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  1. Performance question. Accessing, destroying actors.

    AlchimiaStudios
    by AlchimiaStudios · July 2016
    For example you wouldn't want to spawn non-stop, have particles going at a spawn rate of 500, loop twice per frame, and have collide with high accuracy on with hundreds of actors.
  2. How to get enemy alerts

    ohtukrw
    by ohtukrw · July 2016
    (Quote)
  3. How to get enemy alerts

    Icebox
    by Icebox · July 2016
    Your problem is here , adjust its position the way you want , x is horizontal and y is vertical. Horizontal should be self.position.x and vertical is a fixed number for the top edge.
  4. How to get enemy alerts

    ohtukrw
    by ohtukrw · July 2016
    (Quote)
  5. How to get enemy alerts

    Socks
    by Socks · July 2016
    ----Destroy
  6. How to get enemy alerts

    Socks
    by Socks · July 2016
    --Destroy
  7. How to respawn actor. (fixed)

    ohtukrw
    by ohtukrw · July 2016
    My hero collects these static coins and I have set up a destroy actor behaviour for them to disappear,
  8. Lite-version vs In-App-Purchase

    PhilipCC
    by PhilipCC · July 2016
    Elegant solution above.
  9. Lite-version vs In-App-Purchase

    Armelline
    by Armelline · July 2016
    Let's say you're using game.HighScore to store the player's high score. Which attribute you use doesn't really matter as long as it's one that will definitely be set to something if the player owns th
  10. Roll Turtle - an exciting rolling journey platform game.

    BigDave
    by BigDave · July 2016
    Something like first 50% are free than you have to pay. Always have a banner ticking at bot or top until the player buys the full game.
  11. $500 CASH CONTEST TO KICK-START MY CHARITY GAME DEVELOPING COMPANY!!

    skipnice
    by skipnice · July 2016
    Just as the title says I'm hosting a Top Score Summer Game Contest with a game I Developed / re-skinned on Gamesalad. They have amazing templates up on GsHelper.com check them out!
  12. Roll Turtle - an exciting rolling journey platform game.

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2016
    Sadly the sate of the App Stores is that most paid games don't do well (financially) by default. People have been conditioned to expect their games, event top quality games, to be free. Which is sad a
  13. IAP issues

    NNterprises
    by NNterprises · July 2016
    different values (and an exit button) spawn on top of that.
  14. Screen misaligned after device wake up (Android BUG) My solution

    izam
    by izam · July 2016
    I haven't tried this. It might work.
  15. Screen misaligned after device wake up (Android BUG) My solution

    bloodnite
    by bloodnite · July 2016
    The idea is to lock the camera to the screen size to the game wont be zoomed/shifted/unplayable. No movable players, just a top down static camera.
  16. How to spawn actors in front of moving Hero?(fixed)

    ohtukrw
    by ohtukrw · July 2016
    (Quote)
  17. How to spawn actors in front of moving Hero?(fixed)

    UncloudedStudio
    by UncloudedStudio · July 2016
    To destroy the coins that the hero has missed you can place a wall outside the screen and when the coins collide with the wall, destroy the coins.
  18. Sophisticated animation sequence

    Socks
    by Socks · July 2016
    The Animation behaviour and the Timer behaviour are both fine for everyday animation duties, but they top out at 30fps, I prefer to use either Constrain or Loop because they work at the code cycle spe
  19. Performance question. Accessing, destroying actors.

    ohtukrw
    by ohtukrw · July 2016
    I would imagine that this will have to be done with my spawning actors as it would crash the game otherwise. If the visible game screen width is 667, destroy actor if it is 333.5px away relative to th
  20. Transparent text box? (Fixed)

    Socks
    by Socks · July 2016
    Multiply multiplies the value of the pixel in the layer set to 'multiply' by the underlying pixel and then divides the result by 255.
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