-
INVESTIGATING THE SEA OF LAG! need help / opinions
by louistrudel ·-Is Spawning an actor a heavy processing task? (ive been trying to spawn grids of actors and it doesnt work well at all) -
how to select firing position
by santigrabi ·(Quote) -
how to select firing position
by jamie_c ·If you are using a Spawn Actor Behavior to spawn the shot you can choose the location from which it fires in the X and Y offset boxes. -
Is it possible to interpolate self image to an other image?
by KIIVIIN ·(Quote) -
Is it possible to interpolate self image to an other image?
by jamie_c ·Spawn the grey actor behind the gold actor then use an Interpolate to Fade the Alpha of the Gold actor to 0. -
saving changes to sceen based on game play
by tatiang ·The idea would be to spawn the actors, have them store their positions in a table, and then when the scene reloads, loop through the table and spawn each actor to the stored positions. -
Anybody work on any dialog system yet?
by Clock ·A dialog system like spawn one letter at a time. -
The most needed new feature - come vote for it!
by Armelline ·Below Google Play Services though, which I think probably is more deserving in the grand scheme. I'm hoping that the spawn/play sound can be tackled together, though, they're presumably quite similar, -
Weird Change Attribute Error?
by Games4life ·(Quote) -
The most needed new feature - come vote for it!
by crestwoodgames ·Currently working on a project that will require a ton of rules for each actor to spawn. Kind of stinks. -
The most needed new feature - come vote for it!
by Armelline ·Right now if you want to play a sound of spawn an actor you need to select it from the dropdown list. This makes it impossible to change the actor to be spawned/sound to be played on the fly. If you h -
Weird Change Attribute Error?
by tatiang ·Did you change all of the keys to unique color values, for example? If so, how did that affect the problem. I noticed that it only seems to affect certain buttons/actors which is why I mentioned equ -
Prevent velocity...?
by As_Of_Latte ·-spawn powerup -
Prevent velocity...?
by As_Of_Latte ·My question is; how would I prevent this actor from "boosting up" when touching/pressing another actor on the screen? This second actor I am using to touch/spawn a power up and I do -
going from a scrollable position to a nonscrollable position?
by Armelline ·The scrolling items are on a scene-wide X position. So if the camera has been moving a while, they might be at self.position.X 2500. The spawner, however, is on a screen-wide X position. So if the obj -
Quicker start up times
by app_sauce ·This takes about 17 seconds to start up. 2) spawning actors from one spawner actor once the game boots up (14 sec) 3) Just have one play button that once it is pressed spawns an actor that has a r -
going from a scrollable position to a nonscrollable position?
by tatiang ·There's an offset of about 177 pixels horizontally (x) and 135 pixels vertically (y) between the click location and the spawn location. I'm not sure what that's about but I just manually adjusted the -
going from a scrollable position to a nonscrollable position?
by tatiang ·This is actually pretty simple. Have the actor on the scrollable layer change a game attribute (I used a boolean) and then have an actor on the non-scrollable layer spawn an actor relative to itself -
going from a scrollable position to a nonscrollable position?
by tatiang ·(Quote) -
going from a scrollable position to a nonscrollable position?
by kobayaashi ·Would it not be possible to gauge the position of the resource relative to the current camera position, interpolate to the location the resource would appear on the hud, then spawn a version on the hu