GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Shooting doesn't always destroy actor even though it touches enemy

    butterbean
    by butterbean · August 2009
    Spawn actor: SPELL
  2. Defense Game

    quantumsheep
    by quantumsheep · August 2009
    I didn't realise the game was waiting for me to press 'battle start' - I thought it was broken as I could still spawn my little critters, but no enemies appeared.
  3. Enemy respawn, repeated kill issue?

    Toby
    by Toby · August 2009
    Enemy has a (boolean) game attribute applied called enemy1die (true = die and respawn... obviously)
  4. Couple Issues

    JGary321
    by JGary321 · August 2009
    First, I have a "Range" actor that spawns my unit & constrains it's X/Y to the Range actor. When the range actor is destroy 'usually' the unit goes bye bye also, but not alwa
  5. Spawning a mob of the same actor

    butterbean
    by butterbean · August 2009
    I want to spawn a mob of creatures running away in a platformer in a group from the right side of the screen to the left at the beginning of the level.
  6. Non-Scollable Spawner, Scrollable Spawnee

    CodeMonkey
    by CodeMonkey · August 2009
    Nope no way around having a non-scroll actor spawn a scrollable actor.
  7. Countdown Timer

    retired_ffbabbfd1decfe5998d583c84e0f8f18
    by retired_ffbabbfd1decfe5998d583c84e0f8f18 · August 2009
    So you could try to spawn an actor and constrain its self.time to a global variable...
  8. Collision Problems? Maybe..

    JGary321
    by JGary321 · August 2009
    Not sure if this is a bug or not. I have waves of enemies attack my tower. Lets say there are 10 enemies. I have them spawn an attack animation. I have a rule on my tower that says
  9. Cant get my actor to go through a death sequence before moving back to start.?

    Toby
    by Toby · August 2009
    -- Spawn my explosion animation at 0,0 which is now an actor
  10. Disappearing and Reappearing Platform

    CodeMonkey
    by CodeMonkey · August 2009
    Are you doing a spawn relative to actor and with the same position and size? Could you type out your rules?
  11. StarFire Game

    xacto
    by xacto · August 2009
    Now works with new version. (re-spawn works like it is suppose to)
  12. Tower Defense style targeting

    JGary321
    by JGary321 · August 2009
    When Mobs collide into Range actor, I have my projectile spawn at Towers coords & move to Monsters coords. However it only constrains 1 mobs coord. So if the tower doesn't kill it before it le
  13. new suggestions

    harrio
    by harrio · August 2009
    i agree with daxx2k on the visibility of actor instances between each other. couldn't this be achieved through giving each created actor instance a unique id when it is spawned or placed in a scene?
  14. Animated Actors Conflict

    retired_ffbabbfd1decfe5998d583c84e0f8f18
    by retired_ffbabbfd1decfe5998d583c84e0f8f18 · July 2009
    This way you don't have to spawn an actor on every collision event and there should be no more fighting too (Image)
  15. Getting particles to emit from one point on the actor

    CodeMonkey
    by CodeMonkey · July 2009
    2. Nulo uses a Timer and spawn actor
  16. Getting particles to emit from one point on the actor

    Kamazar
    by Kamazar · July 2009
    I have a ship that I want to spew out steam/smoke from it's thrusters. I have the emitter off-set at (0,-25), relative to actor, which is the base of it. However, whenever my actor rotates, the emissi
  17. Spawning based off equation

    JGary321
    by JGary321 · July 2009
    A feature I would love to see is a way to spawn based off an equation. I hate having to just put in multiple spawn behaviors. I'll explain.
  18. Spawning Enemies

    XxTHEiNvEnToRxX
    by XxTHEiNvEnToRxX · July 2009
    How do you make your enemy actors spawn randomly, then make them go to the absolute center?
  19. How can you program enemies to carry, and drop items

    Kamazar
    by Kamazar · July 2009
    Ergh, that's a little trickier. Make an animation of, say, a bird carrying an apple. then animate the bird dropping the apple, then spawn an actual apple where the animated apple is falling and change
  20. Increase the number of enemies spawned based on score

    butterbean
    by butterbean · July 2009
    So yes, I wish there were another equation I could plug in to make enemies spawn more, b/c as the enemies speed up, if I don't up their spawn rate, they become scarce as they travel faster b/c they ar
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla