-
Item collecting problem
by mynameisace ·@Harlin36 - Re-read Tshirt's explanation a few times and make you're doing it to the letter. That is the exact way to do it and do it efficiently with no destroy/spawn/etc. -
GameSalad 0.9.85: Android Publishing
by mintmomeg ·@games4fun I think you forgot to add keystore that why you didnot get signed apk please check 2 or 3 page.. it said about version on the top you have to click that button to add keystore -
GameSalad has a blog?
by SnapFire ·I think there should be a tab at the top of the website that is for the blog. Otherwise there is no direct way to get to it. Very annoying. -
How can I make an actor fall from top to bottom, inifinitely?
by aliabuhussain ·i am trying to make an actor fall from the top of the screen to the floor. i made one but what i need is infinite of the same actor to fall, so how can i do that -
Super FunTime Retro Pixel Panda Rainbow Adventures
by greenrhyno ·Hmmm... I really don't think it matters much :-) I would say any day except Friday- depends if you want to be on top of new releases for the weekend, or if you want to get some press and possible mome -
How to make a actor destroy itself when another is destroyed?
by Tapfly ·How to make a actor destroy itself when another is destroyed or make it not visible. -
0.9.85 broke many things in my game :(
by CatGoneCrazy ·As you may have seen in the 'Announce Your Game' section, Squeak's Dreams is almost finished! However, having already published my version 1.00 to my desktop, I discovered a small animation bug (unimp -
Camera movement
by Chiselbrain ·Imagine being in a room walking around the screen and when you leave the room (screen) the camera will switch to the new screen sized area to the left right or top. Is there a camera control that will -
Forums suggestion regarding the closing and deletion of posts
by tenrdrmer ·Your threads where closed because We no longer Allow Selling on the Forum. Period. If you want to sell your Templates Apply to the Marketplace. It was an obvious reason (at least should have been, Sin -
Rule being triggered when attributes are not appropriately true
by mynameisace ·it to see if there were conflicting rules/the layer order was correct, etc. -
Item collecting problem
by harlin36 ·I do have separate destroy attributes on all the keys ie. when key 1 is collected =true then if -
Item collecting problem
by GuaveMedia ·In your key 1 just say, when attribute collect = 1 destroy, -
How do I have a smooth transition between scenes?
by Sparkyidr ·There is an actor, black in colour, size 480x320 and put in in the middle of the scene at the front of all the layers, in a non-scrollable layer (if you are scrolling) -
True Parallax in GameSalad - FREE TEMPLATE - [mynameisace]
by LeonardDeveloper ·@LeonardDeveloper - You can use the graphics as you please, I just did them quickly for the template and don't mind them being used. To create some buttons, just create them as normal, then click the -
measuring velocity for specific length of time
by POM ·wrap your destroy rule in a timer : -
measuring velocity for specific length of time
by chicop ·i have a ball where i keep track of the velocity, when velocity drops below or is equal to 1 i destroy it. -
Alpha Balls gets a great Unsolicited Review!!!
by tenrdrmer ·Deflect incoming balls with the use of a small rapid-fire gun or large-ordinance cannon. It sounds simple, but strategic targeting, weapon energy management, and multiple random targets make for some -
~~~Hapiapps and MrAppFinder Combine for App Promotion Services~~~
by Hapiapps ·I believe it is pretty honest. Also, can you replace the top post with mine (the one with the info) since I think its more descriptive. -
Transparency, pixels and colliders
by mynameisace ·Create a self integer attribute on the collision actor called 'Border' and set to 20 (adjust this to taste - this is your border collision area). Now create 2 real game attributes called 'Players X' a -
Procedural Generated Games
by HoneyTribeStudios ·I've been working on a game with an animated actor and a single block which builds the environment around the actor and interacts. It clones itself, moves relative to its parent, is influenced in move