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  1. Does the image size of particle affect it's quality?

    Socks
    by Socks · December 2015
    I'm not sure you can judge how cpu intensive a behaviour is without some context, for example the Particle behaviour is enormously more efficient than the Spawn behaviour if the Spawn behaviour were s
  2. Atom.

    As_Of_Latte
    by As_Of_Latte · December 2015
    Would anyone know how to create a various number of atoms circling and constrained to the center actor? My goal is to have my actor spawn an atom type "shield" that wraps around him
  3. Incorrect spawn location

    scott.m.rowley
    by scott.m.rowley · December 2015
    I have a game I'm working on (shocker!) and when I touch a button it highlights the button to confirm what kind of actor I'm going to spawn. You then touch down again and it will spawn that type of a
  4. Counter Attack is now live on Google Play!

    AssortDis
    by AssortDis · December 2015
    * Unique dodging and attack gameplay.
  5. Random map/dungeon generation [alpha video]

    Approw
    by Approw · December 2015
    @pHghost You're absolutely right, getting a solid game with tight loading times is ideal. I usually try to spawn everything in place instead of placing everything on the scene by hand, this way you ge
  6. remove from table

    tatiang
    by tatiang · December 2015
    Okay well I still don't get the larger context. If you have a bunch of actors with positions in a table, I'd use a Loop Over Table behavior to spawn them to those positions. I guess I don't get why
  7. remove from table

    tatiang
    by tatiang · December 2015
    I probably don't understand what you're trying to do and it's a lot of code to look through to help you solve a spawning problem that I don't really get yet.
  8. remove from table

    GamingtilDawn
    by GamingtilDawn · December 2015
    Yeah @Two.E I think that's the problem, when the rows decrease in numbers then they no longer spawn actors.
  9. How to reset self.time to 0?

    hamzawesome
    by hamzawesome · December 2015
    (Quote)
  10. Spawn actor into drag, picking up other actors

    tatiang
    by tatiang · December 2015
    As @Lost_Oasis_Games said, I think the question is whether or not self.wire.spawning is 1 or 0 when the actor is first spawned and for the first few moments the actor is active on the scene. To test
  11. How to reset self.time to 0?

    Socks
    by Socks · December 2015
    Simply use the Spawn behaviour with its default values.
  12. How to reset self.time to 0?

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    In the spawn behavior, put both cordinates and direction to 0, and relatve to actor.
  13. Randomizing

    bainehollman
    by bainehollman · December 2015
    making a scene for each answer or have an answer spawn after you push the button, But i dont know how to make it randomly generate. P.s. there is no right or wrong answer in case you were wondering.
  14. How to reset self.time to 0?

    hamzawesome
    by hamzawesome · December 2015
    Thanks for your help! In my case, I can't actually destroy the actor then respawn it, since I would have to have it respawn immediately, in the exact same place where it was destroyed. I just want to
  15. How to reset self.time to 0?

    Socks
    by Socks · December 2015
    Spawn (this actor)
  16. Anybody know how to go about a Joystick that appears where you touch, such as in agar.io?

    ElDalton
    by ElDalton · December 2015
    (Quote)
  17. Anybody know how to go about a Joystick that appears where you touch, such as in agar.io?

    Nalycan
    by Nalycan · December 2015
    On touch press, spawn joystick actors.
  18. Spawn actor into drag, picking up other actors

    R3BORNUK
    by R3BORNUK · December 2015
    I have a button that spawns the actor, which appears under the mouse. This triggers the inside rule, and as the wire.spawning variable is set to 1 at spawn, the actor follows the touch until you relea
  19. Collision shapes

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Just make a duplicate of your ship in the actors paine. Click on your ship and press option key and drag in the paine and you get an exact copy. Then do what jamie says above spawn the new ship.
  20. Collision shapes

    jamie_c
    by jamie_c · December 2015
    Instead of using a Change Image Behavior you could use two (or more) separate actors and destroy and spawn them as needed. That way each actor can have its own unique collision shape.
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