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App help
by tatiang ·It's a lot of work. I made a demo at one point and it took hours to construct and troubleshoot. And that was after I'd been using GS for a year or more. It all depends how much experience you have -
Goodbye!
by VGX ·Also during this time hundreds of clones were being produced with GS (example Angry Birds, Tiny Wings, etc…) giving the engine a really bad name. Making it hard for people to get their unique game not -
Does the image size of particle affect it's quality?
by Socks ·I'm not sure you can judge how cpu intensive a behaviour is without some context, for example the Particle behaviour is enormously more efficient than the Spawn behaviour if the Spawn behaviour were s -
Atom.
by As_Of_Latte ·Would anyone know how to create a various number of atoms circling and constrained to the center actor? My goal is to have my actor spawn an atom type "shield" that wraps around him -
Incorrect spawn location
by scott.m.rowley ·I have a game I'm working on (shocker!) and when I touch a button it highlights the button to confirm what kind of actor I'm going to spawn. You then touch down again and it will spawn that type of a -
Counter Attack is now live on Google Play!
by AssortDis ·* Unique dodging and attack gameplay. -
Random map/dungeon generation [alpha video]
by Approw ·@pHghost You're absolutely right, getting a solid game with tight loading times is ideal. I usually try to spawn everything in place instead of placing everything on the scene by hand, this way you ge -
remove from table
by tatiang ·Okay well I still don't get the larger context. If you have a bunch of actors with positions in a table, I'd use a Loop Over Table behavior to spawn them to those positions. I guess I don't get why -
remove from table
by tatiang ·I probably don't understand what you're trying to do and it's a lot of code to look through to help you solve a spawning problem that I don't really get yet. -
remove from table
by GamingtilDawn ·Yeah @Two.E I think that's the problem, when the rows decrease in numbers then they no longer spawn actors. -
How to reset self.time to 0?
by hamzawesome ·(Quote) -
Spawn actor into drag, picking up other actors
by tatiang ·As @Lost_Oasis_Games said, I think the question is whether or not self.wire.spawning is 1 or 0 when the actor is first spawned and for the first few moments the actor is active on the scene. To test -
How to reset self.time to 0?
by Socks ·Simply use the Spawn behaviour with its default values. -
How to reset self.time to 0?
by MentalDonkeyGames ·In the spawn behavior, put both cordinates and direction to 0, and relatve to actor. -
Randomizing
by bainehollman ·making a scene for each answer or have an answer spawn after you push the button, But i dont know how to make it randomly generate. P.s. there is no right or wrong answer in case you were wondering. -
How to reset self.time to 0?
by hamzawesome ·Thanks for your help! In my case, I can't actually destroy the actor then respawn it, since I would have to have it respawn immediately, in the exact same place where it was destroyed. I just want to -
How to reset self.time to 0?
by Socks ·Spawn (this actor) -
Anybody know how to go about a Joystick that appears where you touch, such as in agar.io?
by ElDalton ·(Quote) -
Anybody know how to go about a Joystick that appears where you touch, such as in agar.io?
by Nalycan ·On touch press, spawn joystick actors. -
Spawn actor into drag, picking up other actors
by R3BORNUK ·I have a button that spawns the actor, which appears under the mouse. This triggers the inside rule, and as the wire.spawning variable is set to 1 at spawn, the actor follows the touch until you relea