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Does the image size of particle affect it's quality?
by Socks ·I'm not sure you can judge how cpu intensive a behaviour is without some context, for example the Particle behaviour is enormously more efficient than the Spawn behaviour if the Spawn behaviour were s -
Atom.
by As_Of_Latte ·Would anyone know how to create a various number of atoms circling and constrained to the center actor? My goal is to have my actor spawn an atom type "shield" that wraps around him -
Incorrect spawn location
by scott.m.rowley ·I have a game I'm working on (shocker!) and when I touch a button it highlights the button to confirm what kind of actor I'm going to spawn. You then touch down again and it will spawn that type of a -
Counter Attack is now live on Google Play!
by AssortDis ·* Unique dodging and attack gameplay. -
Random map/dungeon generation [alpha video]
by Approw ·@pHghost You're absolutely right, getting a solid game with tight loading times is ideal. I usually try to spawn everything in place instead of placing everything on the scene by hand, this way you ge -
remove from table
by tatiang ·Okay well I still don't get the larger context. If you have a bunch of actors with positions in a table, I'd use a Loop Over Table behavior to spawn them to those positions. I guess I don't get why -
remove from table
by tatiang ·I probably don't understand what you're trying to do and it's a lot of code to look through to help you solve a spawning problem that I don't really get yet. -
remove from table
by GamingtilDawn ·Yeah @Two.E I think that's the problem, when the rows decrease in numbers then they no longer spawn actors. -
How to reset self.time to 0?
by hamzawesome ·(Quote) -
Spawn actor into drag, picking up other actors
by tatiang ·As @Lost_Oasis_Games said, I think the question is whether or not self.wire.spawning is 1 or 0 when the actor is first spawned and for the first few moments the actor is active on the scene. To test -
How to reset self.time to 0?
by Socks ·Simply use the Spawn behaviour with its default values. -
How to reset self.time to 0?
by MentalDonkeyGames ·In the spawn behavior, put both cordinates and direction to 0, and relatve to actor. -
Randomizing
by bainehollman ·making a scene for each answer or have an answer spawn after you push the button, But i dont know how to make it randomly generate. P.s. there is no right or wrong answer in case you were wondering. -
How to reset self.time to 0?
by hamzawesome ·Thanks for your help! In my case, I can't actually destroy the actor then respawn it, since I would have to have it respawn immediately, in the exact same place where it was destroyed. I just want to -
How to reset self.time to 0?
by Socks ·Spawn (this actor) -
Anybody know how to go about a Joystick that appears where you touch, such as in agar.io?
by ElDalton ·(Quote) -
Anybody know how to go about a Joystick that appears where you touch, such as in agar.io?
by Nalycan ·On touch press, spawn joystick actors. -
Spawn actor into drag, picking up other actors
by R3BORNUK ·I have a button that spawns the actor, which appears under the mouse. This triggers the inside rule, and as the wire.spawning variable is set to 1 at spawn, the actor follows the touch until you relea -
Collision shapes
by The_Gamesalad_Guru ·Just make a duplicate of your ship in the actors paine. Click on your ship and press option key and drag in the paine and you get an exact copy. Then do what jamie says above spawn the new ship. -
Collision shapes
by jamie_c ·Instead of using a Change Image Behavior you could use two (or more) separate actors and destroy and spawn them as needed. That way each actor can have its own unique collision shape.