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Vote on a logo for me?
by bluebyu25 ·Same here if it has to be 1 then the top one but its like asking whats movies better, Ernest goes to camp or Ernest goes to jail (Image) -
Vote on a logo for me?
by osucowboy18 ·My vote was for the top one. But, like everyone else said, it is a little hard to read. Might I suggest making the background look like a blueprint and then having the white text on top of that. -
Collide Detection Problem
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Vote on a logo for me?
by GamersRejoice ·I like the top one better. They both are kind of hard to read though. -
Tomato Potato: Requesting Help with Name
by 11clock ·The original game took place in a factory, but the new game takes place outdoors. The tomato and potato can self destruct to destroy the red blocks in each level. The game is a platform physics puzzle -
Why won't it go into the basket?
by GSHopeful ·I did a little basket image (basically, a square without a top), and I want to drop an object into that basket. I input the basket image and the object just went straight through it. -
Running .app in simulator?
by JohnPapiomitis ·when the simulators open in the file bar at the top youll see a tab that says hardware, click that and you can rotate to whatver orientation you want -
From paid to free(downloads from 0 - 150)
by RedlerTech ·Yup, my game got 3,500 downloads one day & was number 5 in China top free boardgames! Just last weekend! Got a total of about 8,000 downloads that week (Image) -
GS loads every image from any referenced actor. How to prevent?
by tenrdrmer ·What about reordering the actors so the one with the spawn rules is at the top? -
GS loads every image from any referenced actor. How to prevent?
by tenrdrmer ·Another thing that may or may not work is moving the controller that is spawning to the top of the highest layer. From what I understand The scene loads and reads all of the actors from the bottom of -
Game Creation Log: Cancer Sucks
by outasite ·1) If you watch Darren's vid at the top of the post, he used a "curly wurly" and I did the same thing, but it didn't really work out to well when two fingers are used. Might just add -
How to make an actor blink?
by steve86 ·dont destroy and respawn it is not good for performance.. Just have a rule that when you touch the button switch alpha to 0 for the amount off time you want it to blink then back to 1. -
How to make an actor blink?
by steve86 ·dont destroy and respawn it is not good for performance.. Just have a rule that when you touch the button switch alpha to 0 for the amount off time you want it to blink then back to 1. -
How to make an actor blink?
by Cabaco ·I want to make a button that says touch to start and I want it to blink (destroy and respawn) how do I do that? -
Drag Objects
by Stormtrix ·Constrain Atrribute: self.position.X To: Current Scene.Layers.Background.GraphicsActor.Position.X -
Actor walks on line path
by DrGlickert ·yes but if there are things to collide with then your way will also not work as if you tell the player to move to X:100, Y:100 and there is a wall in the way then it will never get there so the second -
TanukiTumble - now on the app store
by AddictiveGames ·Looks great - so does your website although think you could do with a in-game video to help show users how you play it. Excellent graphics you have - top stuff. -
does anyone one have or know the colour profile for GS?
by old_kipper ·Hi Ludwig, I am more worried about comparative colours, and keeping things consistent so wonder if it is possible to do something like a screen shot of my whole desktop with a piece of art in both GS -
destroy actors in order HELP!
by AppsRacK ·Try this. Make a game attibute "destroyID" and a self.ID attribute on actor and compare its value on actor touches. Make a rule: -
destroy actors in order HELP!
by leo0007 ·hi guys, i need help to destroy actors in order (1 through 10) , if actors are not destroyed in order then there is a penalty , the actor that is pressed just re spawns as well as the previous actor..