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  1. Line Ar(X) submitted to Apple! Promo Video inside (Beefy_Clyro)

    beefy_clyro
    by beefy_clyro · June 2011
    Just a little update on this, i have now submitted the iPad and Mac versions ... Woo
  2. Almost there but an iPad 1 problem

    gariantroll
    by gariantroll · June 2011
    I am almost there with stabilizing my game, but maybe after 2 minutes of playing it shuts down on my Ipad 1. I am above a 60fps now, and it seems to work smoothly, but after that 2 minute mark it jus
  3. ★★★ Avoid the Germs...coming soon ★★★

    UtopianGames
    by UtopianGames · June 2011
    Had loads of fun making this and it plays great on the devices (iPhone and iPad)
  4. ★★★ FULL GAME for sale: Block Jump ★★★

    UtopianGames
    by UtopianGames · June 2011
    We recently submitted Block Jump on both the iPad and iPhone and now you can have access to the full game source code for only £100.
  5. can anyone help me with that!!!

    creativeapps
    by creativeapps · June 2011
    I was facing same problem like you And I got the solution. google it and find "how to test ipa file with out app developer program"
  6. Gamesalad Vs standard Programming

    Mammoth
    by Mammoth · June 2011
    Personally making games with GS is the easiest way to get your games released. Having canned projects doesn't really look good on your resume and it feels horrible! Suffice to say, I still have all of
  7. DOES GS auto calculate x and y positions ???

    AppsRacK
    by AppsRacK · June 2011
    yes as long as you build the game in iPhone and not in iPad or desktop.
  8. App Memory Usage

    apple_GS
    by apple_GS · June 2011
    My iPhone app uses 56 mb and my iPad App uses 117 mb....is This ok???
  9. Game almost done! Cataline for iPad and Mac OSX

    izam
    by izam · June 2011
    Hi guys, I took 8 months mulling over this game. It almost got scrapped. But its finally done!
  10. Slide Menu IPAD problem

    dinosaurgorawr
    by dinosaurgorawr · June 2011
    So I am using Tshirtbooth's slide menu demo to make a sliding menu and the game I'm working on is for the ipad. I am having trouble getting it to work right with the different size since his demo is f
  11. My game doesn't autorotate on ipad

    tenrdrmer
    by tenrdrmer · June 2011
    Never used an ipad in my life XD
  12. ❄☆❄MAD PENGUINS❄☆❄

    AppsRacK
    by AppsRacK · June 2011
    I intend to release it this june on iPhone first then probably a few weeks an iPad version as well. Im still hoping i could finish it this 18th so i could join the TOTB3 but im working on a big projec
  13. My game doesn't autorotate on ipad

    kapser
    by kapser · June 2011
    Never used an ipad in my life XD
  14. is WINZIP ok to zip IPA binary GS file ???

    PeeCee
    by PeeCee · June 2011
    Hi .
  15. A Long Way Home - jonmulcahy's newest game

    jonmulcahy
    by jonmulcahy · June 2011
    yes, all beta testers will get codes for both the iPad and mac versions. ill be sending them out tomorrow
  16. A Long Way Home - jonmulcahy's newest game

    jonmulcahy
    by jonmulcahy · June 2011
    Woah, A Long Way Home was just approved for the iPad, the Mac version is still in review. I'm resisting temptation to put it on sale tomorrow, I want to try and have both of them launch this thursday.
  17. Tigerfish have Game Center! (screensshot)

    Riffel
    by Riffel · June 2011
    I just gave the iPad version 5 stars and good review on iTunes.
  18. My game doesn't autorotate on ipad

    kapser
    by kapser · June 2011
    I made an ad hoc build of my game, I checked both autorotate landscape left and right and enabled them both in the publishing advanced options. The game rotates once (it annoyingly starts flipped down
  19. Tilting Controls Smooth like "Doodle Jump" How to?

    Mammoth
    by Mammoth · June 2011
    Im working with an ipad for an iphone game. Would anybody know how that would affect the game play. For example is the rotation proportional?
  20. Signing App Package ERROR!!!!!

    markos966
    by markos966 · June 2011
    I am trying to upload a 163mb game on the Mac App Store for the last 14 hours with no luck.When it finishes the "Uploading Game Project" part and it starts "Signing App Pack
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