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  1. THROWBALL: My First OFFICIAL Game - Coming Soon!

    xJadonx
    by xJadonx · January 2016
    On the game's release, there will be 40 unique levels and various elements that will be introduced throughout the progress you make. Selling price will be $0.99.
  2. going from a scrollable position to a nonscrollable position?

    Shenanigans Studio
    by Shenanigans Studio · January 2016
    Ran into a little problem today, i want to spawn an item into a scrollable layer and then have that item interpolate to a nonscrollable layer(the HUD). Im making an rpg and when the player collects a
  3. [Audio For Hire] Serial Lab Studios - Professional and Experienced

    seriallab
    by seriallab · January 2016
    Our rates vary to fit each unique projects needs. Reach out to us to see how we can provide affordable audio that fits your budget.
  4. Random spawning of actors doesn't always work?

    hamzawesome
    by hamzawesome · January 2016
    I tried the solution by setting the rules exactly as you had in the "Random with repeats" project and now it just spawns a new triangle every second. I've even checked "run
  5. Random spawning of actors doesn't always work?

    hamzawesome
    by hamzawesome · January 2016
    through 8, which will determine which actor gets spawned next, since there are 8 actors in this group. However, I've applied this rule for each individual actor but it doesn't always work. Sometimes
  6. Mazes of Karradash 2 - in progress

    pHghost
    by pHghost · January 2016
    The floppy doesn't show up at all, so yeah, probably too late for the spawn.
  7. Mazes of Karradash 2 - in progress

    68kStudios
    by 68kStudios · January 2016
    It should appear a floppy disk to cover the screen. Maybe I put the "spawn actor" too late.
  8. Hacked - Watch out!

    wilsongalucho
    by wilsongalucho · January 2016
    (Quote)
  9. Hacked - Watch out!

    tatiang
    by tatiang · January 2016
    As for Gmail and other accounts, consider a password manager such as LastPass (there are many others as well) where you can set secure and unique passwords for all online services.
  10. (solved - stupid question :P) Integer vs Real attribute when it come to adding

    KIIVIIN
    by KIIVIIN · January 2016
    I had "spawn actor" when player collide with water so everytime I jumped out of it the actor spawned 2 more times extra.. And the rule was in it.
  11. Does this look fun? :)

    illaciaerik
    by illaciaerik · January 2016
    I've changed some stuff with all of your ideas in mind. Some enemies now come from above, the level of difficulty is increased faster and I've made some changes to the boss.
  12. Saving actor .self attributes

    tatiang
    by tatiang · January 2016
    So, you'll need a single table with 100 rows. Store each actor's random value in a table row. How do you do that? You give each actor a unique value. Create an integer attribute called self.row.
  13. Saving actor .self attributes

    OrvilFox
    by OrvilFox · January 2016
    attributes to store every single one of those unique random numbers), and I want that every time player change scene and change back, the number could remain the same, which means I'll somewhat need
  14. Camera Start at Player Position

    DerfMilar
    by DerfMilar · January 2016
    The scene in question is 8832 x 3312, and the player's actor has the ability to spawn just about anywhere within that space. How can I ensure that the camera will snap to the player wherever they happ
  15. Passing Values to other objects possible?

    tatiang
    by tatiang · January 2016
    attributes for the row/column, and then copy or spawn that actor a bunch of times, you've only created one rule. The fact that you have 4 balls or 40 doesn't really matter from a coding standpoint b
  16. Does this look fun? :)

    Thunder_Child
    by Thunder_Child · January 2016
    I noticed some enemies spawn within your power bar area. I was squeeze that a bit and increase the level of difficulty much faster.
  17. Drag & drop actor by touch? (rpg inventory solution)

    KIIVIIN
    by KIIVIIN · January 2016
    The only thing I spawn in the inventory is "3x power actors, 2x different potions (stackable) and 1 actor showing keys.) But was thinking for making items in the game like armor etc , mining
  18. Drag & drop actor by touch? (rpg inventory solution)

    imjustmike
    by imjustmike · January 2016
    True - but I was working on the assumption that, it being an inventory, there'd be loads of actors to spawn all at once - especially if the things like potions are stackable. I've noticed that if I'm
  19. Drag & drop actor by touch? (rpg inventory solution)

    Armelline
    by Armelline · January 2016
    Spawning and destroying them is likely to be less resource intensive. It will reduce the number of actors permanently on the scene, it will reduce the logic that needs to be scanned each cycle, and if
  20. How to add buyable skins to my new game?

    JScott
    by JScott · January 2016
    To change the skin of a character you can either spawn a new (copied) actor with the new images, or just use the change image attribute. You can also manipulate the actors image through the change att
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