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  1. GameSalad 2011 Roadmap

    hdeanda
    by hdeanda · April 2011
    Fantastic news. Makes it a reason for us to promote GS every chance we get. Every thing we could want is there. Layer functions (move an actor from one layer to another), joints (cooool!), splash scre
  2. Movement

    calvin9403
    by calvin9403 · April 2011
    when actor overlaps or collide destroy the actor
  3. Movement

    ishman777
    by ishman777 · April 2011
    Yes and if it hits another actor on it's top half it dies or whatever?
  4. GameSalad 2011 Roadmap

    calvin9403
    by calvin9403 · April 2011
    Layer functions( sounds good)7.5/10
  5. Control Sound Volume by Expression Editor?

    QuinnZoneStudios
    by QuinnZoneStudios · April 2011
    In layer, I see my sound actor but I see no way to access its own volume as it doesn't show any sound properties there.
  6. Control Sound Volume by Expression Editor?

    BSideGames
    by BSideGames · April 2011
    Hey mike you could have each of the buttons access the sound attributes through the current scene/layer/your sound actor.
  7. Can an actor accelerate towards multiple points at once?

    GamersRejoice
    by GamersRejoice · April 2011
    One thing I've found is that if you use change velocity as your base and add accelerate on top of that it seems to work. So you could try having the initial actor change velocity towards that one. and
  8. Control Sound Volume by Expression Editor?

    QuinnZoneStudios
    by QuinnZoneStudios · April 2011
    What I need to do is control Sound volume (not music) in the "Play Sound" behavior. The reason for this is I have more than one sound playing continuously and have buttons to switch
  9. Using copryrighted music

    beefy_clyro
    by beefy_clyro · April 2011
    Ha, if only, i'd be downloading the iTunes top 10 right now, adding a semi-tone to the pitch, submitting as myself and becoming mega rich and famous .... Oh wait, that'd still be against copyright, i'
  10. Multiple actors registering touch

    Sinequanon
    by Sinequanon · April 2011
    Despite this, if two actors are stacked on top of each other (two moles, in this instance), they will both register a hit. It's kind of frustrating but not that big of a deal ultimately, for moles. F
  11. special characters - forum related

    tenrdrmer
    by tenrdrmer · April 2011
    I agree for the forum but not so much the marketplace, it's an easy way to pick out who's threads are who's. That way if theres someone who prefers buying from a certain person they know instantly the
  12. Why is the Camera to low?

    ozboybrian
    by ozboybrian · April 2011
    http://www.facebook.com/ListYourTopiPhoneGame
  13. ** PLOP Master released today ** (5 promos available)

    Fogelberg
    by Fogelberg · April 2011
    Although after the game when I went back to main screen the credits were on top of the high score. Had to go to options and back to fix.
  14. Advanced Jump Controls?

    ozboybrian
    by ozboybrian · April 2011
    http://www.facebook.com/ListYourTopiPhoneGame
  15. ** PLOP Master released today ** (5 promos available)

    outasite
    by outasite · April 2011
    Although after the game when I went back to main screen the credits were on top of the high score. Had to go to options and back to fix.
  16. my graphics with flash

    diamond000
    by diamond000 · April 2011
    predrawn anything. i put the shadows on another layer and set them to 30 to 50 percent alpha. hope that helps.
  17. How to work with advanced Camera movement?

    ozboybrian
    by ozboybrian · April 2011
    http://www.facebook.com/ListYourTopiPhoneGame
  18. Opinion Vs Opinion? Hogwash!!

    jonmulcahy
    by jonmulcahy · April 2011
    I can't wait for GameCenter, I think it will really add another layer of depth to my games, but will it make the game any better? Of course not. It will only encourage people to play it more often. T
  19. Multiple actors registering touch

    tenrdrmer
    by tenrdrmer · April 2011
    Well actually touch will register for everything underneath it. if you have to dragging actors that get on top of each other they will both lock to the same touch and without some rules you will not g
  20. Sniper Game Style

    patrick6987
    by patrick6987 · April 2011
    to have the actors appear by interpolate then destroy when shot or just have some type of recyclable actors that appear at random for a set amount of time or is it possible to have both using the
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