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  1. Enemy Launch At Player

    starcat
    by starcat · July 2011
    im no sous chef, but im guessing if its a top down or platformer kind of game, cant you just put it so that when the player is so close, play jump animation, then accelerate in X direction for x secon
  2. How to keep the centre of an image in the screen?

    firemaplegames
    by firemaplegames · July 2011
    topLimit
  3. Math problem - spawning every ... seconds

    rlehm
    by rlehm · July 2011
    Honestly, I'd not destroy, I'd recycle them.
  4. Mammoth's new game: Flashes of Color

    Mammoth
    by Mammoth · July 2011
    You can push buttons with them and you can destroy blocks with them. But the only moving game object you can destroy are turrets in the game. I felt that most gamers would need a ‘kill’ something so
  5. shifty stuff

    MERM
    by MERM · July 2011
    then i tried adding a new layer that would be on top of everything and not scroll to eliminate the scrolling. all that did was move my actors behind the others so you cant see them, even if the layer
  6. sous chef?

    tenrdrmer
    by tenrdrmer · July 2011
    Is a play on culinary terms. You know you have GameSalad hence the culinary reference. Then the top guys are Head Chefs. And in a kitchen the assistants are Sous-Chefs. So that's where the title comes
  7. what does the save attribute

    SlickZero
    by SlickZero · July 2011
    In the same rules that destroy the actor, use "save attribute" and select from the list the attribute you want saved, and give it a unique tag name, and when the scene resets or chan
  8. Help of how to trigger a scene

    LoadingZero
    by LoadingZero · July 2011
    destroy actor E
  9. Help of how to trigger a scene

    johnydee
    by johnydee · July 2011
    Hey this didnt quite work for me what am i doing wrong? So i make an attribute with the value of 3,than have the rule of when N over laps or collides with E,Destroy.Than change attribute to game attr
  10. All Things In App Purchase!

    osalzano
    by osalzano · July 2011
    There's another point we must take in consideration: someone listed the top 10 grossing apps some "pages ago" and, it's true, almost all of them has IAP.
  11. Pro Tip: Rapid preview w/o loosing code location

    ORBZ
    by ORBZ · July 2011
    when you press back to have it take you to the top of the actor's code, then force you to wait while the full length of the code is loaded thus forcing you to scroll all the way back down to the bott
  12. Can somebody explain all of the Attributes

    devjohnson
    by devjohnson · July 2011
    For other questions about how the software works, try the Support tab at the top of the page - there is a lot of great stuff in there.
  13. Help of how to trigger a scene

    LoadingZero
    by LoadingZero · July 2011
    when actor N collide with actor E (or if define with Tag E): destroy actor E , game.attribute = game. attribute -1
  14. Extremely Frustrated - Gamesalad 0.9.5 Ep.2

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    again ill ask what are your viewer numbers like and if theres anything else going on when the destroy doesnt trigger
  15. Collision Area's

    tenrdrmer
    by tenrdrmer · July 2011
    Now when put in the top of each actor change attributes to change the self attribute to te current number and then a second attribute after that to change the game attribute to game.attribute+1
  16. Air Supply from quantumsheep hits the app store!-Now with GameCenter :O

    Sparkyidr
    by Sparkyidr · July 2011
    I've been using majicrank. But it only does top 200's
  17. Would you like to buy a template er... game for the whopping price of....

    Sparkyidr
    by Sparkyidr · July 2011
    Also, you bumped this up to the top again, so you are going to have to see it again... sorry luv.
  18. Would you like to buy a template er... game for the whopping price of....

    Sparkyidr
    by Sparkyidr · July 2011
    Also.... if you don't want to "see this stuff", maybe don't reply bumping it back to the top of the thread list (Image)
  19. All Things In App Purchase!

    AddictiveGames
    by AddictiveGames · July 2011
    Do you see? ..they made 95% of Q1 revenue from in game purchases. Just like you Zynga made very little from in game ads. I'm not saying we can all be Zyngas, I'm not saying IAP will make a bad game go
  20. Extremely Frustrated - Gamesalad 0.9.5 Ep.2

    RUPAS
    by RUPAS · July 2011
    do not understand how my game, I'm doing an ad hoc, sometimes the rules work and sometimes not! when = 0 player destroy gamevidas'm only works sometimes!! and is the same adhoc the same file, if the r
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