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  1. Stable Release 1.25.54 is Available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    Which allowed us to be lose about how we were layering, aka, ordering our code in relation to the layer order. This led to other issue which are now fixed due to a proper scan. Now one must pay atten
  2. Roll Turtle - an exciting rolling journey platform game.

    whycali
    by whycali · May 2016
    I see your also top 150 on paid apps.
  3. Stable Release 1.25.54 is Available

    AlchimiaStudios
    by AlchimiaStudios · May 2016
    @strag said:
  4. Stable Release 1.25.54 is Available

    RedRobo
    by RedRobo · May 2016
    (Quote)
  5. Screen flickers black when objects spawn

    Socks
    by Socks · May 2016
    Try changing the layer order / and/or the spawn position (back of layer, back of actor, front of . . . etc).
  6. Stable Release 1.25.54 is Available

    Braydon_SFX
    by Braydon_SFX · May 2016
    (Quote)
  7. Stable Release 1.25.54 is Available

    Two.E
    by Two.E · May 2016
    Would there be a possibility of the option to change an actors layer position? Not just to the back or front, but a specific number of position. Eg. Change self.layer to self.layer - 8. Might make iso
  8. My game freeze on 1.25

    Franto
    by Franto · May 2016
    is dead, then game end. Knowing about the new layer order, I simply put a 2 second self.time limit before activating the condition to check the boss.
  9. "Pizza Rat Race - endless traps arcade" finally online on the App Store!

    Wonder Maru
    by Wonder Maru · May 2016
    (Quote)
  10. "Pizza Rat Race - endless traps arcade" finally online on the App Store!

    GreenfroggGames
    by GreenfroggGames · May 2016
    Video ads are super annoying and the banner ad is where I want to place my thumb, would prefer it on top instead. Also the loading when you die would be nice to get rid of as I just want to start over
  11. Stable Release 1.25.54 is Available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    Oops sorry it was in the 1.25 release thread. Here it is. Even though he references spawning it relates overall to how the layer is scanned based on a frame.
  12. Stable Release 1.25.54 is Available

    Socks
    by Socks · May 2016
    (Quote)
  13. Stable Release 1.25.54 is Available

    RedRobo
    by RedRobo · May 2016
    (Quote)
  14. My game freeze on 1.25

    Socks
    by Socks · May 2016
    An actor's code is scanned from top to bottom.
  15. My game freeze on 1.25

    mooble
    by mooble · May 2016
    I dont get what is code and layer order... How do you know your code order is wrong and what is a layer order that could cause a bug.
  16. My game freeze on 1.25

    MentalDonkeyGames
    by MentalDonkeyGames · May 2016
    1.25 handles code more efficiently, and is more picky on code order and layer order. It´s most likely some little thing you have in your code that freezes the game. Before 1.25 you could get by with s
  17. Stable Release 1.25.54 is Available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    info. Code is read in the layer from Bottom to top. Go the the begining of this thread and read Georgegs's comments on this.
  18. Stable Release 1.25.54 is Available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    No as that code is scanned all the time anyway. In my custom collision shape animation method I have actors spawned and destroyed every frame as well as reading position and velocity and recognizing c
  19. Timer vs Loop

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    We have to look at this from a LUA code perspective. Remeber all behaviors in creator are ultimately they are all converted to LUA code. So code wise a loop is the proper code method one would use doi
  20. Enemy Movement AI

    quinn221
    by quinn221 · May 2016
    Hi, so I have started building a top down game. I am trying to figure out the best way to have my enemies chase and attack my hero. I have done this on a platform game, but can't wrap my head around
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