipCC ·That's fantastic... and if you are making them I'm reassured they'll be excellent. (Image) -
[Solved] Rule problem: DO and ELSE both run?
by creye ·(Quote) -
Game Salad immediately crashes
by Kenny.Richardson ·How long do you think it usually takes to get a response from that? Because it's now been over a day since I did exactly that with no response. That's why I turned here. -
Changing timer
by tatiang ·Make an integer attribute called game.myTimer. Then add these rules to your timer actor: -
[Solved] Rule problem: DO and ELSE both run?
by tatiang ·No need to thank me in your credits. I prefer more of a "pay it forward" approach whereby -- when possible -- you help others. -
Go on one part of picture and not the other
by AlchimiaStudios ·There is no way to automate boundaries or do per pixel collision. However you can use "custom collisions" and make your own pretty easily with a tool like Physics Editor or Physics B -
Go on one part of picture and not the other
by eligames ·Hello is there anyway to make it so that when I import a picture Gamesalad would detect the black vs white where the actor can only go on white and not black? Thank You -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by AlchimiaStudios ·It definitely gives me a better picture of the overall transition and puts some of my concerns to rest. Thank you for the detailed response, I appreciate it. I'll PM you soon. -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by adent42 ·Also, if you have a big project that doesn't import properly, then PM me the publishing link and I can try it out in the new tool. If it looks good, I'll put it up for you to play with. If it doesn't. -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by adent42 ·@AlchimiaStudios no set time frame, but we've been thinking that the native tools will be around for another year. To address some of your concerns: -
[Solved] Rule problem: DO and ELSE both run?
by creye ·@tatiang help me figure this out and I will thank you in the credits of my awesome app once (if, my humble sense tells me) it's released. (Image) -
How to stop when colliding with a box?
by Triangularity Games ·Did you see if this worked with the test file in this thread? I've tried playing with the physics in all sorts of ways and never found a solution...let me know if either of you can. Thanks! -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by Braydon_SFX ·Go ahead and send him a DM. He'll get you hooked up. -
Moving actors in a circle and/or a predetermined path
by Village Idiot ·@Hopscotch – Thanks forth breakdown of what's going on there. I just wish I had a clue how to use it. I know, I'm an intellectual midget here. I tried looking for those things in the expression editor -
[Solved] Rule problem: DO and ELSE both run?
by creye ·apply to the 2nd actor in any sense. There are however other groups of rules in the same actor (from which I control the other 2 actors) which affects it, though. -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by adent42 ·@Two.E sorry about that, we're trying to make things more manageable by narrowing down to one code base. If you aren't on the beta yet, you should give it a shot (ping @ForumNinja. It's not quite & -
I remade the million dollar app "Ballz" using GameSalad and added a twist
by Terrellort_Gaming ·Then you will earn billion dollar from it! -
Ball & Chain
by Terrellort_Gaming ·Ok let's make this game!!!! https://play.google.com/store/apps/details?id=com.hyperkani.rope&hl=en -
Difference between "Play Music" and "Play Sound"
by Two.E ·When you import a sound/music file, you have the option to make it Music or Sound file within GS. I am not sure on what file types are supported for each. -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by adent42 ·If you want steam support for PC, you can just an HTML5 exported game in nw.js just like you would a Construct game (We don't support the steam achievement APIs yet, but that's something I'd like to a