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Screen Size for Pixel Art, Theory, correct me if I am wrong.
by Socks ·but basically the process of getting a sharp, non-blurred/interpolated image from GameSalad to the target device is pretty straightforward, on an iPad project for example you simply need to make your -
Screen Size for Pixel Art, Theory, correct me if I am wrong.
by RossmanBrothersGames ·and file size. If I use one of the iPhone or iPad resolutions I will need to multiply my original image sizes by 4 or more to make the actors a good size on the screen and create the pixel look we de -
Screen Size for Pixel Art, Theory, correct me if I am wrong.
by Socks ·(Quote) -
The Peace of Mind 你是最好的,在世界
by Reckless App ·READY FOR APPLE STORE Iphone and Ipad download 4 free -
Starting A New Project, What Size?
by The_Gamesalad_Guru ·Depends how you do your layout as it all has to do with aspect ratio not screen size. Most people start with iPad. -
Starting A New Project, What Size?
by rvantilborg ·but with iPad you have to crop instead of stretch right? -
Starting A New Project, What Size?
by AngryBoi ·No matter what, I always use the iPad size. To me, it's the easiest to resize for all other screen sizes. -
Starting A New Project, What Size?
by rvantilborg ·actually apple demands that your apps also run on iPad:) -
Starting A New Project, What Size?
by rvantilborg ·i always select 'iphone6' and when publishing the file i choose the 'stretch' option so it does also run on other iPhones and iPads:) -
Screen Size for Pixel Art, Theory, correct me if I am wrong.
by RossmanBrothersGames ·Yeah sorry for not giving details. For our newest game we are trying to hit the right resolution to get the look we want. Our character is 32 by 32. In testing around in photo shop we found that chara -
GameSalad Project Resizer
by FireGames ·I mean, I want my project/game to work on iPhone and iPad without having to rebuild it. I don't know how does the second one work, and I don't know how to solve out my problem. Thanks -
GameSalad Project Resizer
by AlchimiaStudios ·The best methods are to either use stretch or overscan and making it universal via logic so the ipad version can support all iphones as well, etc. -
GameSalad Project Resizer
by FireGames ·Hi, I have a project in iPad landscape and I'd like to resize it to iPhone 6 landscape. Does anyone know how to do it? And also, can somebody give me a download link for the DBA Project Resizer? I can -
Help with IAP naming on itunes
by jigglybean ·I created a new app on itunes but I had to start again, so created a new profile etc - figured out the new BS .ipa. However, under my old app, I created an IAP called 'item' and a leaderboard. -
Which Ad Networks?
by Franto ·@NipaDidIt What about startup ads? I never see startup ads mentioned in these kind of threads. -
GameSalad Login and Universal Builds
by Gnarly ·Use stretch with iPad and carry on. It will work on every device. You can worry about this later. Think of your first game as a learning exercise. -
GameSalad Login and Universal Builds
by Icebox ·(Quote) -
GameSalad Login and Universal Builds
by Add some ·Cause i need my game working landscape on iphone,iPad,iPod -
GameSalad Login & Internet Connection
by Armelline ·iPad uses a different screen size that is similar to the iPhone 1-4S screen dimensions, but still different. -
GameSalad Login and Universal Builds
by Add some ·2/ if i want make game working in all iphone devices from iphone 4 to iphone 6s plus from where i can choose this option, and also if i want supported iPad from where also ?