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  1. -->> Vertical/Horizontal Level Select Template by Osucowboy18

    osucowboy18
    by osucowboy18 · May 2011
    Just got the video fixed. Here is the new one. If a sous chef could move this video to the top post and delete the old one that would be great (Image)
  2. Who is smarter than ME?

    JoeMeister
    by JoeMeister · May 2011
    hmm thats Odd. I'm going to throw out ideas solely based on guesses since we really need to know more about your project to really now. but here goes. I'm guessing your using a spawn and destroy of ea
  3. Who is smarter than ME?

    dmilinovichiii
    by dmilinovichiii · May 2011
    hmm thats Odd. I'm going to throw out ideas solely based on guesses since we really need to know more about your project to really now. but here goes. I'm guessing your using a spawn and destroy of ea
  4. Who is smarter than ME?

    tenrdrmer
    by tenrdrmer · May 2011
    hmm thats Odd. I'm going to throw out ideas solely based on guesses since we really need to know more about your project to really now. but here goes. I'm guessing your using a spawn and destroy of ea
  5. need help getting actor to move to the mouse click

    gyroscope
    by gyroscope · May 2011
    Drag the actor onto the stage/screen. Move it to the top left corner of the screen and hold down on the bottom right of the actor and drag it to the bottom right of the screen. Then double-click it. T
  6. On/Off Button For Controls

    FrozenDingo
    by FrozenDingo · May 2011
    There are actors in the scene that can be picked up and moved around by touching and dragging them (Although this doesn't work properly with the other left/right controls on top).
  7. need help getting actor to move to the mouse click

    bootp
    by bootp · May 2011
    gyroscope said: Hi Niall, there's a help file somewhere under the Support button at the top of this Forum > Help. although I can't find it at the moment but it's somewhere there. There's also &
  8. brick breaker question >?????

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    You want a brick that it takes damage the first and second hit, then gets destroyed the 3rd. You would have your 2 damaged brick images. and you would give it a self attribute called hit count
  9. need help getting actor to move to the mouse click

    gyroscope
    by gyroscope · May 2011
    Hi Niall, there's a help file somewhere under the Support button at the top of this Forum > Help. although I can't find it at the moment but it's somewhere there. There's also > Cookbook
  10. End of world May 21, 2011?

    Mrshoestore
    by Mrshoestore · May 2011
    destroy
  11. End of world May 21, 2011?

    calvin9403
    by calvin9403 · May 2011
    destroy
  12. Background shifts 1 pixel to right and top

    LumpApps
    by LumpApps · May 2011
    Hi,
  13. I need opinions and suggestions on a cowboy drawing

    Asymptoteell
    by Asymptoteell · May 2011
    I like it! The only thing I'd mention is either make the dark brown of the hat darker still, or the lighter brown slightly lighter: on some people's monitors you might not get the definition you're af
  14. I need opinions and suggestions on a cowboy drawing

    gyroscope
    by gyroscope · May 2011
    I like it! The only thing I'd mention is either make the dark brown of the hat darker still, or the lighter brown slightly lighter: on some people's monitors you might not get the definition you're af
  15. I need opinions and suggestions on a cowboy drawing

    Asymptoteell
    by Asymptoteell · May 2011
    Lately, I've been dabbling in the wonderful world of graphic design. Mostly, I've been working in Inkscape. I've begun work on a game about cowboys, and I made a picture for a top view of a cowboy.
  16. Stupid Zombies

    fzeed
    by fzeed · May 2011
    Sucks, i was working on a game very similar to stupid zombies then stopped to work on other things. My version doesn't have ragdoll of course, but exactly the same concept!!!! I have it all working to
  17. Stupid Zombies

    RedlerTech
    by RedlerTech · May 2011
    +1. Then make a rule, when bullet-wall = X, destroy actor (Image)
  18. Stupid Zombies

    DrGlickert
    by DrGlickert · May 2011
    Then another rule that when self.attribute = 5 (or 6, whichever you choose) destroy actor (or recycle it).
  19. Stupid Zombies

    rlehm
    by rlehm · May 2011
    destroy this actor
  20. Stupid Zombies

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    make a rule in the bullet when it collides with the walls or anything else you want to count towards the destroy, change self attribute bouncecount to bouncecount+1
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