-
HUD Map with unique enemy positions marked
by Toby ·That sounds just like my game enemy issue too. They need to be unique so they all don't die when 1 is shot. -
HUD Map with unique enemy positions marked
by scitunes ·a corresponding dot on the map is to create 20 unique actors with two integer attributes for each (x and y) for a total of 40 attributes. This works fine until the bad guy is killed. Now it would see -
spawning & destroying an actor on touch
by jonmulcahy ·I'm trying to work out a problem. I want a user to be able to tap anywhere on the screen and span an actor. If they tap again, I want that first actor destroyed and a new actor spawned at the new touc -
Touch event with spawned actors
by quantumsheep ·Does the same for me, Xacto - works then spawn and destroy... -
Touch event with spawned actors
by xacto ·Ok this is strange.... your code does exactly what mine does. It works for maybe one or two clicks -- then they just spawn and "destroy" with no interaction at all. Quick blinks.... -
Touch event with spawned actors
by sdpardue ·Have a look at "Spawn, Touch, Destroy", http://gamesalad.com/game/play/24792 -
Z is for Zombie - Coming soon to the App Store!
by jonmulcahy ·- Fixed friendly spawn rate -
Touch event with spawned actors
by xacto ·- Spawn Actor, front layer, relative to scene -
Touch event with spawned actors
by xacto ·Having an issue with some code. I have made an actor that I want to spawn 4 times in a scene. So I set up another actor to create a timed spawn. Everything spawns ok. -
2 different enemy images?
by quantumsheep ·Make an attribute - say 'Random Spawn'. -
Random function work around
by jhaas ·Basically for "loop" seconds, we constantly assign random numbers to "number" using the random function. And since the number of times we assign the value is depe -
Screen buttons on iphone to control movement and spawning
by gavthelion ·(on space ship actor) spawn missle. -
problem with spawn and destroy actors:(
by eden111 ·i wanted to do this: -
problem with spawn and destroy actors:(
by eden111 ·i wanted to do this: -
Tower Defence Targeting
by ratbum ·I don't know how to spawn a wave of enemies that follows a set path. -
Flash to Iphone (Aaargh!)
by JGary321 ·As far as developing games, it's WILL flood the app store. Apple will have to do something. But as a developer our philosophy should remain the same. People want something different. Unique idea, mark -
Z is for Zombie - Coming soon to the App Store!
by superNES ·Very nice indeed! I really like the hand drawn comic book style, it's very unique and novel. The pacing and the audio also greatly added to the mood. -
Flash to Iphone (Aaargh!)
by Toby ·GS is pretty unique, It's main point of difference is the ease of use factor and the accessibility of the software. -
about looping BG or other design elements
by Corella ·One possibility might be to break the sand texture/object into smaller seamless segments, and set a timer somewhere for 'every (how long it takes to cross the screen)-seconds' spawn a new actor outsid -
Gustav of The baltic sea beta 2 levels TEST IT
by quantumsheep ·You might also want to look at where your objects are spawned - sometimes they spawn higher than or below where the player can go.