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Get your game a publisher?
by osucowboy18 ·The App Store is a huge gamble. Sometimes crappy games make it in the top 50, while really awesome games don't make the top 500. Because of this, I have done very little marketing. In fact, here's -
How Can I Make A Building Get More Damaged Ever Time It Gets Hits
by 777ideas.com ·Destroy Actor -
HUD Question
by old_kipper ·I think if you drop an actor into it goes to the top, but if not you can just drag it to the top of the list in scene layers. If you get to the point where you want to select and actor and it is below -
How Can I Make A Building Get More Damaged Ever Time It Gets Hits
by TheBoss_123 ·Destroy Actor -
HUD Question
by CLV25 ·How do I add actors to a scene layer??? -
HUD Question
by old_kipper ·make a new scene layer and then make sure it is unchecked with it's scrollable property. Then put any actor you want to be in the HUD in that layer. You can find the scene properties where you add the -
Scaling Image Looks Blurry
by 11clock ·Also, I prefer having the collision detection "issues" because it looks more natural to destroy what it touches when the explosion actually reaches it. The explosion doesn't push obj -
Bounce after smashing the enemy
by Gallardo ·The reason that I am avoiding "collides with enemy" is that I want to destroy the enemy only when I hit his head and not when I run into him. Running into the enemy is also considere -
Volume help
by wroachbarrette ·alright guys, i know this topic was posted a little over a month ago, but i cant seem to find the original thread i posted on the issue, so i am forced to yet again create another new thread on this i -
Bounce after smashing the enemy
by Gallardo ·Thanks for the quick response bluebyu25. Do you mean interpolate self.position y? I do not have a (overlaps/collides with) rule in my player which kills the enemy. I have: -
Destroy After Collide + Linking Multiple Actors - Two Questions
by Mack_Dundee ·I wasn't able to get things to work as you listed in your last post. Whenever I entered the "C" information as stated above, the player actor wouldn't even move at all. Is the foll -
Gyroscope Inertia
by scribblstudios ·On top of that, Is there a good way to test this on my computer? -
2 quick question
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Game Creation Log - BOT
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STADIUM PINBALL ::: Top 1!!!!!!! YESSSSS
by clike ·Today is "Top 10" in games for iPad in iTunes Spain. -
Game Creation Log - BOT
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something hanging on a rope
by gurechan ·Is it possible to have an actor attached to something like a rope that is hanging down from the top, and have physics applied to it so the rope behaves like a real rope would with something tied to it -
Space Panda, panda in space.....Submitted
by old_kipper ·I dare you to get out with Flash on Facebook. It might well reek havoc across the planet, and destroy brains everywhere. Any chance of a Japanese version? I don't speak it but think it might sound str -
Inventory?
by rlehm ·a basic way, Create inventory artwork with empty slots. when your player presses on an inventory item in-game, destroy the image, and then have the image spawn at the location of its inventory slot. -
Jumping through bottom of platforms, land on top
by 8x8n8 ·I recall about a year ago someone (tshirtbooth if I'm not mistaken) put out a wonderful series of tutorial templates that were not a part of the cookbook. One of them was a platform jumper where a pla