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Line Ar(X) submitted to Apple! Promo Video inside (Beefy_Clyro)
by beefy_clyro ·Just a little update on this, i have now submitted the iPad and Mac versions ... Woo -
Almost there but an iPad 1 problem
by gariantroll ·I am almost there with stabilizing my game, but maybe after 2 minutes of playing it shuts down on my Ipad 1. I am above a 60fps now, and it seems to work smoothly, but after that 2 minute mark it jus -
★★★ Avoid the Germs...coming soon ★★★
by UtopianGames ·Had loads of fun making this and it plays great on the devices (iPhone and iPad) -
★★★ FULL GAME for sale: Block Jump ★★★
by UtopianGames ·We recently submitted Block Jump on both the iPad and iPhone and now you can have access to the full game source code for only £100. -
can anyone help me with that!!!
by creativeapps ·I was facing same problem like you And I got the solution. google it and find "how to test ipa file with out app developer program" -
Gamesalad Vs standard Programming
by Mammoth ·Personally making games with GS is the easiest way to get your games released. Having canned projects doesn't really look good on your resume and it feels horrible! Suffice to say, I still have all of -
DOES GS auto calculate x and y positions ???
by AppsRacK ·yes as long as you build the game in iPhone and not in iPad or desktop. -
App Memory Usage
by apple_GS ·My iPhone app uses 56 mb and my iPad App uses 117 mb....is This ok??? -
Game almost done! Cataline for iPad and Mac OSX
by izam ·Hi guys, I took 8 months mulling over this game. It almost got scrapped. But its finally done! -
Slide Menu IPAD problem
by dinosaurgorawr ·So I am using Tshirtbooth's slide menu demo to make a sliding menu and the game I'm working on is for the ipad. I am having trouble getting it to work right with the different size since his demo is f -
My game doesn't autorotate on ipad
by tenrdrmer ·Never used an ipad in my life XD -
❄☆❄MAD PENGUINS❄☆❄
by AppsRacK ·I intend to release it this june on iPhone first then probably a few weeks an iPad version as well. Im still hoping i could finish it this 18th so i could join the TOTB3 but im working on a big projec -
My game doesn't autorotate on ipad
by kapser ·Never used an ipad in my life XD -
is WINZIP ok to zip IPA binary GS file ???
by PeeCee ·Hi . -
A Long Way Home - jonmulcahy's newest game
by jonmulcahy ·yes, all beta testers will get codes for both the iPad and mac versions. ill be sending them out tomorrow -
A Long Way Home - jonmulcahy's newest game
by jonmulcahy ·Woah, A Long Way Home was just approved for the iPad, the Mac version is still in review. I'm resisting temptation to put it on sale tomorrow, I want to try and have both of them launch this thursday. -
Tigerfish have Game Center! (screensshot)
by Riffel ·I just gave the iPad version 5 stars and good review on iTunes. -
My game doesn't autorotate on ipad
by kapser ·I made an ad hoc build of my game, I checked both autorotate landscape left and right and enabled them both in the publishing advanced options. The game rotates once (it annoyingly starts flipped down -
Tilting Controls Smooth like "Doodle Jump" How to?
by Mammoth ·Im working with an ipad for an iphone game. Would anybody know how that would affect the game play. For example is the rotation proportional? -
Signing App Package ERROR!!!!!
by markos966 ·I am trying to upload a 163mb game on the Mac App Store for the last 14 hours with no luck.When it finishes the "Uploading Game Project" part and it starts "Signing App Pack