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after destroy this actor save the destroy actor.not working !
by pHghost ·Are you using attributes or tables? -
after destroy this actor save the destroy actor.not working !
by iraqiraq ·i make load but not worked ! -
after destroy this actor save the destroy actor.not working !
by pHghost ·Make an attribute or table to save the information. Load! -
I know the answer is "no"
by adent42 ·In case you were wondering why, the loading screen is shown by the OS before the app loads. So no logic is run before the loading screen shows up. While most games use the loading screen for credits, -
after destroy this actor save the destroy actor.not working !
by iraqiraq ·hello every body i want make (1actor) if i destroyed this (1actor) and if i reset game the (actor1) hide thats mean destroyed -
I know the answer is "no"
by Adrenaline ·Did you just have a forum conversation with yourself? Dave, you might be working a little too hard... -
Install a new Mac, can't code-sign for iOS and Mac?!
by barleyesq ·Hi @MarcoCol ! I'm having a similar issue right now. Can you explain how CertificateSigningRequest part worked please. Would be much appreciated! -
Question on Restore Purchases actor creation
by barleyesq ·Did you ever find out about this? -
I know the answer is "no"
by pHghost ·If you drag-change the sequence of scenes in your project for your next game update, it will work. Just be careful that you update any rules that might switch scene by Index. -
I know the answer is "no"
by BigDave ·Thanks for the quick answer, I thought so. Do you know if the loading times for a final blank screen with a determining rule of which scene to load will increase the loading times dramatically? -
ignore.
by Socks ·Agreed, a screenshot would be ideal, or if English inns'nt your first language then a series of bizzare indistinct shapes drawn in Microsoft Paint would help. -
ignore.
by PhilipCC ·What do you want us to ignore? -
Another performance question, image stretching
by Socks ·Yes, agreed, depending on the particular artwork you can often get away with non-1:1 resolution and still have the images look great (like I say moving objects are one example where you can all but ig -
ignore.
by Socks ·(Quote) -
The Winner of IMGA China "Best Quickplay Game" is....
by Socks ·(Quote) -
Another performance question, image stretching
by pHghost ·small percentages of image blow-up. Ultimately, you will never get a perfect 1:1 in any project, because of the mess of resolutions (even if you stick to Apple only). Three sizes of iPhone screen (th -
The Winner of IMGA China "Best Quickplay Game" is....
by PhilipCC ·@kirafu Have you considered taking it to a publisher? -
ignore.
by lynchpuppy ·I actually didn't ask anything. Sorry you wasted your time. -
ignore.
by Socks ·Hold down Shift + Control, click on the little chain symbol above the comment box, when it changes to a red cross through a grey circle release the Shift key (which puts you into 'revise' mode), from -
Is this possible on GameSalad?
by lynchpuppy ·* Movement is limited to 1 sqaure, no diagonals. The tricky part is that each character has slight modifications that affect their roll and random power-ups appear on their board that do so as well.