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  1. when is the steam and windows publishing coming??? i hope it comes soon.!! any news ???

    Chunkypixels
    by Chunkypixels · June 2016
    I would think that for the educational drive and users, native PC export should be a top priority, possibly even higher than UI improvements. Most schools use PCs, and they're going to want to show th
  2. New Release 1.25.61 is Available

    KevinCross
    by KevinCross · June 2016
    I'd like to see a little more love to the Arcade though for those that have the basic account and can't publish to any other platform. Ratings, no of plays and filters for a start. With number of play
  3. How to make score count only when ball enters from the top of the ring

    wongj19
    by wongj19 · June 2016
    Sorry for bothering you guys again but it seems that I have hit yet another problem when making my game.
  4. Ball going through a hoop

    KevinCross
    by KevinCross · June 2016
    As you can't change layer order in game you could have the net spawn a copy of itself once the balls y position is above the nets y position (plus an offset). Once the balls y position is below that s
  5. no timed animations?!

    Socks
    by Socks · June 2016
    (Quote)
  6. no timed animations?!

    Hopscotch
    by Hopscotch · June 2016
    Just to show how variable the timer is, the following shows ticks created with identical interval timers, spawned from a moving actor. The top uses the Rule method, the bottom uses a standard timer.
  7. We need a pathfinder tutorial!!!

    jay2dx
    by jay2dx · June 2016
    I actually think it was the layer orders that stopped me, the game I envisioned would need to be in 3D to work well, I'm learning unity now anyways so we will see (Image)
  8. FIXED: GameSalad is borderline unusable on the newest El Capitan Version (10.11.5)

    3absh
    by 3absh · June 2016
    I hope you realize the delay in fixing this bug could utterly destroy your reputation.
  9. Processing, Timers and GS

    fmakawa
    by fmakawa · June 2016
    processes things as bottom-up within scenes and top-bottom within actors. But within these parameter I have a few questions: How long does GS take to process each bit of instructions or run loops or
  10. How to make animate before game over?

    Socks
    by Socks · June 2016
    ----Destroy
  11. How to make animate before game over?

    Socks
    by Socks · June 2016
    ----Destroy.
  12. How to make animate before game over?

    Weiyu
    by Weiyu · June 2016
    How to let balloon do animate before the end destroy?
  13. How to let state last for 3 sec ?

    Weiyu
    by Weiyu · June 2016
    (Quote)
  14. How to let state last for 3 sec ?

    Icebox
    by Icebox · June 2016
    You have actor Y destroyed before it even changes game.color to false , game.color to false is in the otherwise section , so the game.color goes true once and remains true cause you destroy the actor
  15. How to let state last for 3 sec ?

    Icebox
    by Icebox · June 2016
    Do you destroy your coin ?
  16. Spawn Actor at a certain location

    JDMorriosn
    by JDMorriosn · June 2016
    It is set to true in a rule at the top of the destroy code aka bottom wall I have a change attribute. First I have if the actor collides with the ball change attribute destroy.game to true. Then anoth
  17. Spawn Actor at a certain location

    Hopscotch
    by Hopscotch · June 2016
    @JDMorriosn I notice that your "if game.Destroy is true" rule in your wall actor is switched off. This would of course prevent the ball from spawning.
  18. Spawn Actor at a certain location

    JDMorriosn
    by JDMorriosn · June 2016
    lol thanks for the help @Hopscotch I figured it out you were right I never changed game.destroy back to false that was the problem!
  19. Spawn Actor at a certain location

    JDMorriosn
    by JDMorriosn · June 2016
    The first pic is all the code under the ball the second pic is all the code on the bottom wall which I have named destroy, I created a global attribute called destroy hence the game.destroy
  20. Spawn Actor at a certain location

    JDMorriosn
    by JDMorriosn · June 2016
    ok here is all the code that has to do with the ball and game.destroy and no the ball is never set to false which also confused me. I am new to gamesalad but not new to visual programming or programmi
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