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  1. HUD Map with unique enemy positions marked

    Toby
    by Toby · October 2009
    That sounds just like my game enemy issue too. They need to be unique so they all don't die when 1 is shot.
  2. HUD Map with unique enemy positions marked

    scitunes
    by scitunes · October 2009
    a corresponding dot on the map is to create 20 unique actors with two integer attributes for each (x and y) for a total of 40 attributes. This works fine until the bad guy is killed. Now it would see
  3. spawning & destroying an actor on touch

    jonmulcahy
    by jonmulcahy · October 2009
    I'm trying to work out a problem. I want a user to be able to tap anywhere on the screen and span an actor. If they tap again, I want that first actor destroyed and a new actor spawned at the new touc
  4. Touch event with spawned actors

    quantumsheep
    by quantumsheep · October 2009
    Does the same for me, Xacto - works then spawn and destroy...
  5. Touch event with spawned actors

    xacto
    by xacto · October 2009
    Ok this is strange.... your code does exactly what mine does. It works for maybe one or two clicks -- then they just spawn and "destroy" with no interaction at all. Quick blinks....
  6. Touch event with spawned actors

    sdpardue
    by sdpardue · October 2009
    Have a look at "Spawn, Touch, Destroy", http://gamesalad.com/game/play/24792
  7. Z is for Zombie - Coming soon to the App Store!

    jonmulcahy
    by jonmulcahy · October 2009
    - Fixed friendly spawn rate
  8. Touch event with spawned actors

    xacto
    by xacto · October 2009
    - Spawn Actor, front layer, relative to scene
  9. Touch event with spawned actors

    xacto
    by xacto · October 2009
    Having an issue with some code. I have made an actor that I want to spawn 4 times in a scene. So I set up another actor to create a timed spawn. Everything spawns ok.
  10. 2 different enemy images?

    quantumsheep
    by quantumsheep · October 2009
    Make an attribute - say 'Random Spawn'.
  11. Random function work around

    jhaas
    by jhaas · October 2009
    Basically for "loop" seconds, we constantly assign random numbers to "number" using the random function. And since the number of times we assign the value is depe
  12. Screen buttons on iphone to control movement and spawning

    gavthelion
    by gavthelion · October 2009
    (on space ship actor) spawn missle.
  13. problem with spawn and destroy actors:(

    eden111
    by eden111 · October 2009
    i wanted to do this:
  14. problem with spawn and destroy actors:(

    eden111
    by eden111 · October 2009
    i wanted to do this:
  15. Tower Defence Targeting

    ratbum
    by ratbum · October 2009
    I don't know how to spawn a wave of enemies that follows a set path.
  16. Flash to Iphone (Aaargh!)

    JGary321
    by JGary321 · October 2009
    As far as developing games, it's WILL flood the app store. Apple will have to do something. But as a developer our philosophy should remain the same. People want something different. Unique idea, mark
  17. Z is for Zombie - Coming soon to the App Store!

    superNES
    by superNES · October 2009
    Very nice indeed! I really like the hand drawn comic book style, it's very unique and novel. The pacing and the audio also greatly added to the mood.
  18. Flash to Iphone (Aaargh!)

    Toby
    by Toby · October 2009
    GS is pretty unique, It's main point of difference is the ease of use factor and the accessibility of the software.
  19. about looping BG or other design elements

    Corella
    by Corella · October 2009
    One possibility might be to break the sand texture/object into smaller seamless segments, and set a timer somewhere for 'every (how long it takes to cross the screen)-seconds' spawn a new actor outsid
  20. Gustav of The baltic sea beta 2 levels TEST IT

    quantumsheep
    by quantumsheep · October 2009
    You might also want to look at where your objects are spawned - sometimes they spawn higher than or below where the player can go.
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