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THROWBALL: My First OFFICIAL Game - Coming Soon!
by xJadonx ·On the game's release, there will be 40 unique levels and various elements that will be introduced throughout the progress you make. Selling price will be $0.99. -
going from a scrollable position to a nonscrollable position?
by Shenanigans Studio ·Ran into a little problem today, i want to spawn an item into a scrollable layer and then have that item interpolate to a nonscrollable layer(the HUD). Im making an rpg and when the player collects a -
[Audio For Hire] Serial Lab Studios - Professional and Experienced
by seriallab ·Our rates vary to fit each unique projects needs. Reach out to us to see how we can provide affordable audio that fits your budget. -
Random spawning of actors doesn't always work?
by hamzawesome ·I tried the solution by setting the rules exactly as you had in the "Random with repeats" project and now it just spawns a new triangle every second. I've even checked "run -
Random spawning of actors doesn't always work?
by hamzawesome ·through 8, which will determine which actor gets spawned next, since there are 8 actors in this group. However, I've applied this rule for each individual actor but it doesn't always work. Sometimes -
Mazes of Karradash 2 - in progress
by pHghost ·The floppy doesn't show up at all, so yeah, probably too late for the spawn. -
Mazes of Karradash 2 - in progress
by 68kStudios ·It should appear a floppy disk to cover the screen. Maybe I put the "spawn actor" too late. -
Hacked - Watch out!
by wilsongalucho ·(Quote) -
Hacked - Watch out!
by tatiang ·As for Gmail and other accounts, consider a password manager such as LastPass (there are many others as well) where you can set secure and unique passwords for all online services. -
(solved - stupid question :P) Integer vs Real attribute when it come to adding
by KIIVIIN ·I had "spawn actor" when player collide with water so everytime I jumped out of it the actor spawned 2 more times extra.. And the rule was in it. -
Does this look fun? :)
by illaciaerik ·I've changed some stuff with all of your ideas in mind. Some enemies now come from above, the level of difficulty is increased faster and I've made some changes to the boss. -
Saving actor .self attributes
by tatiang ·So, you'll need a single table with 100 rows. Store each actor's random value in a table row. How do you do that? You give each actor a unique value. Create an integer attribute called self.row. -
Saving actor .self attributes
by OrvilFox ·attributes to store every single one of those unique random numbers), and I want that every time player change scene and change back, the number could remain the same, which means I'll somewhat need -
Camera Start at Player Position
by DerfMilar ·The scene in question is 8832 x 3312, and the player's actor has the ability to spawn just about anywhere within that space. How can I ensure that the camera will snap to the player wherever they happ -
Passing Values to other objects possible?
by tatiang ·attributes for the row/column, and then copy or spawn that actor a bunch of times, you've only created one rule. The fact that you have 4 balls or 40 doesn't really matter from a coding standpoint b -
Does this look fun? :)
by Thunder_Child ·I noticed some enemies spawn within your power bar area. I was squeeze that a bit and increase the level of difficulty much faster. -
Drag & drop actor by touch? (rpg inventory solution)
by KIIVIIN ·The only thing I spawn in the inventory is "3x power actors, 2x different potions (stackable) and 1 actor showing keys.) But was thinking for making items in the game like armor etc , mining -
Drag & drop actor by touch? (rpg inventory solution)
by imjustmike ·True - but I was working on the assumption that, it being an inventory, there'd be loads of actors to spawn all at once - especially if the things like potions are stackable. I've noticed that if I'm -
Drag & drop actor by touch? (rpg inventory solution)
by Armelline ·Spawning and destroying them is likely to be less resource intensive. It will reduce the number of actors permanently on the scene, it will reduce the logic that needs to be scanned each cycle, and if -
How to add buyable skins to my new game?
by JScott ·To change the skin of a character you can either spawn a new (copied) actor with the new images, or just use the change image attribute. You can also manipulate the actors image through the change att