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Once the wintry temperature ranges
by haodaomei ·This fixed gift wrap type of sweatshirt provides all-over warm because the stuff cascades to typically the mid-thigh. What makes this style of blouse certainly irresistible to ladies comes down with t -
Anderson, when she kept her feet warm
by haodaomei ·in zero interesting depth to help you risk. Top-quality recognition should be studied to make certain that the think about for particular person product with wooden is going to be suggested in order -
Resizing to iPad Technique
by BobD ·Conversion to iPad almost worked without a hitch. I have actors that are stacked on top of each other. The suggested method for rescaling causes spaces between the actors because the resizing takes pl -
Resizing to iPad Technique
by BobD ·Conversion to iPad almost worked without a hitch. I have actors that are stacked on top of each other. The suggested method for rescaling causes spaces between the actors because the resizing takes pl -
Mosquito Smash HD now available on the App Store! Promo Codes inclucded : )
by dreamZ ·#TOP 2 GROSSING GAMES TRIVIA ON URUGUAY -
How do you make an actor appear...?
by GuaveMedia ·change atrribute game.collect to game.collect+1, then behavior destroy the actor. -
Actor movement freezes weird (it's vague -- check the video)
by Zombsz ·Alright, I just posted this -- so, you'll notice that whenever the actor stops moving, his sprite automatically halts backwards, or in some other directions. At 1:50 I'm moving him to the right, but w -
Please help, Its melting my BRAIN!!!
by RThurman ·Try creating a 'spawnChecker' actor that will randomly search out an empty location for 'pit'. Once it finds a suitable location, 'spawnChecker' then spawns an instance of 'pit' and then destroys its -
Cleaning the Screen
by svn ·Its different for every game. I personally would not destroy all of the lower layered actors but instead change the alpha to 0. This should have less of performance drop. -
GameSalad 0.9.82 Patch is Now Live!
by Fodder76 ·I hear what you are saying, and I'm not naive enough to believe that I'm doing everything perfectly right. Though the only constraining I have going on in my scene is my main characters collision to -
Cleaning the Screen
by tenrdrmer ·Its different for every game. I personally would not destroy all of the lower layered actors but instead change the alpha to 0. This should have less of performance drop. -
Dragging an actor 'Not' through walls
by enigmacubed ·ive tried adding in the collide rule, but it only seems to affect the actor when your not dragging him, if i let go of the actor on top of the wall, it moves him back inside, but whilst im dragging, i -
Cleaning the Screen
by svn ·should stay, but the buttons are on a higher layer, so they are not blocked by anything. Everytime I try to implement this, when my colleague sees this, he changes it so that everything disappears. W -
How do you make an actor appear...?
by GuaveMedia ·If you want that your items disappear after your actor has collected it just add in the item: when collide with actor, behavior destroy -
TIP: Trail like Angry Birds
by lildragn ·-Then a rule to check to see if the attribute game.trailHistory is equal to 2 then destroy it when it is. -
Adding images that stay inside camera view
by FallacyStudios ·So I was wondering. How can I make it so that I can have something like a health bar that stays inside of the camera view in the top corner for example even while the camera is moving. -
Player velocity changed by explosion
by EwokPD ·bottom of the screen when i am directly over the top of the explosion all left right velocity is lost. Where as i want the player to be deflected off course. I am not trying to stop the player from m -
GameSalad 0.9.82 Patch is Now Live!
by dudemangames ·Thanks for the tip, I figured that since the behaviors fire from top to bottom, the actors in the layer would do the same. My ball is on the very top in every scene. Gonna have to try to move it down. -
When touched by 1 actor another actor destroys all others like it touching.
by Braydon_SFX ·Rule, when actor overlaps or collides with actor of tag 'Destroy' -
When touched by 1 actor another actor destroys all others like it touching.
by FallacyStudios ·While I'm asking. Any idea how to put things within the camera view and if the camera moves it stays in the same spot on the camera. For example. If I have a lives bar on the top of the camera and the