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  1. GameSalad 0.9.6 - Marketplace, Cookbook, Image Flipping

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · July 2011
    I just tested the image flip. It's nice. Heh, it wasn't a huge saving for BOT, as it's a top-down game, but I was able to get rid of one 864 KB file. That's nice! For platformers, this is huge!
  2. bullet kills all actors at once why?

    butterbean
    by butterbean · July 2011
    Are you using a global game attirbute game.killenemy to destroy your actors?
  3. bullet kills all actors at once why?

    guilleface
    by guilleface · July 2011
    so in the enemy i have a rule, when attribute game.killenemy=3, destroy this enemy but if i hit one emeny, then another, on the third hit all of the enemy are destroyed, what i want is to destroy one
  4. GameSalad 0.9.6 - Marketplace, Cookbook, Image Flipping

    giacomopoppi
    by giacomopoppi · July 2011
    The gamesalad cookbook looks great btw, but when browsing the forums the cookbook link dissapears on the top of the site.
  5. Hello, gamesalad guiness record campaign.

    tenrdrmer
    by tenrdrmer · July 2011
    And 35 billion replies. The top thread on the forum has like 1200 and the second one has like 600.
  6. Optimizing game size questions...

    DigiChain
    by DigiChain · July 2011
    3. If I were to be able to reduce its size, should I await apple to approve the game and then update it? Is this a straight forward process without having top go through review again?
  7. Do you think my game will sell well?

    CaramelTigerClan
    by CaramelTigerClan · July 2011
    I think with the right opportunity it can easily break the top 100.
  8. Do you think my game will sell well?

    GLJ27
    by GLJ27 · July 2011
    I think it looks really cool and if it works as well I think it does it might make it to the top 100!
  9. Bug with turning collision on and off.

    tenrdrmer
    by tenrdrmer · July 2011
    Just setup a constant accelerate down behavior outside of any rules to simulate gravity. It sounds to me like you are only accelerating down when your at the top of your jump.
  10. Reset and respawn help please

    kajuto
    by kajuto · July 2011
    Hi there, i create a Actor where is in the top and after i click reset button the actor go to the left bottom, why? I dont have any behavior about move to or respawn in that same spot....
  11. Honey Tribe - Colony Collapse is on Touch Arcade

    HoneyTribeStudios
    by HoneyTribeStudios · July 2011
    Currently at 19 in UK educational games. Lets see if we can get to top by the end of today...!
  12. Countdown

    svn
    by svn · July 2011
    In the countdown clock, create a rule that tells it: When attribute"self.Graphics.visible" is True, put in a Pause Game Behavior. In the Otherwise section, put a rule: When attribute
  13. Sound effect artist looking for work! + Music!

    MrMiles
    by MrMiles · July 2011
    Need those sound effects to top off your excellent game? You've come to the right place! I am free to design the sound for your game for a low low price! *FREE QUOTES AVAILABLE*
  14. Reset or Respawn Prob HELP PLEASE

    kajuto
    by kajuto · July 2011
    Hi there, i create a Actor where is in the top and after i click reset button the actor go to the left bottom, why? I dont have any behavior about move to or respawn in that same spot....
  15. game memory increase

    gamedivision
    by gamedivision · July 2011
    work around it,recycle instead of spawn and destroy,keep images at 72dpi reduce the amount of actors on screen,and look through the many posts about optimisation,if it doesn't move then uncheck movab
  16. Actor won't stop colliding.

    svn
    by svn · July 2011
    My code seems solid because it works for one actor but not the other. I have an enemy set up so that when the player jumps on top of it set self.dead to true on the enemy. The collision detection is
  17. swing and accelerometer

    old_kipper
    by old_kipper · July 2011
    to achieve swing and inertia you need to add some kind of addition value from movement and the rotation of the device. This has to decline based on settling, or increase on movement. It is something I
  18. Actor won't stop colliding.

    dre38w
    by dre38w · July 2011
    My code seems solid because it works for one actor but not the other. I have an enemy set up so that when the player jumps on top of it set self.dead to true on the enemy. The collision detection is
  19. Randomly generate selected bonus items from larger item pool

    balsamicode
    by balsamicode · July 2011
    Another problem is, let's say I have 5 different enemy types supposed to spawn 3 times each in gamelevel x. The more enemies that are disabled (already spawned 3 times) during the gamelevel, the longe
  20. Randomly generate selected bonus items from larger item pool

    old_kipper
    by old_kipper · July 2011
    not sure if this is over complex or would cover the cases you want, but I think it would be possible... I would have a go at creating a spawning actor that has all the objects in it as potentials that
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