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Hello, gamesalad guiness record campaign.
by tenrdrmer ·And 35 billion replies. The top thread on the forum has like 1200 and the second one has like 600. -
Optimizing game size questions...
by DigiChain ·3. If I were to be able to reduce its size, should I await apple to approve the game and then update it? Is this a straight forward process without having top go through review again? -
Do you think my game will sell well?
by CaramelTigerClan ·I think with the right opportunity it can easily break the top 100. -
Do you think my game will sell well?
by GLJ27 ·I think it looks really cool and if it works as well I think it does it might make it to the top 100! -
Bug with turning collision on and off.
by tenrdrmer ·Just setup a constant accelerate down behavior outside of any rules to simulate gravity. It sounds to me like you are only accelerating down when your at the top of your jump. -
Reset and respawn help please
by kajuto ·Hi there, i create a Actor where is in the top and after i click reset button the actor go to the left bottom, why? I dont have any behavior about move to or respawn in that same spot.... -
Honey Tribe - Colony Collapse is on Touch Arcade
by HoneyTribeStudios ·Currently at 19 in UK educational games. Lets see if we can get to top by the end of today...! -
Countdown
by svn ·In the countdown clock, create a rule that tells it: When attribute"self.Graphics.visible" is True, put in a Pause Game Behavior. In the Otherwise section, put a rule: When attribute -
Sound effect artist looking for work! + Music!
by MrMiles ·Need those sound effects to top off your excellent game? You've come to the right place! I am free to design the sound for your game for a low low price! *FREE QUOTES AVAILABLE* -
Reset or Respawn Prob HELP PLEASE
by kajuto ·Hi there, i create a Actor where is in the top and after i click reset button the actor go to the left bottom, why? I dont have any behavior about move to or respawn in that same spot.... -
game memory increase
by gamedivision ·work around it,recycle instead of spawn and destroy,keep images at 72dpi reduce the amount of actors on screen,and look through the many posts about optimisation,if it doesn't move then uncheck movab -
Actor won't stop colliding.
by svn ·My code seems solid because it works for one actor but not the other. I have an enemy set up so that when the player jumps on top of it set self.dead to true on the enemy. The collision detection is -
swing and accelerometer
by old_kipper ·to achieve swing and inertia you need to add some kind of addition value from movement and the rotation of the device. This has to decline based on settling, or increase on movement. It is something I -
Actor won't stop colliding.
by dre38w ·My code seems solid because it works for one actor but not the other. I have an enemy set up so that when the player jumps on top of it set self.dead to true on the enemy. The collision detection is -
Randomly generate selected bonus items from larger item pool
by balsamicode ·Another problem is, let's say I have 5 different enemy types supposed to spawn 3 times each in gamelevel x. The more enemies that are disabled (already spawned 3 times) during the gamelevel, the longe -
Randomly generate selected bonus items from larger item pool
by old_kipper ·not sure if this is over complex or would cover the cases you want, but I think it would be possible... I would have a go at creating a spawning actor that has all the objects in it as potentials that -
[HELP] Hachiko HD (iPad) Top 10 Overall US market!
by touchten ·WOW guys! we shot up to TOP 7!! -
swing and accelerometer
by old_kipper ·easy way is to have the art for the actor and the rope in a single file with the top point of the rope as the centre point of the image. Then you constrain the rotation of the actor to the vector of t -
For Sale 2X PIONEER CDJ-350 Turntable + DJM-350 Mixer....$1,500
by djstore ·Denon DN-S5000 Tabletop DJ CD Player…$400 -
[HELP] Hachiko HD (iPad) Top 10 Overall US market!
by DreamLab ·Congrats! I downloaded it in the U.S! hope you make it to the top!