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Publishing to Iphone/Ipad
by CLV25 ·Hi, -
Can't install Viewer in iOS 5
by Warlock ·originally was because iOS 5 installed on my iPad, so it had to know it was for development, right? Guess not. Oh man, now that I've got everything working (so far) I'm gonna take a nap. As they say -
★★Connect 4 Template v.1★★ ON SALE
by justpro5 ·I'd like this template very much,but the problem that it needs two players or you can add a computer. If you add Human Vs Computer ,or Play with other iphone or ipad it will be great. it's difficult t -
Which way to build for iPad & iPhone better?
by Mammoth ·I usually go the other way. Its always easier to reduce than to enlarge. Also the high definition iphone resolution is close to the ipad resolution. Sometimes I find that you have to redo the animatio -
Looking for Artist
by NMansell ·Obviously with updated HD graphics, as I want to primarily be using the iPad for this but will also develop on the iPhone using GS. -
Ipad crashed.
by gariantroll ·Oh, so the Ipad kinda makes a bigger memory storage for the game. So it is best to keep the game under 12 MB. Ouch!!! I also have an ipad 1. -
Which way to build for iPad & iPhone better?
by digitaldurian ·As title says, is it better to build for iPad first, then resize it down for iPhone version? -
Image size question
by gariantroll ·I have 1811 frames of animation that total just over which currently brings my game to just over 24MB of Memory of information. But when i run Viewer on the IPAD and the game is playing, it says I am -
Ipad crashed.
by dalnoki ·Your game use too much memory. You can the see memory usage: run the viewer on your mac. My 13Mbyte game used 160Mbyte mem, and crashed on ipad1. Now it's 11Mbyte and use 100-110Mbyte, running without -
NEW: Skatz for iPhone, and iPod Touch.
by UrbanIOS ·Also, work has already started on Skatz HD, an iPad version of the game. Again looking for feedback with respect to desired enhancements. -
Memory question
by digitaldurian ·it for the memory. I even planned to do a iPad version so I need even larger images. I just need to know how will it be on newer gen devices as in 3GS and newer. Is 50MB too much? The images take up -
Eric Released for iPad!
by Mammoth ·I made an interesting game for ipad. You can read the full synopsis here on my website. http://mammothinteractive.net/?p=164 -
A Long Way Home - jonmulcahy's newest game
by jonmulcahy ·I submitted both the iPad and Mac App versions tonight. Hopefully they get reviewed quickly (Image) -
Anybody know the exact size of the iphone or ipad icon?
by DreamLab ·I need to know the size or corner radius of the icon. I know its 512x512 but I need to know the exact size. Does anyone know? -
Can't install Viewer in iOS 5
by Warlock ·I checked my iPad and it says that all my profiles are valid. Not sure what's going on. Tech people, I will buy you cake if you respond. Did I mention cake? -
Original Old Discussion Thread • Think Outside The Box 3 •
by JeffreyShimane ·I'm definitely interested in participating. When I first started using GS, the last TOTB contest was going on so I wasn't able to join in on the fun. -
Ipad crashed.
by gariantroll ·I just installed viewer on the Ipad and my game crashes after I press the story mode button in the menu screen and a few seconds of loading. Any ideas? Thanks. -
Viewer issues
by gariantroll ·and starts to load. But once it loads it the Ipad loses its connection. Any ideas on what is going on. I must admit, i was just jubilant to hear the music and see my title screen. Thanks for any -
Pirate Rogues FREE - needs some (Good) reviews ;)
by briscoelee ·That really sucks! I've played on iPad and iPad 2 without any problems... But it sounds as if people are having all sorts of issues... This was my first GameSalad game and I think I have way too ma -
arm7 question (does my game need to be ...)
by ApplaudApps ·As your link showed Apple use Arm processors in iPods (and iphones and ipad) and when you publish in GameSalad you can select arm6 or arm7 compatibility for older and newer devices respectively.