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Looks simple but couldn't find it
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GameSalad Viewer Coming to an app store near you
by The_Gamesalad_Guru ·Welcome to game development. This isn't unique to GS. Keep your apple stuff uptodate simple. The tech world changes faster than anything. This is the world we reside in. you still need Xcode to publis -
Anyone would like to give me feedback about my 2d game idea?
by tomciomalina ·Weapon with bullets spawning: -
Can I change my table id using show package contents of the project file in finder on Mac?
by wayback_gamer ·server, but an online API and table that has a unique id. Can I just deconstruct the JSON output of the query and receive data from a table with a different table id than my game salad table id? A -
A question I have not seen before.
by CaptFinn ·Hey Someone was showing water rolling around in a bottle. Demoing custom polygon collision. What if you made a u shaped pipe. Had water spawn and fill both sides of the pipe with water half way bot -
A question I have not seen before.
by The_Gamesalad_Guru ·Just remember density can not he changed at runtime so to change the weight you'll have to spawn new actors. -
Move Vs Interpolate
by Armelline ·Spawning of actors will cause lag under various circumstances: -
Creator 1.24 Hotfix is now available for Mac and Windows
by Franto ·Basically the first half of the code was replaced, then I had to carefully pinpoint the other half and replace those. It was due to the x,y of the mod function being the only unique part that I could -
Question about escape game..
by satoshiwakata ·Hi! there! -
Random map/dungeon generation [alpha video]
by Approw ·* Spawn point for hero -
Question about escape game..
by tatiang ·Spawn Actor [key] -
Spawn multiple locations based on table values
by The_Gamesalad_Guru ·Okay so then do this. Split the spawning into two loops. So in the first one spawn rows 1 - half. Then in the second spawn rows half - end. That should cut the time down. Keep spliting it until you ge -
Spawn multiple locations based on table values
by app_sauce ·@Lost_Oasis_Games I tried it and it worked. But, it was taking about 4-5 seconds to load all of the actors. I need faster spawning. So, I spawn the 1st actor in each row (5 total) and then have th -
Spawn multiple locations based on table values
by The_Gamesalad_Guru ·Spawn -
Spawn multiple locations based on table values
by app_sauce ·Hey, I am trying to figure out an efficient (least amount of code as possible) way to spawn my level selection screen into place. The level selection screen will have a max of 100 levels. They will b -
How to spawn multiple actors
by djtackl ·I need my game to spawn multiple actors in a short period of time. -
Game Attributes Vs Tables
by wilsongalucho ·Ok so I've changed some of the timers with the self.time rule and also put the row and warrior count in the spawn actors instead of the actual enemy actors and it's running much better. Now that I kno -
spotlight shadow effect
by liux2355 ·It works great but in my case, I have a fixed light source and my actor is spawned randomly and move around, then this method can not work. What should I do if I want to move the actor and shadow inst -
Particle explosion effect is making my game slow
by bernardo.chuecos ·what I did was create 4 particle-looking actors, spawn them when the actor is about to be destroyed, interpolate them away, fade them out and then destroy them. This gave it the effect I wanted, howe -
spotlight shadow effect
by Socks ·(Quote)