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Keeping a score at what the player achieved
by Theodi ·I need to display the top 3 high scores on the high score screen now, I have been following the "GS Demo - High Score" and applied some of that to my app. I managed to get the high s -
the new game coming
by lucybottom ·-The indicator on top of screen shows the wind status and its power,this has impact on attack accuracy -
how do i make character vanish?
by backhander ·destroy works fine its instant. thanks roderic and vieraone -
how do i make character vanish?
by RedlerTech ·if you dont want to destroy and just want to vanish change self.color.alpha to 0 -
how do i make character vanish?
by mangaroo ·destroy is a bit final and resource heavy - an alternative would be to play with the self attribute alpha (found under color) - 1 is max opacity, 0 is not visible at all. you can interpolate for a smo -
how do i make character vanish?
by VGX ·Theres a Destroy behaviour in (Behaviours) Just drag it into your touch is pressed rule in the actor you want to disappear -
how do i make character vanish?
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Destroy After Collide + Linking Multiple Actors - Two Questions
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Destroy After Collide + Linking Multiple Actors - Two Questions
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• My puzzle game, work-in-progress...
by gyroscope ·Hi, here's my finalised company splash screen, the menu card and one of the puzzles for your interest. you'll see that there's only two clues for this puzzle at the moment, each will have the 6-8 clue -
iAds rules/empty space
by bluebyu25 ·*So it's a good idea to spawn and destroy the iAds, and how often should I do this? -
Destroy After Collide + Linking Multiple Actors - Two Questions
by rlehm ·Make a master platform actor. Give him an attribute, not game, not scene, the player. Call it like player.leave -
Destroy After Collide + Linking Multiple Actors - Two Questions
by Mack_Dundee ·1) I would like to make a game where the player must go from point "A" to point "B" while touching a series of platforms on the way. The challenge is that the pla -
Performance Question - Destroy unused actors?
by gyroscope ·Click on the magnifying icon next to GameSalad at the top of the page. :-) -
having joystick problems
by BobD ·In your scene create a new layer (call it HUD) that is not scrollable. Put all your joystick actors, buttons in this layer. They should stay on the screen as you move in your bug screen. -
Performance Question - Destroy unused actors?
by gyroscope ·Good thinking, jb15; another way would be as Mike thought, put 4 walls outside the screen, with destroy rules. -
Performance Question - Destroy unused actors?
by jb15 ·499 pixels might work--but since we're talking about performance, you might as well have them destroyed before then (unless the extra rule is worse for performance). -
how do make to be always checks for the on camera?
by old_kipper ·put the control actors on a new scene layer and make sure it is not scrollable. -
Original Old Discussion Thread • Think Outside The Box 3 •
by cbt ·and average them. Post the criteria when the topic is announced so that everyone is on the same page. -
Particles Behind Actor?