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when is the steam and windows publishing coming??? i hope it comes soon.!! any news ???
by Chunkypixels ·I would think that for the educational drive and users, native PC export should be a top priority, possibly even higher than UI improvements. Most schools use PCs, and they're going to want to show th -
New Release 1.25.61 is Available
by KevinCross ·I'd like to see a little more love to the Arcade though for those that have the basic account and can't publish to any other platform. Ratings, no of plays and filters for a start. With number of play -
How to make score count only when ball enters from the top of the ring
by wongj19 ·Sorry for bothering you guys again but it seems that I have hit yet another problem when making my game. -
Ball going through a hoop
by KevinCross ·As you can't change layer order in game you could have the net spawn a copy of itself once the balls y position is above the nets y position (plus an offset). Once the balls y position is below that s -
no timed animations?!
by Socks ·(Quote) -
no timed animations?!
by Hopscotch ·Just to show how variable the timer is, the following shows ticks created with identical interval timers, spawned from a moving actor. The top uses the Rule method, the bottom uses a standard timer. -
We need a pathfinder tutorial!!!
by jay2dx ·I actually think it was the layer orders that stopped me, the game I envisioned would need to be in 3D to work well, I'm learning unity now anyways so we will see (Image) -
FIXED: GameSalad is borderline unusable on the newest El Capitan Version (10.11.5)
by 3absh ·I hope you realize the delay in fixing this bug could utterly destroy your reputation. -
Processing, Timers and GS
by fmakawa ·processes things as bottom-up within scenes and top-bottom within actors. But within these parameter I have a few questions: How long does GS take to process each bit of instructions or run loops or -
How to make animate before game over?
by Socks ·----Destroy -
How to make animate before game over?
by Socks ·----Destroy. -
How to make animate before game over?
by Weiyu ·How to let balloon do animate before the end destroy? -
How to let state last for 3 sec ?
by Weiyu ·(Quote) -
How to let state last for 3 sec ?
by Icebox ·You have actor Y destroyed before it even changes game.color to false , game.color to false is in the otherwise section , so the game.color goes true once and remains true cause you destroy the actor -
How to let state last for 3 sec ?
by Icebox ·Do you destroy your coin ? -
Spawn Actor at a certain location
by JDMorriosn ·It is set to true in a rule at the top of the destroy code aka bottom wall I have a change attribute. First I have if the actor collides with the ball change attribute destroy.game to true. Then anoth -
Spawn Actor at a certain location
by Hopscotch ·@JDMorriosn I notice that your "if game.Destroy is true" rule in your wall actor is switched off. This would of course prevent the ball from spawning. -
Spawn Actor at a certain location
by JDMorriosn ·lol thanks for the help @Hopscotch I figured it out you were right I never changed game.destroy back to false that was the problem! -
Spawn Actor at a certain location
by JDMorriosn ·The first pic is all the code under the ball the second pic is all the code on the bottom wall which I have named destroy, I created a global attribute called destroy hence the game.destroy -
Spawn Actor at a certain location
by JDMorriosn ·ok here is all the code that has to do with the ball and game.destroy and no the ball is never set to false which also confused me. I am new to gamesalad but not new to visual programming or programmi