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GAMESALAD PLEASE Make Gs compatible with the mac appstore
by jonmulcahy ·it compatible. Being able to launch apps on both iPad / Mac store would be great for visibility too. -
Drawing/Creating software.
by Glynnister ·as with the ipad. -
Drawing/Creating software.
by mynameisace ·I do make my backgrounds on the actual iphone/ipad size though. If you want it to be compatible with the iPhone 4 Retina display then the picture size wants to be 960x640 and tick Resolution Independe -
Drawing/Creating software.
by Glynnister ·basically i have gotten pretty handy at the ipad app ArtStudio and i am wondering if i could do it on there, i want my game to have a slightly scribble-eqsue art style anyway. -
Drawing/Creating software.
by mynameisace ·I'm making an iPad and iPhone application so need HD graphics although I still draw my original pictures a lot bigger than they will be needed in the game. -
Hello im new here and to developing?
by AcrezHD ·I would really like to get into casual / indie developing seriously mainly for the iPad but also the iPhone, So i thought i would introduce myself to community and say hi. -
HD graphics
by xyloFUN ·first, you need to tell us for what device you are trying to make an app or game for? iphone or ipad? -
Things i LOVE about GameSalad!
by xyloFUN ·I did not have to restart GS and was able to preview the changes right away on my iPad! -
Doodle Rain HD nominated for the 2010 Best App Ever Awards
by Mogos ·Doodle Rain HD, the iPad version of the water saving game, it's nominated in the categories "Best Puzzle Game iPad Division" and "Best Family Game iPad Division". -
Making iPhone then Ipad versions... or Vice versa
by QbAnYtO ·non destructive work flow.. totally agreed.. i started on the iphone first and when i went to the SOURCE of my graphics, where the characters and graphics are in their raw form (created) i export them -
Bottle Factory is LIVE
by quantumsheep ·I'm touching the gates and the colored areas on my iPod touch, iPad and iPhone and it's fine for me. -
Making iPhone then Ipad versions... or Vice versa
by UP ·but I agree, if it's ONLY concerning graphics (and everything is already well planned out on paper), create the iPad versions first and scale down is the 'easy' way to go. But when it comes to develop -
Making iPhone then Ipad versions... or Vice versa
by expired_012 ·Just make a retina display iPhone game so when the time comes to make the iPad version you can use the same graphics. -
Making iPhone then Ipad versions... or Vice versa
by Scoots ·iPad First - it requires max graphics resolution.... u can then scale everything down for the iPhone.... -
Making iPhone then Ipad versions... or Vice versa
by JamesLewis ·iPad First - it requires max graphics resolution.... u can then scale everything down for the iPhone.... -
Bottle Factory is LIVE
by Toby ·I'm touching the gates and the colored areas on my iPod touch, iPad and iPhone and it's fine for me. -
Ipad Touches!
by Beagle ·Yes I can confirm that the iPad is 11 touches, while the iPhone is 5. Good luck. -
Making iPhone then Ipad versions... or Vice versa
by UP ·First let me say I haven't yet completed any app myself, but I was doing some research to be sure I got off the right start, and I also thought iPad first then scale down, sounds logical to me.. but.. -
Mac App Store Opens Jan6 - anyone onboard?
by butterbean ·Here was another post I received asking about Mac App store screen size guidelines... so now I'm not sure if it needs to be 1280X800 or if we can still submit an iPad sized game. If we can, maybe just -
OhNoes! UFOs!
by quantumsheep ·GS will improve, performance wise, over time. Perhaps releasing to the Mac Store, seeing how the game does, then releasing an iPad version when GS *and* you are ready, would be the way to go?