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Enemy Doesn't Die
by 11clock ·It is not in a rule. I have it at the very bottom of the list (not the top because it seemed to cause the change velocity attribute to malfunction). -
Any way to limit collision to Y only?
by marks ·If I understand you correctly, you're trying to figure out if top of the actor's head hits the underside of some object or platform, but you don't want the actor to collide with the object when fallin -
Freelance Composer and Sound Designer. (currently Offering Free Work)
by 11clock ·reach the left side of the screen, you lose. You destroy the Malware by tapping them. Beware! Each type of Malware has its own unique traits, except for Adware. Spyware remain invisible, and as it re -
Stuck on Y Values
by Metronome49 ·In CSS, x & y are calculated from the top left. Had me confused. -
Subzero Surfer Updated Video
by JohnPapiomitis ·Well the reason i have it to the left is becuase you can jump as high as you want on the y so if it was on top the player would be passing over it, and if it was all the way to the right, the gaps and -
Subzero Surfer Updated Video
by beefy_clyro ·I'd personally put it all along the top, but if there are good reasons you don't want to do that, maybe consider putting it all on the extreme right? It's where your eye naturally falls in this kind o -
Stuck on Y Values
by azimpact ·I’m trying to get an actor to be able to jump on another actor to destroy it, but if the other actor hits the first actor from the side, then it’s destroyed instead. -
Italiani, usiamo questo 3d ?
by Danguru ·Tra i vari tool ,per il momento il top è UNITY 3D , cmq spero che rilascino il Game Center perchè senno è la fine per Game Salad -
AntiMal Achievements
by 11clock ·My game in progress, AntiMal, is a game where you must keep the enemies from crossing the screen for as long as possible. You destroy them by touching them. There are going to be 12 different types of -
change scene and loading images
by matthowarth ·The loading screen I meant was the screen that is shown on the iphone when using the iphone viewer and the game components are being compressed and loaded. It's also the one that is visible top left -
Tying explosion to random tap location
by wmgeich ·directly below where the tap occurred ("destroy"). In Darren's video the explosion occurs at the location of the tap. I copied Darren's code exactly as it is in the video using real -
Subzero Surfer Updated Video
by quantumsheep ·I'd personally put it all along the top, but if there are good reasons you don't want to do that, maybe consider putting it all on the extreme right? It's where your eye naturally falls in this kind o -
Scrolling background help
by tcla75 ·Hi Theodi you could have the background as a separate layer non scrollable. Change the scene height to however high you want (You start off as 960 by 640 for iphone game. Change the 960 to 22000) and -
change scene and loading images
by tenrdrmer ·you need to click preview and then go through and double click on each scene and it will load an initial screenshot. If you already have those in the click on the little camera icon in the top right c -
Scrolling background help
by Theodi ·In my app a character is tapped and shoots off upwards, then gradually comes down again using acceleration to mimic gravity. The player then taps again and again to get higher. I want the background -
Health bar growing too long!
by tcla75 ·So I saw this post from a year ago in this forum and I was having the same problem. I have a star falling to the ground and have it set to destroy when it hits the actor but add +2 to the health. The -
Portal assistance please
by icanmake ·or destroy actor and spawn at next portal. either way should work -
Particles For Death
by icanmake ·just animate upon death and set a timer for destroy actor -
Subzero Surfer Updated Video
by pandamatrix7 ·This looks really good. I think this could easily be a new and noteworthy title. From watching the video I noticed there was a part where the penguin went off the top of the screen when it flies too h -
Particles For Death
by Asymptoteell ·What happened when you tried to destroy it after awhile?