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  1. Keeping a score at what the player achieved

    Theodi
    by Theodi · June 2011
    I need to display the top 3 high scores on the high score screen now, I have been following the "GS Demo - High Score" and applied some of that to my app. I managed to get the high s
  2. the new game coming

    lucybottom
    by lucybottom · June 2011
    -The indicator on top of screen shows the wind status and its power,this has impact on attack accuracy
  3. how do i make character vanish?

    backhander
    by backhander · June 2011
    destroy works fine its instant. thanks roderic and vieraone
  4. how do i make character vanish?

    RedlerTech
    by RedlerTech · June 2011
    if you dont want to destroy and just want to vanish change self.color.alpha to 0
  5. how do i make character vanish?

    mangaroo
    by mangaroo · June 2011
    destroy is a bit final and resource heavy - an alternative would be to play with the self attribute alpha (found under color) - 1 is max opacity, 0 is not visible at all. you can interpolate for a smo
  6. how do i make character vanish?

    VGX
    by VGX · June 2011
    Theres a Destroy behaviour in (Behaviours) Just drag it into your touch is pressed rule in the actor you want to disappear
  7. how do i make character vanish?

    retired_aa1a429dabbd119231399fe763798bd3
    by retired_aa1a429dabbd119231399fe763798bd3 · June 2011
    You can set up a rule where when pressed to destroy the actor. That's probably the easiest way.
  8. Destroy After Collide + Linking Multiple Actors - Two Questions

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    I'm not sure what you're saying for #2. For the destroying two linked actors at the same time, you could just create an attribute called destroy. Both actors would have a rule in it that checks if t
  9. Destroy After Collide + Linking Multiple Actors - Two Questions

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    For #1, create an attribute called platform. Every time the player jumps on a platform, it gets incremented by one. Then put a rule in each platform that checks if the platform attribute is X, chang
  10. • My puzzle game, work-in-progress...

    gyroscope
    by gyroscope · June 2011
    Hi, here's my finalised company splash screen, the menu card and one of the puzzles for your interest. you'll see that there's only two clues for this puzzle at the moment, each will have the 6-8 clue
  11. iAds rules/empty space

    bluebyu25
    by bluebyu25 · June 2011
    *So it's a good idea to spawn and destroy the iAds, and how often should I do this?
  12. Destroy After Collide + Linking Multiple Actors - Two Questions

    rlehm
    by rlehm · June 2011
    Make a master platform actor. Give him an attribute, not game, not scene, the player. Call it like player.leave
  13. Destroy After Collide + Linking Multiple Actors - Two Questions

    Mack_Dundee
    by Mack_Dundee · June 2011
    1) I would like to make a game where the player must go from point "A" to point "B" while touching a series of platforms on the way. The challenge is that the pla
  14. Performance Question - Destroy unused actors?

    gyroscope
    by gyroscope · June 2011
    Click on the magnifying icon next to GameSalad at the top of the page. :-)
  15. having joystick problems

    BobD
    by BobD · June 2011
    In your scene create a new layer (call it HUD) that is not scrollable. Put all your joystick actors, buttons in this layer. They should stay on the screen as you move in your bug screen.
  16. Performance Question - Destroy unused actors?

    gyroscope
    by gyroscope · June 2011
    Good thinking, jb15; another way would be as Mike thought, put 4 walls outside the screen, with destroy rules.
  17. Performance Question - Destroy unused actors?

    jb15
    by jb15 · June 2011
    499 pixels might work--but since we're talking about performance, you might as well have them destroyed before then (unless the extra rule is worse for performance).
  18. how do make to be always checks for the on camera?

    old_kipper
    by old_kipper · June 2011
    put the control actors on a new scene layer and make sure it is not scrollable.
  19. Original Old Discussion Thread • Think Outside The Box 3 •

    cbt
    by cbt · June 2011
    and average them. Post the criteria when the topic is announced so that everyone is on the same page.
  20. Particles Behind Actor?

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    I don't know if it's the most efficient/only way, but I create another actor whose only function is to spawn the particles and constrain this particles actor to the regular actor I want the particles
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