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Enemy respawn, repeated kill issue?
by Toby ·Enemy has a (boolean) game attribute applied called enemy1die (true = die and respawn... obviously) -
Couple Issues
by JGary321 ·First, I have a "Range" actor that spawns my unit & constrains it's X/Y to the Range actor. When the range actor is destroy 'usually' the unit goes bye bye also, but not alwa -
Spawning a mob of the same actor
by butterbean ·I want to spawn a mob of creatures running away in a platformer in a group from the right side of the screen to the left at the beginning of the level. -
Non-Scollable Spawner, Scrollable Spawnee
by CodeMonkey ·Nope no way around having a non-scroll actor spawn a scrollable actor. -
Countdown Timer
by SDMG ·So you could try to spawn an actor and constrain its self.time to a global variable... -
Collision Problems? Maybe..
by JGary321 ·Not sure if this is a bug or not. I have waves of enemies attack my tower. Lets say there are 10 enemies. I have them spawn an attack animation. I have a rule on my tower that says -
Cant get my actor to go through a death sequence before moving back to start.?
by Toby ·-- Spawn my explosion animation at 0,0 which is now an actor -
Disappearing and Reappearing Platform
by CodeMonkey ·Are you doing a spawn relative to actor and with the same position and size? Could you type out your rules? -
StarFire Game
by xacto ·Now works with new version. (re-spawn works like it is suppose to) -
Tower Defense style targeting
by JGary321 ·When Mobs collide into Range actor, I have my projectile spawn at Towers coords & move to Monsters coords. However it only constrains 1 mobs coord. So if the tower doesn't kill it before it le -
new suggestions
by harrio ·i agree with daxx2k on the visibility of actor instances between each other. couldn't this be achieved through giving each created actor instance a unique id when it is spawned or placed in a scene? -
Animated Actors Conflict
by SDMG ·This way you don't have to spawn an actor on every collision event and there should be no more fighting too (Image) -
Getting particles to emit from one point on the actor
by CodeMonkey ·2. Nulo uses a Timer and spawn actor -
Getting particles to emit from one point on the actor
by Kamazar ·I have a ship that I want to spew out steam/smoke from it's thrusters. I have the emitter off-set at (0,-25), relative to actor, which is the base of it. However, whenever my actor rotates, the emissi -
Spawning based off equation
by JGary321 ·A feature I would love to see is a way to spawn based off an equation. I hate having to just put in multiple spawn behaviors. I'll explain. -
Spawning Enemies
by XxTHEiNvEnToRxX ·How do you make your enemy actors spawn randomly, then make them go to the absolute center? -
How can you program enemies to carry, and drop items
by Kamazar ·Ergh, that's a little trickier. Make an animation of, say, a bird carrying an apple. then animate the bird dropping the apple, then spawn an actual apple where the animated apple is falling and change -
Increase the number of enemies spawned based on score
by butterbean ·So yes, I wish there were another equation I could plug in to make enemies spawn more, b/c as the enemies speed up, if I don't up their spawn rate, they become scarce as they travel faster b/c they ar -
How can you program enemies to carry, and drop items
by Kamazar ·Spawn "item" in direction... what would downward be, 270? -
Programming Language, Images/Audio questions. [was: Language!]
by CodeMonkey ·In the Spawn Actor Behavior, you can specify the spawn position with the random function. e.g. random(0,320)