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  1. Super FunTime Retro Pixel Panda Rainbow Adventures

    greenrhyno
    by greenrhyno · November 2011
    Hmmm... I really don't think it matters much :-) I would say any day except Friday- depends if you want to be on top of new releases for the weekend, or if you want to get some press and possible mome
  2. How to make a actor destroy itself when another is destroyed?

    Tapfly
    by Tapfly · November 2011
    How to make a actor destroy itself when another is destroyed or make it not visible.
  3. 0.9.85 broke many things in my game :(

    CatGoneCrazy
    by CatGoneCrazy · November 2011
    As you may have seen in the 'Announce Your Game' section, Squeak's Dreams is almost finished! However, having already published my version 1.00 to my desktop, I discovered a small animation bug (unimp
  4. Camera movement

    Chiselbrain
    by Chiselbrain · November 2011
    Imagine being in a room walking around the screen and when you leave the room (screen) the camera will switch to the new screen sized area to the left right or top. Is there a camera control that will
  5. Forums suggestion regarding the closing and deletion of posts

    tenrdrmer
    by tenrdrmer · November 2011
    Your threads where closed because We no longer Allow Selling on the Forum. Period. If you want to sell your Templates Apply to the Marketplace. It was an obvious reason (at least should have been, Sin
  6. Rule being triggered when attributes are not appropriately true

    mynameisace
    by mynameisace · November 2011
    it to see if there were conflicting rules/the layer order was correct, etc.
  7. Item collecting problem

    harlin36
    by harlin36 · November 2011
    I do have separate destroy attributes on all the keys ie. when key 1 is collected =true then if
  8. Item collecting problem

    GuaveMedia
    by GuaveMedia · November 2011
    In your key 1 just say, when attribute collect = 1 destroy,
  9. How do I have a smooth transition between scenes?

    Sparkyidr
    by Sparkyidr · November 2011
    There is an actor, black in colour, size 480x320 and put in in the middle of the scene at the front of all the layers, in a non-scrollable layer (if you are scrolling)
  10. True Parallax in GameSalad - FREE TEMPLATE - [mynameisace]

    LeonardDeveloper
    by LeonardDeveloper · November 2011
    @LeonardDeveloper - You can use the graphics as you please, I just did them quickly for the template and don't mind them being used. To create some buttons, just create them as normal, then click the
  11. measuring velocity for specific length of time

    POM
    by POM · November 2011
    wrap your destroy rule in a timer :
  12. measuring velocity for specific length of time

    chicop
    by chicop · November 2011
    i have a ball where i keep track of the velocity, when velocity drops below or is equal to 1 i destroy it.
  13. Alpha Balls gets a great Unsolicited Review!!!

    tenrdrmer
    by tenrdrmer · November 2011
    Deflect incoming balls with the use of a small rapid-fire gun or large-ordinance cannon. It sounds simple, but strategic targeting, weapon energy management, and multiple random targets make for some
  14. ~~~Hapiapps and MrAppFinder Combine for App Promotion Services~~~

    Hapiapps
    by Hapiapps · November 2011
    I believe it is pretty honest. Also, can you replace the top post with mine (the one with the info) since I think its more descriptive.
  15. Transparency, pixels and colliders

    mynameisace
    by mynameisace · November 2011
    Create a self integer attribute on the collision actor called 'Border' and set to 20 (adjust this to taste - this is your border collision area). Now create 2 real game attributes called 'Players X' a
  16. Procedural Generated Games

    HoneyTribeStudios
    by HoneyTribeStudios · November 2011
    I've been working on a game with an animated actor and a single block which builds the environment around the actor and interacts. It clones itself, moves relative to its parent, is influenced in move
  17. Alert Tones Pro Now Live - Over 300+ Tones.

    VoiceExpress
    by VoiceExpress · November 2011
    On top of this we also have sections designed completely for you to personalise your EMAIL sound and VOICEMAIL alerts. Simply browse the EMAIL or VOICEMAIL category, preview, select and your tone is a
  18. True Parallax in GameSalad - FREE TEMPLATE - [mynameisace]

    LeonardDeveloper
    by LeonardDeveloper · November 2011
    @LeonardDeveloper - You can use the graphics as you please, I just did them quickly for the template and don't mind them being used. To create some buttons, just create them as normal, then click the
  19. Procedural Generated Games

    old_kipper
    by old_kipper · November 2011
    On the graphics question- you can build quite complex graphical effects in GS by combining alpha values, blending modes, the original art with mixed levels of alpha, masking and layering of objects. Y
  20. How do I make a Accelerometer Canon?

    dondan89
    by dondan89 · November 2011
    How do I make a Accelerometer Canon? But specific place on top of the scene on for portrait iphone.
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