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  1. ePig Rush (Free) Now In app Store

    Sparkyidr
    by Sparkyidr · April 2011
    However you have got the trigger set up to kill you when you hit the side of the platforms, seems a bit harsh.Many times, I have landed just on the edge (but been on top of the platform) and it has ki
  2. Whats everyone working on?

    m456arcus
    by m456arcus · April 2011
    Top down WW2 tank game,
  3. hickups and stutters in gameplay

    Chaser
    by Chaser · April 2011
    Is your interpolate in a timer? If yes instead try an invisible actor on top call it something like chaser interpolate bar top and make another at bottom , call it bottom interpolate then in chaser ac
  4. Have a platform rotate but not move when ball hits it

    tenrdrmer
    by tenrdrmer · April 2011
    at the top of your rules place Change Attribute Self.Start.x to self.position.x and self.start.y to self.position.y
  5. hickups and stutters in gameplay

    app-etite
    by app-etite · April 2011
    Im keeping on top of file sizes and everything for best performance but im obviously doing something wrong i guess because straight away from the start of my gameplay scene its starts to stutter.
  6. Post Publishing Editing

    StusApps
    by StusApps · April 2011
    I spent about 3 hours this afternoon trying to resign a tampered binary to add a custom vid and to put a URL scheme into the info.plist. You can only resign .app files and not the .ipa from the appsto
  7. Game Creation Log - BOT

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2011
    The design of BOT would likely be different if I had access to joints, arrays, sprites, layer functions, video and more access to iOS hardware. Corona can do a lot of that today. Yet, there isn't a si
  8. can some one publish my game with his provisioning profile?

    ozboybrian
    by ozboybrian · April 2011
    http://www.facebook.com/ListYourTopiPhoneGame
  9. Respawning a dead actor help! :)

    Xer
    by Xer · April 2011
    Destroy actor
  10. Change Actor

    TJgamer
    by TJgamer · April 2011
    Yep. It works. Just put Destroy Actor right above Spawn Actor.
  11. Change Actor

    rjf0909
    by rjf0909 · April 2011
    you can have it where it spawns a new actor and 0.1 sec later destroy the original... you might not need the 0.1sec.
  12. platform enemy moving

    icanmake
    by icanmake · April 2011
    nevermind i am so stupid for not noticing the search tab at the top of the page
  13. Releasing around Easter

    ck
    by ck · April 2011
    "As above, sales rise 20% over the weekend, plus an additional 20% on Sunday. This makes it advantageous to start the weekend in the Top 10.
  14. Is Interpolate affected by Destroy Actor?

    DrGlickert
    by DrGlickert · April 2011
    Just as the question asks. If I ahve an interpolate behavior on an actor that is destroyed does the interpolate function still continue or does it stop?
  15. Help - Press to move actor up and depress to move down

    jonmulcahy
    by jonmulcahy · April 2011
    I merged your new post with your original thread. this should bump it back to the top so you can find it
  16. ** PLOP Master released today ** (5 promos available)

    Fogelberg
    by Fogelberg · April 2011
    Great...slightly mad, top tunes, snappy performance, really enjoy playing this (Image)
  17. ** PLOP Master released today ** (5 promos available)

    Rob2
    by Rob2 · April 2011
    Great...slightly mad, top tunes, snappy performance, really enjoy playing this (Image)
  18. GameSalad 2011 Roadmap

    hdeanda
    by hdeanda · April 2011
    Fantastic news. Makes it a reason for us to promote GS every chance we get. Every thing we could want is there. Layer functions (move an actor from one layer to another), joints (cooool!), splash scre
  19. Movement

    calvin9403
    by calvin9403 · April 2011
    when actor overlaps or collide destroy the actor
  20. Movement

    ishman777
    by ishman777 · April 2011
    Yes and if it hits another actor on it's top half it dies or whatever?
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